#DXF Conversion
7 messages in this thread
Is it possible to export DXF files in raw form as they were imported, and
retain rectangular faces? It seems the triangular faces are added on import
and remain
when you export as either DXF or ASCII. If this is not possible from 3D Studio,
are there any "Post-export" conversion programs available to simplify the Data?
Another problem I have concerns rendering objects in 256 lowres for use as
sprites. When rendered with ANTIALIAS and SUPERBLACK on you get a blackoutline
surrounding the sprite. This can be cured by switching Antialias off, but at
the expense of sprite detail for obvious reasons. Any suggestions?
Carl
<<Is it possible to export DXF files in raw form as they were imported, and
retain rectangular faces? It seems the triangular faces are added on import
and remain
when you export as either DXF or ASCII.>>
In both the DXF files, as well as 3D Studio, Surface meshes are comprised of
triangular faces. However, they might not appear triangular due to certain
edges being invisible. When DXF'ing out of 3D Studio, any edge that is
invisible should be maintained as invisible when you import it into another
program.
<<Another problem I have concerns rendering objects in 256 lowres for use as
sprites. When rendered with ANTIALIAS and SUPERBLACK on you get a blackoutline
surrounding the sprite. >>
Here is an excerpt from another problem that might be able to be adapted to
meet your needs:
Q. I am using video post to key an animation (.FLC file)
over a background, and the edges of the animation are harsh
and jaggy. Ive heard there is a way to soften those edges
using Alpha channels. Can you explain this technique?
A. Sure. What you are going to create for your alpha channel
is a greyscale mask with anti-aliased edges. I prefer to
use Animator Pro to create this mask. Bring your .FLC file
into Animator Pro and make the background the same color as
your key color. (The default for this key color is 0,0,0.)
Clip the entire animation as an animated cel over time. You
do this by turning on the "T" button on the control panel,
and then selecting Cel/Clip from the pull down menu. Now
make white your current color and do a one color paste of
your entire Flic file. You can toggle the one color option
by pressing "1" on your keyboard. Alternatively, select
Cel/Anim Cel from the pull down menu, and then turn on One
Color in the options pull down menu. Return to the home menu
and select Paste from the Cel pull down menu. Since time is
turned on, you will paste a solid white version of your
entire flic on top of the original. Make sure that you do
not shift the image at all during the paste operation. Now
use either the Soften or Unzag tool to soften all the edges
of every frame. ( With the time button active, select Soften
or Unzag as your current tool, and then select Apply Ink
from the Pic pull down menu. Choosing Render from the time
dialogue box will apply your selected ink to the entire flic
file. ) The resulting .FLC file will become your alpha
channel. Select the .FLC file you created as an RGB mask in
the video post alpha channel column and render.
Scuse me: Where could I find an EPS-to-DXF (or AI ) converter?
Thanks!
Phillippe:
In case you don't see my message in the ADOBE forum:
You can use Corel Draw to do the conversion or HIJAAK Pro. You can import EPS
files into AutoCAD for a .dxf conversion as well.
Bob
<<Scuse me: Where could I find an EPS-to-DXF (or AI ) converter?>>
I don't know of a stand alone converter, but you could use 3DS for this. The 2D
shaper will read in the AI file, and can save it as a DXF.
-brian
Brian,
Nope, nope. EPS is Encapsulated PostScript, which cannot be imported
directly into 3D Studio. EPS can also contain raster AND vector info.
Definitely not the same a .AI (Illustrator format). One program I have that
can do the conversion is old (from 1991). It's called PostMaster from
Whispering Winds Design, Cedar Falls Iowa, 319/277-3836. It ignores the raster
data, but does a pretty good job on the rest. I don't know if they ever
developed it further, or are still around.
Kevin Krell – Computer Support Associates
<<Nope, nope. EPS is Encapsulated PostScript, which cannot be
imported directly into 3D Studio. >>
Whoops! I read the message backwards. I thought he already had the AI
file.