#3D3 CRASHING
8 messages in this thread
All,
I have been having an ongoing problem with 3ds3 crashing while rendering. the
problem is intermittent with no apparent pattern.
some times it will not render a single frame without crashing, other times it
may render 50-100 frames before crashing. I have tried the following
test to no avail:
1. Disable Shadow ram
2. Removed all tsr's etc. from config.sys and autoexec.bat
3. Used qemm to remove memory segment of Targa+ card
4. Physically removed all peripherals from system (including targa and
scsi controller)
5. Changed Vga cards
6. Rendered to Null device
7. Rendered with network que
at this point i believe a replacement motherboard may be my only solution. the
motherboard in this system is from a now defunct (Gecco) manufacturer and is
probably not 100% compatible. Is this a logical assumption or am i missing
something else??
the system is a 486/50 mhz with 32meg of ram and a 500 meg hd. 3ds3 crashes
with out regard to page swapping.
The MB may be the culprit, but did you try running 3DS for a completely clean
system:
config.sys
files=x
buffers=x
nothing else!
autoexec.bat
mouse or tablet driver
path statement
vesa driver if needed
If this doesn't work, then remove hardware and still try running with above
clean configuration
If it still doesn't run, then I guess the new MB is the only choice left.
Sorry if you've done all this debug stuff already, but it wasn't clear from
your message wether you had, and it is of UTMOST importance that this be a
complete and thorough debug.
John Tissavary (LUNA cie)
486/50's are notoriously flaky. (I know from experience.) If you've tried all
those other avenues, you'd be best just swapping the mb out with a 486/66.
– G
Jerry,
While the quality of this particular motherboard manufacturer might be
in question, I'm not sure you've been systematic enough in your diagnosis. You
say the system "crashes", but that isn't specific enough. Does it lock up &
halt, with no messages displayed? Is there a message indicating failure? Does
it corrupt files? Is QEMM & the Targa+ really setup correctly (maybe I can
help with this). My own thought is that you are still dealing either with a
memory conflict, possible SCSI driver problem, or SCSI termination error. After
you're sure you've coped weel with these, then let's trash the MB.
Kevin Krell – Computer Support Associates
kevin,
perhaps because this has been an on going problem which i have discussed here
before, i neglected to provide all of the
details of the problem i have had and how i have delt with it.
when i say that 3d studio "crashes" i mean that during a rendering session,
wether a single frame or an animation, 3d studio will terminate and
kick me back to the dos prompt with the following error message:
"Memory Fault CS:EIP AAAFH…" i cannot get the exact text of the
error because my graphics card is not returned to text mode
when 3ds crashes.
1. i have limited my config.sys file and autoexec.bat to the
following
Config.sys
files=xxx
buffers=xxx
shell=c:\command.com /e:1000 /p
Autoexec.bat
c:\mouse\mouse
2. i have physically removed my scsi card (my internal hd is IDE) and
the associated drivers (see above config.sys and autoexec.bat)
3. i have physically removed the targa+ and all of it's drivers
4. the only remaining devices in the system are
(2) com ports
(1) parallel port
(1) game port
(1) 500meg IDE drive
32 meg of ram
vga graphics card
5. i have disabled shadow ram
6. i have tried using qemm with the following setting (although this
should'nt matter since the problem persists even with the targa card
removed and the config.sys stripped.
"Device=C:\qemm\qemm386.sys x=D000-DFFF"
Jerry,
OK, I apologize – you have already been pretty thorough. Well, it's not
the Targa or SCSI. Keep QEMM out of the equation for now. Is the IDE
controller built-in (if so, scratch that)? It looks like a memory problem of
some sort. What type of graphics card is it, and what driver do you set for 3D
Studio? Does it crash if you use set for straight VGA (640x480x16-color) in
the Editor, render to 320×200? If so, consider the VGA adapter. If the VGA is
a fancy one, look into where its extended BIOS lives and see if your MB BIOS
designates that area as cachable (set to non-cache if possible). Check that
memory SIMMs are well-seated, run test software if available. I must say I'm
stumped.
Kevin Krell – Computer Support Associates
Jerry,
<< Does it crash if you use set for straight VGA (640x480x16-color) in the
Editor, render to 320×200? >>
I would also add the test:
In 3ds vibcfg, driver=vibrant card=vesa compat.
Same behaviour? Are you using the latest vibrant download, VIB3DS.zip found in
section #9, "what's new"?
jonas[aesk]
If your computer has a cache, you might try turning it off. I have found
that I can't run 3DS on my computer with the cache turned on – I get similar
error messages.
David Popoff