#Ligthning strike
7 messages in this thread
I'm searching ideas for doing a realistic lightning strike with 3DSr3. Any
suggestions? I'm a new user and I don't know all the tricks of the trade.
Thank you
Pierre Menard
Montreal (Quebec)
Canada
/* I'm searching ideas for doing a realistic lightning strike with 3DSr3. Any
suggestions? I'm a new user and I don't know all the tricks of the trade. */
Just curious, do you have Animator Pro too? Lightening's a snap with ANI. -dave
I have AApro and I am looking for the same type of effect. I like the idea
of incremented tga files which came off of video, but 'it never rains in
California'…<g>. Could you tell me how you would do this in AApro?
Stephen
/* I have AApro and I am looking for the same type of effect. I like the idea
of incremented tga files which came off of video, but 'it never rains in
California'…<g>. Could you tell me how you would do this in AApro? */
In a nutshell, we have a Targa+ board which can capture live video. By doing
paced captures, we can put together a small movie (NUMPIC import-POCO) and use
this as a material in 3DS, or as a composite in AniPro. Lots of really great
lightening scenes over in the GRAPHSUPP forum too if you can't capture… with
a little creative blending on the lightening image (to make it look like
lightening isn't striking), you could drop a lightening strike image between 10
or 20 non-lightening strikes and have a "random" strike movie to work with.
Sound effects help a lot too. 🙂 -dave
I think that the Schreiber Instruments folks have an IPAS lightning effect.
Give them a call at 303/759/1024.
– G
We used actual video footage of a lightning strike captured in sequential TGA's
then used as an animating texture/opacity map on a flat poly,… looks pretty
cool.
Spencer Lindsay
lindsay@agames.com
Howdy, Spencer. How are things going down there in Milpitas?
John Tissavary (La Luna cie)