CompuServe Thread

MORE MACROS!

17 messages in this thread
#14656From: Steven MusseyJan 5, 1992 2:06 PM
After having used both Amigas and IBM machines for animations and swearing that I would only use Amigas from now on…..there is one feature that so much of the Amiga graphics software could use, yet no one uses it yet to my knowledge. I am talking about an easy to use MACRO feature that can be used by any klutz such as myself and that does not take an experienced programmer to create. A MACRO that can even reproduce certain brush strokes or fills over a series of animation frames. To see what I'm talking about, you have to see the Autodesk Animator, a program that does a remarkable number of feats despite its 320×200 resolution. I strongly advise that the creators of the following software products buy Animator, use it, get familiar with it, and then try to port a number of its features to Amiga Animation products. In particular, I would simply die for an Amiga Animation software program that is able to use the MACRO feature in the easy to use fashion that the Autodesk Animator does. It is a tool with such simplicity and power that it must be seen and used to be completely understood and appreciated. Come on creators of DeluxePaint IV, Disney Animation Studio, Spectracolor, Art Department Professional…etc., please buy a copy of Autodesk Animator, use it heavily, and bring the tools of this amazing product to the Amiga! Don't get me wrong, the Amiga remains a superior (BY FAR!) animation machine. It's just that the drawing tools that we use could take some ideas from IBM creations such as Animator.
#14675From: SyndesisJan 5, 1992 9:29 PM
Don't apologize about the migration of ideas! Animator has its roots in Atari and Amiga ports of an earlier product by the same developers. The Mac and PC markets are busy stealing ideas from the Amiga market – they'd be fools if they didn't. Some Amiga people can be darn myopic about recognizing the good points in Mac and PC products. It's a shame. (I've got a 486/33 running AutoCAD, 3D Studio and Animator Pro, a Mac IIci with a half-dozen Mac paint, 3D and illustration packages, and of course a Toaster'd Amiga. All three run at once while I'm here, and sometimes it doesn't seem like enough computing power… 🙂
#14719From: Marlene Zenker/SYSOPJan 6, 1992 9:00 PM
There's at least one program I know of that has macros like you describe, and I *think* (not sure here) it's Real 3D. I saw it at AmiExpo in Orlando. And remember, AREXX is a big plus too. It's amazing the things you can do with it. I just wish more packages included AREXX ports. Steve
#14796From: Henry LowengardJan 8, 1992 10:08 PM
.. In some respects, the entire operation of Vapor paint is a macro… Every stroke you make is recorded in a floating pint space and can be cropped, redrawn scaled and animated, and later rendered. Not a "nice" program like others, but…. it does do that motion bluured 2-d anim withthe flying camera moves and 24-bit color. Oh look! it's a free program, recently uploaded! .. jhhl, the author of the said software. Danger: not for the weak of heart.
#14818From: SyndesisJan 9, 1992 6:40 PM
Did you upload the source, too? Have you ever seen the program called Monet on the Mac, or the program called Fractal Paint?
#14947From: Henry LowengardJan 13, 1992 10:10 PM
Yeah, I've seen Fractal's "Painter" using a Wacom at the local decent Mac store. It's the best. Amiga Desparately needs a paint program in this class. As you know by now, 3d rendering itself is a sort of a trivial process. The hard part is the database organization and the clip routines to go with it! but Beautiful , Painterly effects like Fractal's Painter does require a bit of thinking about paint, art, etc. etc. and then, a few algorithms. So, let's you and me call 'em and port it, eh? I was going to get one for the office anyway (I work on Mac..) AMigaDos 2.0 has provisions for pressure sensitive pens. LETS DO IT. Summa, Kurta and Wacom are now providing the technology. (I could even plug them into Vapor if I had something to test it with…)
#14952From: SyndesisJan 14, 1992 11:43 AM
I dowloaded VaporPaint, and tried to use it. The docs are minimal. It took me about an hour before I was able to load an animation, render it, and play it. Never did quite find the way to stop them, short of hitting 'Esc' which brought up a blank requester that actually asks whether I want to quit or not. You've written a very neat program – if it were only documented, and a bit more user friendly, I'd say you have a winner. Imagine a combination of Monet with VaporPaint – fractal brush strokes along semi-random paths. Instant rotoscope effects previously available on machines costing $100,000. Whoops, startin' to sound like NewTek marketroids. 🙂 Yes, buy a Wacom for the office, and bring it home for the Amiga.
#15198From: Henry LowengardJan 21, 1992 7:36 PM
Of course, the only user VPAint is supposed to be friendly to is me. Note that 64k or so of doc files is not what I'd call minmal for a 160k program.. Vpaint's universal "SHUTUP" key is the space bar. and the ANim you want is probably "SHift-A", not A… but I digress. Fractal has a New version of Painter out, sez the new Mac week. Maybe I'll just blow 350 on it and about 800-1100 on a Wacom… heh! it's only money. I just bought a twin Bernoulli 90 drive , but it hasn't shown up yet. Maybe then I'll get back to programming (not enough room on this 50 meg disk). ANyway, have fun with VPaint, if at all possible. It's really intended for tablet work. J H H lowengard, writer of vaporous wares
#15212From: SyndesisJan 21, 1992 11:27 PM
Bulk does not equal quality. 🙂 I stepped through a lot of the help screens, a nice touch, but I still had trouble figuring things out. Ever hear of the ten-minute-test? If you can't do something with the program in ten minutes without the manual, it's too complicated.
#15235From: Vic WagnerJan 22, 1992 6:42 PM
John, That would (I suspect) depend a LOT on the purpose of the program. Some things are inherently complex and canNOT be done in 10 minutes.
#15269From: SyndesisJan 23, 1992 3:57 PM
To paraphrase Einstein, you're not a genius if you can make the complex, complex. You're a genius if you can make the complex simple. 🙂
#15301From: Vic WagnerJan 24, 1992 4:18 PM
For every complex problem, there is a solution that is simple, neat, and wrong. — H. L. Mencken
#15272From: Henry LowengardJan 23, 1992 6:53 PM
The trash Icon awaits it. It's a simple way to make Vapor Paint even more Vaporous. If you still want to read any of the doc, I suggest looking at the (poorly named) Glossary. Workscreen and KEys and Pums/Icons are pretty important. I spent months just drawing things and flying around them with the keypad. Then I got down to writing the animating part! some of the help file material was from previous help files, oddly shoehorned into the new system. I had hoped to use "Hyper Help" which is much better than my help system in some ways, but it crashed much too often. Also, the Fixes file shows a lot of the more exciting work as it evolved. On the other hand, Vapor Paint is not a 10-minute program by any means.
#15239From: John PendergrassJan 22, 1992 8:26 PM
Henry, VPaint is one of those programs that I think: "Gee…. this sure is an *interesting* program!" I *sense* considerable power in it, but it's tough to get a handle on. Your docs do help, but the whole idea of it is sort of 'alien'; maybe that's why I like it. Now if I can figure out how to *use* it enough to do serious things with it. Thanks for making it available 🙂 –jp–seattle–
#15273From: Henry LowengardJan 23, 1992 6:58 PM
JP – just wait till you realize how the thing fits together. How you can remap the widths(Radii) of brush strokes en mass by going into the X-R dimension view and selecting the whole thing and dragging it with the Move lines pen up a few millimeters…. stuff like that. Also, go into X-Z, zoom out and see the eyeballs 10 units in front of the view !
#15308From: John PendergrassJan 24, 1992 7:46 PM
I am going to try to figure it out. Like I said, it *feels* like it has all this power, but it's not intuitive. OTOH, maybe it really cannot be 'intuitive'? To be intuitive, one must be able to relate (in some fashion) the problem (program) to one's prior experience. I haven't seen any other 'paint' (?) programs that have the same paradigm. There don't seem to be many '1 to 1' mappings between VP and DP, for instance. 🙂 Not complaining. If the power is there, then it's likely worth exploring. TTFN –jp–seattle–
#15412From: Henry LowengardJan 27, 1992 5:17 PM
Have any of my intrepid users tried rendering the Examples yet? Just press "l", choose a .vee file, and render with "shift-A". or test render with "a". SHift-5 will test render from the View's point of view. THe Vaporous Jhhl