#Glass Case effect- how?
16 messages in this thread
I am trying to create an image of a vase in a glass case. Trying to get the
glass effect is proving difficult to put it mildly. I am using SHINE.CEL has a
reflection map (9%) and my material has 70% transparency etc. but it still is
so clear that I can't tell if there is glass there or not.
Can anyone who has created this sort of effect give me a tip as to how to get
the material to work.
Judy
Designate a light for your glass, Judy, and use Place Hilight to position it
for an appropriate specular highlight. You may exclude other objects to
simplify your scene, and retain your former lighting. Adjustment of the
material's specular attributes should enable you to create a real-looking glass
object.
-Alan Iglesias
Thanks Alan —
Placing that hilight really did the trick.
Judy
I'm glad it did the trick for you, Judy.
-Alan
Judy, use something like refmap.gif on your glass as a texture map along with
transparency, this will help simulate reflected ambient light.
-JE
Thanks for the tip.
Judy
Judy:
I would recommend reading Michele and Glenn's book "Glass and Reflections",
part of their Tips & Tricks series, which has excellent ideas for creating any
type of glass surfaces inside 3D Studio! (Of course, "Inside 3D Studio" covers
this pretty well, also! <g>)
Greg Pyros
I'll second that, Greg. I've been able to get nice glass effects by building
upon what I learned from that tutorial book.
John Tissavary (LUNA cie)
Just got "Inside 3D Studi" – Great book. Conrgratulations.
Judy
Judy:
Glad you like the book! Thanks from all of us!
Greg Pyros
I usually have my shininess and strength cranked way up, along with
transparency. I also slide the reflection strength up, usually a lot more than
9% (no wonder you can't see the glass). Try messing with settings between 30%
and 80%, and add one or two lights for specular highlight. The reflection map,
however, is the key to effective glass. Also, I would use a .tga (unless
you're just rendering flics or gifs) instead of a .cel.
John Tissavary (LUNA cie)
You've received several good suggestions already, but to be fair we have to
know a few things. Is this an animation? Is there a background of any sort?
What can be seen through the case? (not just the vase)
Examine the glass, in say a Jeweler's. The glass catches only glances of
other light. One's perception of "glass" are these interminate occurences of
refelection, shade and very slight distortion as they occur over time. In
creating an animation these effects would be very subtle in any given frame
and would only read when played (as would a VHS movie of a store's display).
If your goal is a still frame, then you need to be VERY careful of not
over-doing the effect. Glass is subtle if not invisible (that's why one uses
it for a display case <g>) and if you force the effect the glass may seem
rippled, smoked or mirrored – very strange material choices for a case. The
key then is the gleam of a glancing light and perhaps a subtle refelection in
the highlight (Specular Maps work great for this). The effect of glass is
also most evident when you can compare it to the side where there is no
effect and to the inside edges where one would see through two layers of
glass to what's beyond (sorry, but I'm a realist at heart <g>).
– Phil
p.s. 70% transparency is WAY TOO opaque for a glass case (assuming it is
clean and you do want to see inside). Try "pushing" the plane of glass to the
side half way and see the effect of this translucent glass and that of no
glass at all – there has to be a big difference.
Phil —
This is a still. Placing the Hilight helped a lot. But you are right about
smoky glass which is the problem I have found if I use REFMAP.GIF as a texture
map,
What exactly do you mean by "puching" the plane of glass to the side half way?
What I am modelling is an antique vase in a museum display case. I put 4 long
corners of metal on the 4 corners to make sure that the display case effect was
more noticeable.
Like you I too am realist and I have found that that is very hard to achieve.
There are times when I do something and feel that I am ALMOST there but not
quite.
Judy
>>"puching" the glass to the side
<g> Typo; I ment pushing it to the side – just so you can see the effect of
your glass material vs. none.
– Phil
Thanks for the clarification!
The Book is outstanding!
Just out of curiosity, who thought up and did the many fine examples in the
book? I am reading the chapter on Perspective and was curious who did all those
drawings and 3ds examples.
Judy
Glad you like our book!
Chapter 2 on perspective? Steve & I wrote that one (Steve wrote about motion
theory and I the rest). As for ilustrations & examples – we each did our own
for our respective chapters:
Steve: Chapters 1,2,3,4,8,9,15,16,19,20
Phil: Chapters 2,5,6,7,10,11,12,13,14,18
Greg: Chapters 1,17,21,A,B,D
John: Chapter 20
Alan: Chapter B
Happy reading,
– Phil