#shaper get shape
3 messages in this thread
Hi Gary,
Another option, in addition to Wade's, is to use a modeler that allows you to
create geometry in direct relation to other objects. The type of task you
describe is easier when modeling in the real world rather than in a modal
editor.
Suppose you've drawn a 2D outline of the wall and its complex window shapes.
You'd like to use that same window geometry for the glass pane, the sash, the
frame inset into the wall, and the hole in the wall itself.
Five copies of the window geometry can quickly create the whole structure. One
copy simply extrudes the glass. Two other copies are offset, one larger and one
smaller, then both chosen and extruded for the sash. For the frame, the fourth
outline can be either group-extruded or used as a sweep profile. The final copy
of the window's outline is selected with the wall outline and group-extruded to
make the appropriate holes in the wall.
I work heavily with MacroModel, a dedicated modeler which can join hand-in-hand
with 3D Studio for tasks like this. Because we're modeling directly in the
world, instead of in a modal editor, all objects are correctly positioned
automatically. The whole operation is quite fast and very straightforward.
(One problem in the "windowed wall" example, though, is that DXF doesn't handle
holes very well… you'd probably have to adjust this particular model to
accomodate the translation format.)
G'luck in your work!
Regards,
John Dowdell
Macromedia Tech Support
John,
Do you have a voice # for sales? I'd really like to check into Macromodel!
Thanks, Gary
Hi Gary,
I'm a little uncomfortable with doing sales-ish things in another vendor's
forum… would feel better if our hosts here at Autodesk gave an explicit
go-ahead for info on tools complementary to 3D Studio.
A better course might be to GO MACROM… good amount of multimedia talk, and
interesting news on the past/present/future of 3D, too.
I noticed in the other thread of this name that you were looking for ways to do
precision alignment and rotation. These are core abilities of MacroModel.
It's… well… a snap! <g>
Note, though, that MacroModel 1.5 for Windows (and the Mac and PowerPC
versions, too) is only a modeler… RenderMan for Windows (included) handles
procedural surfaces very well for photo-realistic stills… but for full
animation it would require the use of a complementary tool such as 3D Studio.
Regards,
John Dowdell
Macromedia Tech Support