CompuServe Thread

#Autodesk&XAOS

16 messages in this thread
#95832From: Fredrik L. NilssonApr 6, 1994 10:49 PM
I've read in several different places, inluding here that Autodesk and Xaos have signed some kind of deal. I was just curious in what kind of effects are going to available, and how they will be accessed from within 3DS. Will it be an IXP in videopost or some other type of IPAS? Also will the effects be similar in what you can do in Xaos's Pandemonium? thanx, Fred Nilsson
#95845From: John TissavaryApr 7, 1994 12:37 AM
The name of the product XAOS is developig is called Rapture. It will be an IXP called from video post, and will provide an incredibly flexible, sophisticated array of image processing tools like the image processing part of Pandemonium. Other effects from Pandemonium will be ported later. Basically, you can create a "brush" (pixel mover kind of thingy) in any package, including flic brushes, and apply them to images by stuff like hue, brightness, radial and other geometric patterns, over periods of time (animated), for transitions from one image (series of images) to another. It has a preview window that will preveiw a single image in whatever color depth your graphics card/driver is capable of, and lots more. No, I don't work for XAOS, but I saw the product demo at NAB <g>. John Tissavary (La Luna cie)
#96229From: Gary L. AngleApr 8, 1994 7:42 PM
John Could you tell me more about the application of rapture? How could I use this in a presentation? Since I fit nicely at the lower end of the animation curve I feel pretty dumb for asking these kind of questions. thanks, Gary
#96261From: John TissavaryApr 9, 1994 2:18 AM
Rapture will be a high-end image processing IPAS. It will allow the user to create very original image processes, using one's own brushes created in a paint or animation package, and using a wide range of parameters for applying the process to the image and transition image. Some uses, off the top of my head, would be interesting, brush-driven transitions (instead of a wipe or cross-fade), softening, adding artsy, animated brush strokes to all or part of an animation, etc. It is a tool for utilizing graphics power in animations, similar to the Photoshop plug-ins that are available (except Photoshop/styler plug-ins are not animateable, and it's harder to design one's own brush effects). John Tissavary
#96434From: Thomas FlanneryApr 10, 1994 7:24 PM
John, I just got "Premiere" from Adobe and it supports all of the Photoshop plug-ins on an "over time" basis. It appears that doing any thing with large images will take a very _long_ time. This program is kind of neat.. I'm trying to use it for basic story board work for my video work. I can capture the various video segments and incorporate the various animations into an .avi format for proof of concept. I render the animation at small frame sizes and then they load directly into Premiere. This saves a lot of time on the edit side of my studio since I can figure out where all of the transitions and cuts should occur, as well as how the animation segment segue into the video footage. You might want to check it out if you have a need for Photoshop specific filter over time. From what I read, the windoze version is not up to the Mac version in capabilities but I expect that will change quickly.
#96453From: David StinnettApr 10, 1994 10:06 PM
Thomas, >> "Premiere" from Adobe and it supports all of the Photoshop plug-ins on an "over time" basis. Will it accept AND write out sequencial TGA's or will it just output AVI and the like? If I can apply the standard Pshop filters that ship with it over a series of frames automatically, then it just might save my butt on a project I'm working on now. Thanks, David
#96473From: Thomas FlanneryApr 11, 1994 1:36 AM
David, The answer is unfortunately _no_ at this time. It won't do this directly but I'm working on a way to get there. You can create an avi from targa files, just don't expect to play it…<g> I also think the processing times are significant.. no real data just fiddling with the program. I'll let you know if I get the Targa in/out working without to much hassle. Tom
#96482From: David StinnettApr 11, 1994 4:21 AM
Tom, Figures. I knew I shouldn't get my hopes up. Let me know if you come up with a workable solution. Thanks. David
#96566From: Thomas FlanneryApr 11, 1994 2:42 PM
David, Just talked to Adobe support, and I'm getting the new 1.1 upgrade to the 1.0 version that is in the stores (Free upgrade). The new version supports the importing of numbered targa files!! Think this will do what you need but not sure if it will do the same targ000x.tga format as an output but there are other ways to get there. You can output avi files as 24bpp .bmp files and then video post them. Tom
#96607From: David StinnettApr 11, 1994 6:57 PM
Tom, Looks like I might give adobe tech a call sometime soon (or take a visit to their forum). The stumbling block now would be field rendering. We'll see. Thanx, David
#96500From: Accu-WeatherApr 11, 1994 8:16 AM
In addition, I don't believe it is 60 fields/sec capable; only 30 frames/sec.
#96459From: John TissavaryApr 10, 1994 11:24 PM
Premier sounds very interesting, and would probably be neat for doing off-line EDL's so I can save money in the edit suite. I don't think it'll output what I need (does it do .tga's ?), though. And I have always like XAOS' image processing above all others'. The big difference is with Photoshop type plug ins you're limited to what they give you, and it's pretty hard for me to use the custom filter interface. I like the XAOS Rapture method a WHOLE lot more. Plus, I doubt Premier will apply flics as brushes/filters. John Tissavary (LUNA cie)
#96472From: Thomas FlanneryApr 11, 1994 1:32 AM
John, Your comments are valid about the plugin flexibility… I just got the program so I haven't got all of the ways to manipulate images figured out yet. It does support alpha and luma keying in various ways. It also doesn't support the .tga format directly but you can get their via TIFF and some file gymnastics. From the windows AVI format you can export a sequence of 24 bit .dib (same as .bmp). you could then use video post to render eqivalent .tga files. The program has some potential for some of the esoteric background image stuff, like swirls waves etc, don't know what the quality is since I haven't done much yet as I said. I'm still trying to figure out a way to get .tga files into the program in a sequence. I have read that the newest upgrade that was just anounced will support this kind of thing. (free to registered users.) I'll let you know if it has any negative effects on images and how well it works…. Tom
#96486From: Gus GrubbaApr 11, 1994 5:50 AM
>> The big difference is with Photoshop type plug ins you're limited to >> what they give you… The Mac version of the Xaos stuff is exactly that. They are Photoshop type plug ins. In fact, that's about what they are in all platforms in one way or another. Adobe styles plug ins are pretty flexible. You can do just about anything (just take a look at Kay Power Tools for instance). They work ok on the Mac too. What you think is bad is the user interface (and general slimy programming) of most of this stuff. The problem with the Windows version (like I need to tell you) is that, to begin with, it's Windows and its all might crappy memory management. Second, the majority of the folks doing this stuff are real good Mac dudes who knows shlitz about PC's, most of them using some sort of "cross-platform" conversion software. They are just adding molasses to a bowl full of tar. It's like moving a pixel from San Francisco to Sausalito but stopping in New York, New Delhi, Sidney, Pluto…
#96520From: SyndesisApr 11, 1994 9:58 AM
The cross-platform part probably only applies to the GUI, right? If memory management is the problem, I'd blame Microsoft's malloc(). Have you ever seen the literature from a company that makes a product called SmartHeap? It makes you want to call Bill G and scream. You can pay $150 for the compiler, then $500 to fix it with tools from a third party. 🙂
#96577From: John TissavaryApr 11, 1994 3:14 PM
I am in full aggreement about the Machead-to-Windoze-around-the-world-in-eighty-days syndrome. And also about Windoze's miserable memory handling. Although I am coming to rely on, and get used to the windows environment, that is one point (among a few others) that constantly irritates me. The interesting thing to me about XAOS' ipas is that I will be able to create my own "brushes", even animated flic brushes, and will not be limited to what's been programmed. I've never used Paint Alchemy, but I seem to remember Pandemonium works the same way. John Tissavary (LUNA cie)