CompuServe Thread

#skin and morphing

5 messages in this thread
#162843From: Dov PaquetteApr 4, 1995 4:21 PM
using a colleague's account with permission. was told this forum gives yost group support. i have a skinned object which i wish to morph. i have applied texture and arbitrary mapping coordinates as per my documentation, but i am unable to animate a skinned morph object.. it drops from the renderer. does anyone familiar with yost "skin" ipas have any idea? richard ciano
#162854From: Kyle J. McKisicApr 4, 1995 5:38 PM
Richard, In order to morph a skinned object, you have to use what's called a "pointer object". This can be any object (I usually use a small cube) – and you assign skin.axp to the cube, and in the skin settings, choose the object you want to morph by clicking on the 'pick object' button. and selecting your morph object. So, Skin is not working on the cube, it's working on (or pointing to) the morph object. Make sure that Skin is not applied directly to the object that is morphing – or you will get strange results. There is a more extensive explination in the manual too. -Kyle
#162912From: Dov PaquetteApr 4, 1995 8:58 PM
thanks so much! youre a lifesaver. (I needed to hear it in different words.. documents and i dont get along so well..)
#162933From: Kyle J. McKisicApr 4, 1995 11:15 PM
glad you got it worked out!
#162947From: Yost GroupApr 5, 1995 12:36 AM
In addition to what Kyle said, pages 20, 21, and 30 of the docs cover this pretty carefully. Do you have any specific questions about anything there? – G