#FORGE
3 messages in this thread
Got my copy of Forge yesterday. This is one of the coolest programs I've
used in a long time.
For those of you that have never heard of Forge, it's a texture editor
designed for use with the Essence texture packs for Imagine. (Impulses
textures don't seem to work with Forge.) Forge will allow you to load up
to 9 Essence textures at once for editing. Each texture loads into it's
own layer and it's display can be toggled off or on or you can use the
textures fade control for a more subtle look. More than 1 texture can be
displayed at a time and you can get some pretty interesting results by
mixing textures.
An example of this would be to load a brick texture, a fractal noise
texture, and the pitted texture, each to it's own layer. You turn on the
brick texture and turn the other 2 off. Adjust the size and color of the
bricks and mortar as well as the depth of the mortar groove. Next you go
to the fracatl noise texture and turn off the bricks layer. Here you
adjust the size, contrast and noise color. Then you go to the pitted
textures layer, turn off the noise layer and adjust the pitted texture to
your liking. Now you can turn on the other 2 textures to see a pitted
brick wall with fractal noise. Each Essence texture has a fade control to
set how much it will affect the rendered surface so you could turn the
noise texture or pits down for a more subtle look. You can also adjust
textures while more than 1 is being displayed.
Once you're happy with the look of your surface you can save it as an
Imagine attribute file or as an image for use with LightWave or Real 3D.
Images are saved as 8 bit greyscales or 24 bit color pictures. Iff, JPEG,
Tiff, and PPM image formats are supported. Forge can generate a repeating
pattern that will tile without showing seams or it can distort the image
so that it will look un-distorted when wrapped onto a sphere.
Textures can be previewed on a flat plane or a sphere and they can be
previewed with shading to show altitude effects or no shading for making
imagemaps.
All texture settings are adjusted with sliders, and once you make an
adjustment Forge will start to update the texture display. When it updates
the display it does multiple passes, starting with a very coarse render
that gets more refined with each pass. This works very well for adjusting
textures since you can often tell if the adjustment did what you want by
the time it's rendered the first or second pass.
Another interesting feature is the ability to make and edit animated
textures. Each layer of Forge has a 'start' and an 'end' keyframe. You can
edit both of them at once for a non-animated texture, or edit them
seperatly and have the texture morph from the start to the end settings.
ALL texture settings can be animated.
There's a storyboard option that will let you preview the animated
texture, and when you're happy with it you can save the surface as an
Imagine attribute or a series of images.
Other notable features include the ability to iconify Forge to free up
chip ram while rendering images, an Arexx port, and the ability to run the
program in 8 bit mode on an AGA machine or one equiped with a 24 bit
display card.
If you do 3D animation you'll want to look into getting Essence 1 & 2 and
Forge. If you already have Essence, you definatly need Forge.
How much will this programming masterpiece cost you???
>>>> $30.00 <<<< That's right, all this for 30 bucks! Steve Worley told
me the idea is to make Forge cheap enough that everyone will want it and
they can make more money selling Essence. :^)
Forge is available from Apex Software Publishing @ 415-322-7532
Jeff H…
Is there a PC version?
>Is there a PC version?
Not on my hard drive. ;^)
Actually I'm not even sure if Apex plans to do a PC version. The Amiga
version's just been released, so if there are any plans for a PC version
it's probably a couple of months away.
Why not phone them and ask? When you know for sure post the answer. :^)
Jeff H…