CompuServe Thread

spurt.axp

4 messages in this thread
#98528From: Chris RegaladoApr 24, 1994 5:39 PM
I am trying to recreate a volcano type of explosion with spurt. However I do not get particle that fall to either side of the blast, they curve slightly to the right. Also, how do you get just one big blast and not several cycles of spurting? For my settings I am using a boxed upside down cone, radial spurting, 400 particles, gravity of 2, life span of 30, object/spark ratio of 0.01, spark/trail ratio of 4, particles per point of 2, random seed. start = 0 peak = 0 hold = 15 end = 30 the last settings are defaults
#98646From: Yost GroupApr 25, 1994 2:07 PM
It's been awhile since I've made a volcano-type-effect with spurt, but here goes: 1. Make a cone with 16 sides and 6 segments. (I'm assuming that you're using r3.) 2. Divide up the cone into 16 vertical columns, with 6 points per column (there are a few different ways to do this… I'd probably make 16 cones and then delete everything but one column from each cone. it'd be easy with fence mode vertex selection) 3. create a box from the top view 4. copy the box for each of the divided cone/columns 5. attach each of those columns of points to a separate box to make valid boxed objects 6. if you've got 16 columns/boxed objects and want 2000 total particles in the explosion, use 100 particles per spurting object 7. if you've got 6 points in each column/emitter, use 100/6 particles per point. Set to radial particle flow, with chaos fairly high, along with fairly high initial velocity. 8. now, if you want a single explosion, the lifespan ought to be however long it takes a particle to get to the ground (probably longer than the 30 frames you're currently using). Lifespan length will determine whether or not new particles are created before your animation finishes. If you want that to happen faster, you can turn decceleration up, so the particles slow down faster and fall sooner. (for explosions, you usually want high initial velocity and high decceleration) My feeling for why your particles are curving only slightly and not reaching the ground is because with a lifespan of only 30, your decceleration and initial velocity aren't high enough to get them down to the ground. Have fun and experiment! – G PS: which version of spurt are you using?
#99340From: Chris RegaladoApr 29, 1994 9:17 PM
Thanks Gary! Your advice really helped out. BTW the version of spurt I am using is 1.01. Also, when I set chaos above 50 some of the particles streams still flow to the right. This was not a big problem due to a base object obscuring them. Thanks again, Chris Regalado
#99371From: Yost GroupApr 30, 1994 11:01 AM
I'm glad to help, Chris. Re chaos… when you've got it up that high, you'll definitely see that kind of action. (and I'm glad to see that you're using 1.01). Take care, – G