CompuServe Thread

#DXF Conversion

7 messages in this thread
#162101From: Carl AdesileApr 1, 1995 8:43 AM
Is it possible to export DXF files in raw form as they were imported, and retain rectangular faces? It seems the triangular faces are added on import and remain when you export as either DXF or ASCII. If this is not possible from 3D Studio, are there any "Post-export" conversion programs available to simplify the Data? Another problem I have concerns rendering objects in 256 lowres for use as sprites. When rendered with ANTIALIAS and SUPERBLACK on you get a blackoutline surrounding the sprite. This can be cured by switching Antialias off, but at the expense of sprite detail for obvious reasons. Any suggestions? Carl
#162496From: Brian Rudolph [Adesk]Apr 3, 1995 12:09 PM
<<Is it possible to export DXF files in raw form as they were imported, and retain rectangular faces? It seems the triangular faces are added on import and remain when you export as either DXF or ASCII.>> In both the DXF files, as well as 3D Studio, Surface meshes are comprised of triangular faces. However, they might not appear triangular due to certain edges being invisible. When DXF'ing out of 3D Studio, any edge that is invisible should be maintained as invisible when you import it into another program. <<Another problem I have concerns rendering objects in 256 lowres for use as sprites. When rendered with ANTIALIAS and SUPERBLACK on you get a blackoutline surrounding the sprite. >> Here is an excerpt from another problem that might be able to be adapted to meet your needs: Q. I am using video post to key an animation (.FLC file) over a background, and the edges of the animation are harsh and jaggy. Ive heard there is a way to soften those edges using Alpha channels. Can you explain this technique? A. Sure. What you are going to create for your alpha channel is a greyscale mask with anti-aliased edges. I prefer to use Animator Pro to create this mask. Bring your .FLC file into Animator Pro and make the background the same color as your key color. (The default for this key color is 0,0,0.) Clip the entire animation as an animated cel over time. You do this by turning on the "T" button on the control panel, and then selecting Cel/Clip from the pull down menu. Now make white your current color and do a one color paste of your entire Flic file. You can toggle the one color option by pressing "1" on your keyboard. Alternatively, select Cel/Anim Cel from the pull down menu, and then turn on One Color in the options pull down menu. Return to the home menu and select Paste from the Cel pull down menu. Since time is turned on, you will paste a solid white version of your entire flic on top of the original. Make sure that you do not shift the image at all during the paste operation. Now use either the Soften or Unzag tool to soften all the edges of every frame. ( With the time button active, select Soften or Unzag as your current tool, and then select Apply Ink from the Pic pull down menu. Choosing Render from the time dialogue box will apply your selected ink to the entire flic file. ) The resulting .FLC file will become your alpha channel. Select the .FLC file you created as an RGB mask in the video post alpha channel column and render.
#162757From: Philippe DesmaraisApr 4, 1995 11:24 AM
Scuse me: Where could I find an EPS-to-DXF (or AI ) converter? Thanks!
#162923From: Robert C. RitgerApr 4, 1995 10:11 PM
Phillippe: In case you don't see my message in the ADOBE forum: You can use Corel Draw to do the conversion or HIJAAK Pro. You can import EPS files into AutoCAD for a .dxf conversion as well. Bob
#163022From: Brian Rudolph [Adesk]Apr 5, 1995 11:51 AM
<<Scuse me: Where could I find an EPS-to-DXF (or AI ) converter?>> I don't know of a stand alone converter, but you could use 3DS for this. The 2D shaper will read in the AI file, and can save it as a DXF. -brian
#163125From: CSA/CAApr 5, 1995 7:56 PM
Brian, Nope, nope. EPS is Encapsulated PostScript, which cannot be imported directly into 3D Studio. EPS can also contain raster AND vector info. Definitely not the same a .AI (Illustrator format). One program I have that can do the conversion is old (from 1991). It's called PostMaster from Whispering Winds Design, Cedar Falls Iowa, 319/277-3836. It ignores the raster data, but does a pretty good job on the rest. I don't know if they ever developed it further, or are still around. Kevin Krell – Computer Support Associates
#163288From: Brian Rudolph [Adesk]Apr 6, 1995 12:55 PM
<<Nope, nope. EPS is Encapsulated PostScript, which cannot be imported directly into 3D Studio. >> Whoops! I read the message backwards. I thought he already had the AI file.