#Bones Pro bending leg
6 messages in this thread
I'm using Bones Pro in conjunction with Metaballs to create a bending leg. The
leg bends okay, except that at the point of the bend, the leg looks like a
water hose would when you bend it, it flattens out. The leg has muscles on
either side of the joint, so it tapers accordingly, but it looks really cheesy
when it bends. How do I keep the joint from flattening out when it gets bent.
Thanks.
-James Franssen
Perhaps add an extra bone or two to constrain the "way" the knee bends.
Also take a look at Visualize and Pick each individual bone to see how
the vertices are being affected by each of these bones. Could be that you
simply need to add a "knee cap".
BTW
Dave has a new upgrade to Bones Pro available soon which will allow you
to de-select certain vertices. This may also be of some help in the future.
-Lee
>> Could be that you
simply need to add a "knee cap". <<
Thanks Lee, I'll try that.
-James Franssen
James,
you might check out BICEP.ZIP (in Lib #1)- a flexing Bicep muscle animation I
did.
It shows how I used extra bones for muscles and scaled them over time to
simulate flexing.
-Kyle
>> you might check out BICEP.ZIP (in Lib #1)- a flexing Bicep muscle animation
I did. <<
I'll do that. Thanks again!
-James Franssen