CompuServe Thread

#Upgrade

64 messages in this thread
#55166From: tom spyrisonApr 19, 1993 9:01 PM
Oh! Oh! (waving hand wildly) Many questions… 1-does the 4.0 toaster board play the real time animations on a 2000 or does that require a 4000? 2-Has there been any improvement in the DVE compression? 3-What kind of upgrades for ToasterPaint? Input..Input..Need more Input.. (This thing is going to have me begging on the street)
#55175From: Erik FlomApr 19, 1993 9:51 PM
Here's what little I know: 1. Real time 24bit anim playback requires new Toaster & new computer. (Anyone looking to buy a 3000? Cheap! :^) 2. DVE Compression? If you are referring to the blockiness of the digital effects, then no there is not much improvement there, though they claim the 'edges' are smoother. (Probably a benefit of smoother Alpha channel ANIMs when using the AGA chipset.) 3. I haven't actually seen it, so I don't what improvements have been made to TPaint, beyond the fact it will support HAM8 on the 4000, giving you effectively 24 bit painting. So, what have you heard? Keep On Toastin' Erik Flom
#55194From: John GrossApr 20, 1993 3:17 AM
Hi folks, Here's some more info for you. The new Toaster will fit in either a 2K, 3K or 4K Amiga (The BNC's are moveable). It still only uses the video slot. Realtime playbacks of animations are after they are rendered as iff's and converted. They play back in realtime only on a 4000. They are ham8 (not 24bit) and look pretty good. Full screen or quarter screen at either 30fps or 24 fps. The animations are loaded directly from the Switcher and load into ram. New effects are great with more colors, cleaner edges and transparent drop shadows. Not many changes to Tpaint or Chroma F/X. CG you've heard about. I haven't seen all the new stuff yet, but I am VERY familiar with the new LW and can now answer questions about it (if any). JG
#55226From: Art TianisApr 20, 1993 3:58 PM
John, What limitations if any, (aside from ham8 playback) will the new LW software have on the 2000 machines? Also, does the new Toaster card have harware improvements that will benefit the 2000 series or is it strictly a variable of the 4000 environment? BTW- Thanks to all for posting this valuable information… keep it coming! -Art
#55264From: John GrossApr 21, 1993 12:49 AM
The new Toaster does have some hardware improvements such as a better genlock that will work in any Amiga. The new LW will benifit from having a few more interface colors for certain selected items. I believe there may be a few other things coming, but I can't talk about them until they are ready. JG
#55234From: Erik FlomApr 20, 1993 5:33 PM
Not true 24bit playback? Bummer. I've already been boasting to my Mac buddies. Oh well, time to eat some crow – though Ham8 is not bad . . . Questions about LightWave . . . . Too many. I need to see it and use it. :^) Thanks. Impatiently waiting, Erik Flom
#55250From: Vance SchowalterApr 20, 1993 9:02 PM
I was glad to hear that the VT 4000 is A2000/3000 compatible, less the AGA graphics, since I would undoubtably be getting the Toaster first and an A4000 at a later date. I suppose waiting has paid off for me, since the VT 4000 is compatible with A3000/T video slots, I won't have to do anything fancy to get it to fit now. *8D With the VT 4000, does this mean that you'll be putting off oves to other platforms for awhile? I'd love to see more of your work appear in VTU issues. I wonder what animation format they are using for the HAM8 playback? Vance – Up and in Canada!
#55273From: Erik FlomApr 21, 1993 1:01 AM
Well, the thing is I never WANTED to switch platforms. (But, let's face it, plain HAM just don't cut it when you're doing 24bit graphic editing, regardless of how fancy your dithering algorithms are! :^) Now the question is . . . Do I keep the old system, or go for the 4000 and push the 'other' platform purchase off for at least another year? Keep On Toastin' Erik Flom P.S. Too bad it's only HAM8. I was hoping for true 24bit. (Probably still looks as good as the MPEG stuff on other machines though.)
#55293From: Vance SchowalterApr 21, 1993 9:35 AM
If I had the cash, the choice would be obvious. I'd go for the A4000/VT 4000 and push back plans for the other platform. It'll allow the other platforms to work out their inevitable bugs in their DTV products. Also, prices may come down a little by then. Personally, I'm hopelessly biased. As long as they keep improving the VT and CBM keeps producing the Amiga (improving, also), I'll be sticking by it. I was a C64 dude before I bought an A2000 and was just as dedicated. As for HAM8, don't despair. CBM, as you know, has already stated that they'll be integrating true colour 24bit when the AAA comes into effect. And according to people who've compared HAM8 to Framstores, HAM8 is the next closest thing in quality. It's definitely superior to DCTV. Do you have ANY test/sample renderings that you have created that you could post, or point me to anything you might have uploaded?? Vance
#55304From: Erik FlomApr 21, 1993 12:02 PM
Well, at least the new Toaster card will work in our old systems until we get 4000's, eh? I used to be hopelessly biased, but there is just way too much going on with the other platforms to ignore. The Amiga still has the best OS, but the range and variety of software on the other platforms IS appealing. (And, anyway, I'm waiting for the rumored Mac that's supposed to have a DSP AND S-Video I/O. Supposed to be out in 6-12 months.) HAM8 showed some VERY nice stills, but I still have as yet to see any of my animations running on it, so I reserve judgement. AAA chipset is too far down the road for me to wait for. I have uploaded a number of pictures to the AmigaArts 24bit library. Search for the keyword MUSEUM. They're all JPEG's, so you'll need at least ViewTek to see them. There are also a couple of objects in AA's 3-D library. STRATL.LZH is a Fender Stratocaster I touched up. There is also an Earth object available for DL. Keep On Toastin' Erik Flom
#55379From: John GrossApr 22, 1993 1:59 AM
Erik, The ham-8 realtime previews look pretty good. Real time is the key. You can have ray tracing/motion blur/depth of field/etc. etc. and it will always play back in reaal time. I think they are definitely good enough for many applications such as wedding videography/etc. JG
#55400From: Erik FlomApr 22, 1993 1:47 PM
Yeah, but WE don't make wedding videos do we? HAM8 will be great. Especially for other apps besides the Toaster. It just won't be good enough for me to forgoe the Single Frame to Betacam SP solution.
#55262From: Jonathan BlackwellApr 20, 1993 10:42 PM
Erik… it **IS** true 24bit playback. Remember the animation playback is not full screen, that means that the HAM8 mode will be able to use any of the 24bit 16.8million colors. With the resolution used, there is not enough pixels to take all of those colors. In that sense, it is 24bit. -Jonathan
#55266From: John GrossApr 21, 1993 12:49 AM
Sorry, It is full screen playback at real time (either 24fps or 30 fps) If rendered in Super Lo res, then you have a 1/4 screen playback. JG
#55274From: Erik FlomApr 21, 1993 1:01 AM
Yeah. Yeah. Yeah. :^) It's still a palettized system, and you're going to inevitably have the same problems HAM6 has. I wouldn't trust it to go to Betacam SP. Keep On Toastin' Erik Flom P.S. Isn't HAM8 a base palette of only 64 colors 'out of a palette of 16.7 million'?
#55367From: Jonathan BlackwellApr 22, 1993 12:39 AM
No, HAM8 has a true 24bit pallete and there is absolutely no difference between a quarter screen 24bit image displayed via AGA and a real 24bit board. -Jonathan
#55401From: Erik FlomApr 22, 1993 1:47 PM
Uh, r u sure? HAM8 is similar to HAM6 in that there is a base palette of 64 colors (true 24 bit colors), and other colors are created by using a delta from the adjacent pixel. If it was true 24bits/pixel, then it wouldn't be HAM, now would it? Erik Flom
#55450From: Jonathan BlackwellApr 23, 1993 1:33 AM
You are incorrect, HAM8 is not based on a register of 64 colors like regular HAM but is based off of 256 register colors. The difference is that regular HAM has a limit of 4096 colors on screen and in the palette. HAM8, however, has a 16.8 million palette with an on-screen limit of 262 thousand colors. Any pixel on screen can be any of 16.8 million colors with the total number of different pixels not exceeding 262,000. That means that a quarter screen image which physically cannot have that many pixels would be essentially, 24bit. In other words, a true 24bit display and an AGA machine would be the same at a screen of that size. -Jonathan
#55486From: jeff HolinskiApr 23, 1993 2:18 PM
I hate to burst your bubble, but HAM8 is 8 bits per pixel. (Hence the name HAM8) 6 of those bits are for the base colors (64) and the other 2 bits are the HAM modifier control bits. If HAM8 was based on 256 base colors you would still need more bits to control the 'Modify' part of 'Hold and Modify' and it wouldn't be HAM8 any more, it would be HAM10 or HAM12. Since you only have 64 base colors in a HAM8 image you will still get slight fringing on some color combos that you wouldn't get on true 24 bit. If you want to see this for yourself and you have access to an AGA machine and DPaint, go into the pallet requester and make all of the base colors shades of grey. Then select a bright red color from the HAM colors. Fill the screen with white and put a red pixel anywhere on the screen and you'll see fringing if you use magnify. Don't take my word for it. HAM8 has been explained in almost every magazine that has done a review of the 1200 or 4000 and any Commodore tech support person shold be able to confirm this to you.
#55519From: Vance SchowalterApr 23, 1993 7:53 PM
Ben Williams of Black Belt Systems is a good source to get a HAM8 explanation from. Vance
#55493From: Erik FlomApr 23, 1993 4:12 PM
Uh . . . . (He shakes his head violently to make sense of the previous comment.) IF HAM8 uses 256 colors, and uses a Hold And Modify technique, then it is IMPOSSIBLE for ANY PIXEL to be ANY COLOR. There are specific combinations of color groupings that WILL NOT display in their correct 24 bit colors using HAM techniques. And what good is quarter-screen 24 bit color? Do you mean 320×200? (hah! Boy, I'd like to do image processing on a display like that!) Thanks for your 'constructive' input, Erik Flom
#55742From: Matthew J. W. RatcliffApr 26, 1993 11:14 AM
NOT… The difference between using a register based color scheme like HAM8 and a true color display is most apparent in areas of smooth color gradation. Bnading in the colors will be visible if the colors can't vary smoothly enough, due to there not v\being enough of them. HAM8 does look pretty damn good nevertheless.
#55248From: Nathan WahlApr 20, 1993 8:04 PM
If any?! Hoo, boy, what an offer! If my keyboard doesn't short out from the drool, here goes: Is there a kybd shortcut for Move now? Selecting in the views with the mouse, and deselecting with / is cool, but you always had to go back to the side for Moving (80% of the work on that menu is moves IMHO). Any improvement in bump mapping? Mine always seemed 'grainey' on the edges, even when smoothed. How 'bout surface mapping speed. Always seemed to take too long. Is this the improved antialiasing your article mentioneed, or are we talking just the edges (which would be great anyway.) With the new shape mapping (?) can I use, say, fewer polygons for a cylinder and still not have the ends look like stopsigns? Is using the fewer polygons what gives the speed increase, or is this mapping fast? Booleans will be great. Now we can make the object before making the holes!!! Are they easy to work with (initially anyway)? Are you doing any more in-depth reviews in the near future for any of the Mags? If so, which and when. (That way you can get paid for all this work:-)) If not, what's the best way to get the info; IOW, is NewTek gonna send out any info to the faithful? Appreciate your time very much. Inquiring minds want to know. Thanks. >>Help, I've rendered, and I can't give up!!!<< … Nate, Emerald Video. Flyin' IFR on AP
#55265From: John GrossApr 21, 1993 12:49 AM
Ok, in answer… 1. Last time I talked to Stuart it sounded as if Move would have a keyboard shortcut but I'm not sure if it's been implemented yet. 2. Bump mapping is improved. It is much faster (040 optimized) and with new antialiasing routines, the edges as long as every thing else will be smoother looking. 3. Surface mapping is also sppeded up as well as all of the procedurals. 4. I'm not sure what you mean by Shape Mapping. If you use an 8 sided poly and look at the edges, it will always look like 8 sides. 5. Booleans are very easy to use. You have your object to be cut in the foreground layer and the cutter in a background layer. There are a lot of different boolean operations that you can perform. 6. I do plan an in depth review in the next(?) issue of VTU.
#55331From: Peter GreciApr 21, 1993 5:12 PM
Nathan, When I saw Lee Stranahan Demo the new Lightwave it included Deformation mapping that actually CHANGES the shape of the Objects rather than faking it like bump mapping does.
#55410From: Nathan WahlApr 22, 1993 4:18 PM
Peter, et al, Yeah, that's what I meant, didn't know the term to use. Thanks Hey, thread-wise speaking of Nucleus Electronics and their SFC, did anybody that went to NAB happen to notice if they were *REALLY* shipping their Personal Editor? I've been waiting to see it, and if I made their demo tape for about a year now, and still no word. The last time I checked, they were still waiting for some low-heat CMOS chips to come in. TAFNF. … Nate, Emerald Video. Flyin' IFR on AP
#55456From: John GrossApr 23, 1993 2:18 AM
Actually, if you want to get technical, the correct term is Displacement mapping. JG
#55497From: Nathan WahlApr 23, 1993 5:25 PM
John, Word added to personal dictionary. Thanks. We still gotta hit the stupid Escape key when done with a test render? Seems that a mouse click would do just fine; I hate having to take my feet off the desk. 🙂 … Nate, Emerald Video. Flyin' IFR on AP
#55555From: John GrossApr 24, 1993 3:30 AM
I'm plugging to get the wireframe preview to automatically start loop playing after being made so I don't have to get up off the couch! JG
#55198From: Paul ToalApr 20, 1993 3:29 AM
Can you find out if we still have to use that hokey 1/4 screen jobbie in Toasterpaint. And, very important… Can you get Modelers improvements, any splines, AND/OR whacking? How are getting online? –Paul < Motorola Inside >
#55235From: Erik FlomApr 20, 1993 5:33 PM
You have all the information I've got at this point. Both Video Toaster User & Desktop Video World have extensive preview of LightWave 3.0, so I would recommend you go to the source of my information. (Lessens the chance of misinterpretation. :^) Getting online? Via modem. :^) (I'm confused, your sentence was clipped.) Keep On Toastin' Erik Flom
#55267From: John GrossApr 21, 1993 12:49 AM
Paul, Modeler can now use splines. You could lathe a curve and it will generate the polys for the object. The object itself still ends up being made out of polys, but you can construct it all with splines and then 'patch' across them to create your mesh of polys. JG
#55280From: Paul ToalApr 21, 1993 4:39 AM
Hi again 🙂 All that stuff you taught me is still soaked in 😉 Can we use colors now to show points that have been chosen in modeler? The white on grey on black is miserable. I've been able to modify the colors to my liking by patching the program itself, but I really need more colors. Can you think of any additions to what was said in VTU, AVID and the other rag (sorry Lou, blank mind). Please tell me I can use more than 100,000 polys in Lightwave. Have the surface attributes been improved? I know about the true bump mappimg, anything else? Could you upload a few (or all 🙂 ) screen captures of just Lightwave? –Paul < Motorola Inside >
#55375From: John GrossApr 22, 1993 1:58 AM
I haven't seen the latest latest interface for Modeler, but chances are you'll have different colors for points and/or polygons. You can have as many polygons as you desire (and as much ram as you have) in a scene. You are limited to only 65,000 polys per object however. This is usually not a problem. I've been doing average scenes lately with about 190,000 – 230,000 polys. Also , there is a limit to about 1,600 points per polygon (again. not much of a problem). There is now Luminosity mapping instead of a Luminous button and textures are being worked on. Hopefully for the release, we will have a bunch of new ones. I'll have to get permission to upload screen shots. JG
#55402From: Erik FlomApr 22, 1993 1:47 PM
Ahhh, those polygon counts make me jealous! And Luminosity mapping too! (pant, drool) Keep On Toastin' Erik Flom
#55461From: Paul ToalApr 23, 1993 5:29 AM
So far so good, thanks. Can we have more than 150 objects in a scene, for particles and such. I saw one of the under-sea vessels from the project you are working on. It looks great! It was in the latest issue of CGW. –Paul < Motorola Inside >
#55507From: Peter GreciApr 23, 1993 6:19 PM
150 Objects in a Scene? Hmmm Doing some Penguins for a "Remake" of Batman 2??? hehehehehehe Remember Penguins is Practically Chickens. I think my CURRENT Record for # of Objects in a Scene was 30, it was for a SPACE Scene(what else?) with a Shuttle Flying by a Bunch of "PODS"
#55521From: Paul GerhardtApr 23, 1993 8:14 PM
Peter, You have probably done better then 30 objects. Remember that Enterprise model is really a group of a bazillion smaller objects! 😉 …AutoPilot Engaged… -Paul-
#55540From: Paul ToalApr 23, 1993 10:44 PM
Actually, thanks to Syndesis, you can convert the Enterprise to one object alone, or 108 objects as a scene.
#55564From: Paul GerhardtApr 24, 1993 8:07 AM
Boy I have not used much or upgraded my copy of Interchange since I moved from using Sculp to Turbo Silver way back when. I'll have to look into upgrading my Interchange!
#55600From: Peter GreciApr 24, 1993 1:48 PM
okokokokokokokok I meant 30 Distinct objects. I wish that Imagine could keep the individual Colorings/Textures/brushmaps etc when Joined. On objects like the Enterprise I'd prefer to Join it into a single object and Merge the points to get rid of the uneccessary ones but thats not possible right now as far as I can see.
#55629From: Paul GerhardtApr 24, 1993 8:35 PM
That fact that the windows on the model were separate objects allowed me to map the 24bit pic of my students to a window for my mega zoom shot. But it DID take me 20 minutes just to locate and select the correct widow object! Boy is that puppy complicated!
#55539From: Paul ToalApr 23, 1993 10:43 PM
Remember my stupid worm-hole and the donut? I NEED A BILLION OBJECTS BY FRIDAY!
#55558From: John GrossApr 24, 1993 3:30 AM
You can have a single object composed of a ton of particles that you morph, stretch, twist, etc. around.
#55593From: Erik FlomApr 24, 1993 1:06 PM
Use Metamorphosis on a cloud of 'star' particles. Create a couple of objects with the stars swirling a bit more in each object, then Metamorph between them. It works great. Keep On Toastin' Erik Flom
#55703From: Paul ToalApr 25, 1993 8:06 PM
I'm not quite sure what you describe as "stars swirling" from one morph-object to the next? You have a picture in your head that I can't quite see yet. Most appreciative, –Paul < Motorola Inside >
#55601From: Peter GreciApr 24, 1993 1:48 PM
Call Object Express at 1-800-EXPRESS. they can even Track your Billion Objects thru their Intergrated systems of Fruzball Taco Attenuetors. Did ya ever get the Wormhole to Work? I think a nice Essence Texture mapped to a Disk which you use the GROW along Path FX over X # of frames would work well.
#55704From: Paul ToalApr 25, 1993 8:07 PM
I'm getting a lot closer with Toaster Paint and ADPro. Erik has come up with a different approach. It sounds most promising if I can get it straight. –Paul < Motorola Inside >
#55553From: John GrossApr 24, 1993 3:30 AM
Yes. I would definitely recommend subscribing to Video Toaster User and perhaps one of the Amiga magazines such as Amiga World. There are a couple of good tape series out there. I recommend Lee Stranahan's tapes and John Gross' tapes on LightWave. (I don't want to toot my own horn, but all the other tape's I've seen are pretty bad, IMHO)
#55698From: Forrest McKinneyApr 25, 1993 7:01 PM
Acording to Allen, the new limit is at 400, he is looking at changing it to limited to RAM.
#55944From: Rodney MassmanApr 28, 1993 11:10 AM
I hope someday Allen decides to go his own course someday as I feel that LightWave itself would do a whole lot better without the need for the added Toaster. From what I understand, there are LightWave units distributed alone, and without the need for the Toaster to certain folks.
#55997From: John GrossApr 29, 1993 2:42 AM
Wrong. The Toaster is absolutely required for LW.
#56019From: Erik FlomApr 29, 1993 11:27 AM
Is it really? I have heard rumors of 'hacked' verisons of LW 1.0 that will run without the Toaster. But, these were ONLY rumors, and I never saw one in operation, so it could be untrue. Short of the framebuffers for 24bit display, WHY would LightWave REQUIRE the Toaster? Rendering ca be a pretty display independent sort of thing. Thanks, & Keep On Toastin' Erik Flom
#56076From: Rodney MassmanApr 30, 1993 9:34 AM
Wrong? I just go by what I'm told as fact by others. Talked to Creative Computers the other day and the lass told me she uses LightWave without a Toastercard and that her LightWave is not inclusive to the Toaster. Apparently it's not available for the general public… (Just airing what she told me)
#56211From: Forrest McKinneyMay 2, 1993 2:53 PM
Hmmm, It seems to me that Lightwave is really starting to use the power of the Toaster 4000 with the realtime animation capabilities, and its top notch frame buffer..
#55178From: Forrest McKinneyApr 19, 1993 10:36 PM
1. the real time animation requires the A4000 2. DVE compresion has been greatly improved. 3. The only thing ive heard about Toaster paint is that it is realtime HAM -8 on Toaster 4000 Forrest
#55179From: MICHAEL SMITHApr 19, 1993 10:52 PM
It does do realtime Ham8 poainting ( I was hoping it would!) a guy at NT sales said today it didn't, but that ToasterPaint was going to have a major overhaul in about 3 months. Was Byrd's Eye there with ToasterFX? So DOES THE TOASTER 4000 BOARD HAVE A ZORRO 3 CONNECTION IN ADDITION TO THE BASIC VIDEO-SLOT CONNECTION? /Thanks for taking the time to Post this info – It's making my day!!
#55202From: Forrest McKinneyApr 20, 1993 8:42 AM
Dont know what type of connection, if its Zoro II to Zoro III, and I have not been able to confirm from NeTek HOM 8 painting. Forrest
#55204From: MICHAEL SMITHApr 20, 1993 9:23 AM
Thanks Forrest- So it's definately the video slot PLUS the inline Zorro, at least? Thanks alot
#55252From: Forrest McKinneyApr 20, 1993 9:10 PM
My understanding is that it is not a Zoro III. Forrest
#55268From: John GrossApr 21, 1993 12:49 AM
The new Toaster ONLY uses the video slot. JG
#55295From: MICHAEL SMITHApr 21, 1993 9:37 AM
Hey John- Boy, it's great to read all your messages – BTW I never thanked you for the Lee Stranahan reccommendation (or, did I?) – anyway THANKS ALOT – it was GREAT! Congrats on working on SeaQuest – really look forward to seeing it. Now a question – WHY wouldn't the New Toaster NOT use the in-line Zorro slot – I would think there'd be some magical advantage (i.e. – tapping the system in another, more amazing way – how about when AUDIO/& NON-LINEAR EDITING finally appears?!) to incorporating that slot – I remember GVP making a big deal about IV24 using it (although, it's not nearly as magic as the VT) Anyway, if you could explain, I'd appreciate it – I also think the pricing on this stuff is phenomenal- 1800 for the new board AND 3.0 for my old board is GREAT- I really look forward to LW3.0- Well thanks alot – Bye mike
#55376From: John GrossApr 22, 1993 1:58 AM
I would guess that NewTek could just do add on boards that go in a Zorro and connect to the Toaster if they need to in the future. JG
#55386From: Paul ToalApr 22, 1993 3:51 AM
That's a silly question. If they used the Zorro slot they would have nuked their ENTIRE customer base. Not a likely move for a company of Newteks stature. You should be happy they even accomodated the 4000. –Paul < Motorola Inside >