CompuServe Thread

#3DS book out

31 messages in this thread
#94867From: Mike CianciosiMar 31, 1994 11:47 PM
I just purchased a book by New Riders Publishing on 3d Studios that come with a CD rom with landscapes , tiff files , and misc programs. Its a great book. To order call toll free 800-428-5331
#94888From: Apr 1, 1994 1:41 AM
Mike: Glad you like the book! It should be out in quantity within a few days. Greg Pyros
#95333From: Mike KelleyApr 4, 1994 11:49 AM
Although you can hardly beat G & J for authoratative praise, let me just say that, from a user's standpoint this looks like the kind of book I'll be reading for months. I've gone through it twice already without even sitting down at the computer, and had to spend serious time just thinking about many of the points raised. I can't see how anyone interested in 3DS could not want this book. Boy, I sure hope the New Riders book on special effects is somewhere NEAR this level of quality. (And that's despite the typos — all of them relating to illustrations — you guys REALLY need a good proofreader)
#95335From: Phillip L. MillerApr 4, 1994 12:37 PM
>>despite the typos — all of them relating to illustrations — you guys REALLY need a good proofreader) Yup, you don't have to tell us about it <g>. Luckily we can shed ALL balme on this point since none of us were EVER given the chance to review the finished & notated figures (the production schedule was too fast to allow it). The reprint should catch all of the glitches though. Glad you like the book. – Phil p.s. My favorite typo is the "vendermesh" <g>.
#95350From: Larry Edington [Compaq]Apr 4, 1994 2:46 PM
Where can one obtain this fine book?
#95385From: Phillip L. MillerApr 4, 1994 5:48 PM
>>obtain this fine book? Nearly any bookstore that stocks computer books! New Riders Publishing is a division of Prentice Hall Computer Publishing (recently renamed to Macmillan Computer Publishing) so it should be easily found, or at least ordered. – Phil
#95389From: Larry Edington [Compaq]Apr 4, 1994 6:21 PM
I'm off to the Bookstop <g>.
#95527From: Mike KelleyApr 5, 1994 12:30 PM
>p.s. My favorite typo is the "vendermesh" <g>. Yup, that's the first one I saw — I spent a few minutes on that one trying to figure out what the heck I was not understanding (thought you guys REALLY had some inside scoop!).
#95009From: Steven ElliottApr 1, 1994 5:24 PM
Gee Mike, Thanks for the praise! If you have any questions be sure to post them here in ASOFT. Just about everyone involved with the book hangs out here. Steven
#95021From: Andrey ZmievskiyApr 1, 1994 6:30 PM
What does Inside 3d Studio teach about?
#95066From: Mike CianciosiApr 2, 1994 12:13 AM
everthing you wanted to know about running animation , shaping , and rendering
#95099From: Phillip L. MillerApr 2, 1994 8:59 AM
Well, besides what Mike C. quickly sawn there's also the basics of color, light and motion theory, hardware explanations & solutions, and extensive sections on lighting and materials (as well as a CD full of textures). – Phil
#95105From: Steven ElliottApr 2, 1994 9:15 AM
Andrey, Mike's generous praise aside, (thanks Mike), I won't say we covered everything but we did try to cover a lot. "Inside 3D Studio" is divided into 6 sections Getting Started, Basic Modeling, Advanced Modeling, Basic Animation, Advanced Animation, and an Appendix. Getting Started contains three chapters which cover installing 3D Studio, organizing projects and files, camera theory, color theory, light theory, and motion theory, as well as universal modeling techniques that are common to multiple modules of 3D Studio. Basic Modeling introduces the use of the Shaper, Lofter, 3D Editor, Materials Editor, placing lights and cameras, and rendering 8-bit still images. Advanced Modeling covers the same topics as above, but in more depth. Such as editing objects at the face and vertex level in the 3D Editor, and creating complex mapped materials in the Materials Editor. This section also includes chapters on integrating AutoCAD with 3D Studio and how to create high resolution still images for print output. Basic Animation introduces the Keyframer including the concepts of tracks and keys, linking, and simple morphing. Other chapters in this section deal with animated materials, animated cameras and lights, and tips on creating 8-bit flics for real time recording and on-screen presentation. Advanced Animation continues with more linking, morphing, modeling, and video post techniques. There is also a chapter on the techniques of field/frame accurate recording. The appendices include technical information on system hardware requirements, output devices for video and printing, other software tools handy in the 3D Studio environment, a case study of developing a multimedia project, and info about the CD ROM. The book should be showing up soon at major bookstores and your favorite mutlimedia dealers. You can also order direct from NRP by calling: 800-541-6789 Thanks, Steven
#95108From: Yost GroupApr 2, 1994 10:18 AM
Jamie bought a copy of Inside 3DS over yesterday and Jack and I had a chance to look through it… All I can say is… WOW! It's so thorough! It's so well-written and the illustrations are wonderful. I'm very very impressed, Steven, Phil and Greg. You did an incredible job. You even cover relatively obscure features like Object Snapshot and Render Blowup extremely well. Along with Nancy's 3DS Applied, these two books and our reference manuals and tutorials are enough to get ANYONE started with 3DS. Great job!!!! – G
#95183From: Steven ElliottApr 2, 1994 8:08 PM
Gary, Thank you very much for the for the kind words about our book. Your praise means a lot and makes all of the hard work worth while (well almost, a royalty check or two from NRP will really make it worth while <BG>!) It is especially gratifying to hear that you like the illustrations. Phil and I spent considerable time thinking about the graphics for the book in the early design stages. While we couldn't work out all of our ideas with NRP, we did try to put as much as possible into the illustrations. I received Nancy's book the other day and I agree with you that these books in conjunction with the 3DS manuals compliment each other very well. Thanks again and have a Happy Easter, Steven
#95213From: Yost GroupApr 3, 1994 12:37 AM
FYI, at our meeting today your book was "floating around" on the table, and there was never a time when one of us wasn't perusing it and commenting on how amazing it is. We've already used the IPAS Browser from texture universe to index the CD that comes with it… there are some great pictures in there! (Tim's pretty incredible too.) Thanks again… everyone who owns 3DSr3 ought to read these two books. From now on, when anyone asks a question here in the forum, the standard answer ought to be "Have you read Inside 3DS and 3DS Applied yet? If not, get cracking!" – G
#95242From: Yost GroupApr 3, 1994 11:43 AM
Let me add to Gary's praise. "Inside 3DS" is a phenomenal book! Any 3D Studio owner who doesn't buy it is either misinformed or crazy. (How's that for a pullquote? <g>) Let me congratulate everyone involved. It contains all of the type of information that's impossible to put in a reference manual, but that I'd always hoped someone would write up. We won't have to answer questions on the forum anymore. We can just refer them to "Inside 3DS." – Jack
#95256From: John EllisApr 3, 1994 1:52 PM
Yowza! Yowza! What an endorsement Jack! Especially as you've done such a fine job on the Reference manual. Greg are you holding a copy for me?! <G> -JE
#95660From: Apr 6, 1994 3:23 AM
John: We just got our first shipment of "Inside 3D Studio" books in, yours should be one of them! Talk about something that will be impossible for us to keep in stock! Greg Pyros
#95666From: John EllisApr 6, 1994 5:00 AM
Nothing like great timing! eh? I just talked with Tony yesterday. And as I've been saying for months now, I'm really looking forward to it! The endorsements from both Gary, Jack and others have been very positive, but then I really didn't expect any less. <G> -JE P.S. Glad I got my order in before the avalanche. 🙂
#95676From: doug wolfgramApr 6, 1994 8:35 AM
<<Talk about something that will be impossible for us to keep in stock! >> brag…brag…brag…(g) When are we gonna do a book swap? I have two which add up to the thickness of yours. I'd say it's even, whaddya think? See ya next week when you are human again…
#96564From: david W. mennenohApr 11, 1994 2:34 PM
Greg, Hey there, picked up a copy of Inside 3D Studio yesterday at Software Etc. here in Appleton, WI. Great book. Lots of useful info. Great pic of you also. Looks like you put a lot of work into it – and the other authors. Thanks for the great work. Dave Mennenoh
#96702From: Apr 12, 1994 10:48 AM
David: >> picked up a copy of Inside 3D Studio yesterday. >> Great book. Lots of useful info. Great pic of you also. Looks like you >> put a lot of work into it… Were you referring to the touchups to the picture, or the book? <bg> Greg Pyros
#95427From: Steven ElliottApr 4, 1994 10:33 PM
Jack, Thanks a lot. We really appreciate such a compliment from the man responsible for some of the best computer manuals in the business. But please, stick around and keep answering questions! Thanks, Steven
#95520From: Yost GroupApr 5, 1994 11:27 AM
Thanks for _your_ praise. I plan to stick around, but I probably won't be answering too many questions this week 'cause I'm cranking on the new IPAS3 docs. – Jack
#95659From: Apr 6, 1994 3:23 AM
Jack: Thanks! Especially coming from you, we really appreciate the praise on the book! Greg Pyros
#95658From: Apr 6, 1994 3:23 AM
Gary: Glad you liked it! Can we use your letter as a quote? <g> Greg Pyros
#95710From: Yost GroupApr 6, 1994 10:42 AM
Sure! – G
#95399From: Mei-Tien HsingApr 4, 1994 7:20 PM
Steven, I would like to read this book! Why you did not mention tweening? Just morphing? Can we say morphing include tweening? How many different way of tweening can 3ds do? How does this compared to Animator Pro or Playmation? Thanks. Mei-Tien
#95514From: Steven ElliottApr 5, 1994 10:57 AM
Mei-Tien, You should be able to find the book at most large bookstores, better multimedia dealers (such as Pyros Partnership), or you can order direct from NRP by calling 800-541-6789. In regards to tweening, a lot depends upon your definition of the term. In general the term refers to "in-betweening" which means the creation of a series of intermediate frames/positions/shapes based upon the definition of start and end frames/positions/shapes. Morphing for 3D objects in 3D Studio is analogous to the Tween Panel for 2D shapes in Animator Pro. The Keyframer employs positional tweening for animation; and the Lofter uses cross-sectional tweening for modeling. So you can see that the concept of tweening is spread through out 3D Studio. Finally, there have been many threads on the forum comparing 3D Studio to other products, what they mostly boil down to is that 3D Studio is a full-featured, professional quality modeling, rendering, and animation program that is hard to beat for overall quality and performance. Sure, there may be other programs that do better at implementing a specific feature or serving a niche market (Playmation supposedly excels at spline based chacter animation for example) but 3D Studio comes out on top when you consider the performance and value of the entire package. Of course I'm not the least bit biased! <BG> Animator Pro, OTH, is an excellent 2D paint and animation program that also nicely compliments 3D Studio. In our book we look at Animator Pro as a tool for creating material maps, and as a post processor and presentation tool for flics created with 3D Studio. Steven
#95756From: Mei-Tien HsingApr 6, 1994 1:40 PM
Steven Thanks for your explanation. Sounds like 3DS is the tool to use. Mei-Tien