Is there a way to make a template from the 3d editor to use in the shaper to
help create shapes to loft back into an object for the 3d editor?
I'm modeling a shopping center that has a complicated window wall system
that I want to model in 3ds. It's not a quad shape so shaper geometry is
important. Gary
With Display/3D Display in the Shaper you can choose geometry that you want to
see. Whichever window is active in the 3D Editor will be used.
You could also render the view from the Ed and then assign the rendered bitmap
as a background and use View Background to see a greyed proxy of the bitmap.
Don't know if this helps or not; sorry if this is old hat.