It is possible to have a wireframe surface that not only removes the backfaces
but hides geomery of differnet objects accordingly? I am aware of the
display/geometry/backface, but that does not hide the geometry of an object
behind the first object.
Jonathan,
There's only one way to "aproximate" a true hidden line image with 3DS.
Instead of using wireframe materials (or force-wire) you must assign a
FaceMap material that uses the texture map "hidline.cel" (I think?) or one
sim. to it. This is baiscally a black square with a white outline and a
diagonal line (although it does work without the diagonal if the mesh is
fairly uniform). Try it, it's not perfect but it's as close as 3DS can get
right now.
– Phil
p.s. Of course you could always DXF out to AutoCAD and plot it <g>. I'm
grinning because I've been forced to do that backwards method several times!
Thanks for the advice. I had thought of both ways you mentioned, but I thought
there might be some "hidden" way to do it. (excuse the pun.)
thanks again.