CompuServe Thread

#Hidden line.

3 messages in this thread
#95070From: David HumpherysApr 2, 1994 12:48 AM
It is possible to have a wireframe surface that not only removes the backfaces but hides geomery of differnet objects accordingly? I am aware of the display/geometry/backface, but that does not hide the geometry of an object behind the first object.
#95100From: Phillip L. MillerApr 2, 1994 8:59 AM
Jonathan, There's only one way to "aproximate" a true hidden line image with 3DS. Instead of using wireframe materials (or force-wire) you must assign a FaceMap material that uses the texture map "hidline.cel" (I think?) or one sim. to it. This is baiscally a black square with a white outline and a diagonal line (although it does work without the diagonal if the mesh is fairly uniform). Try it, it's not perfect but it's as close as 3DS can get right now. – Phil p.s. Of course you could always DXF out to AutoCAD and plot it <g>. I'm grinning because I've been forced to do that backwards method several times!
#95179From: David HumpherysApr 2, 1994 7:32 PM
Thanks for the advice. I had thought of both ways you mentioned, but I thought there might be some "hidden" way to do it. (excuse the pun.) thanks again.