#Suggestions
11 messages in this thread
Thanks for the ideas, Albert. As MartinF suggested, ImageCel's makes many
many great textures.
Regarding your 1st comment, for a material that hides things behind it…
Have you played much with the Matte attribute? It turns any object into a
hold-out matte, hiding anything behind it.
– G
Gary,
I haven't played with matte…. I don't want to hide *everything*, just
certain things. For example, I'd like to make a rotating sign with cutout
text that's different on each side… the background should be visible
through the cuts. A selective mask object would make this easy.
— Albert
Albert,
For the rotating sign, seems to me there's no problem creating a
sign with different text (and different holes) on 2 or more sides. Of
course, the view through the cutouts to the background would only be
through the overlapping areas, and would also change based on the camera
position and object rotation.
Kevin Krell – Computer Support Associates
The signs I'm making are more cutout than solid, and the effect doesn't
work as I'd like it. Currently, I'm making each sign in two pieces, the
solid border, and the cutout stuff. When the sign is on edge to the
camera, I swap the stuff inside. It works OK, but is a pain to set up.
— Albert
Albert,
Are you lofting a polygon (for the sign background) with internal
polygons? This should let you handle cutouts in a variety of ways (single
object, or multiple, different extrusion depths, etc.).
Kevin Krell – Computer Support Associates
Kevin,
I assemble the sign in the 2-D shaper, loft it, and have a 3-D object that
does what I want… until I put another one back-to-back with it. Then you
see the one behind through the cutouts in the one in front. I want to just
see the objects behind the compound sign, not the back objects showing
through.
— Albert
Albert,
OK. What about treating the front & back as two objects, and HIDE
one of them for the necessary segment, so it does not obscure the view
through the cutouts?
Kevin Krell – Computer Support Associates
Kevin,
The hiding is a good idea; I haven't tried that. I had been moving the
object out of camera range. I'll give it a try right now… Thanks!
— Albert
ALbert,
If you can do the HIDE and render the appropriate ranges separately,
it should still render faster than by using an opacity map. However, MOVing
the object should work fine also (as long as you set tension, continuity
and bias for an instnat move).
Kevin Krell – Computer Support Associates
Try this: Assign two different materials to the two signs. One material
uses a flic as an opacity map that goes from white (opaque) to black
(transparent) at exactly the frame where you want it to become transparent.
The other material uses a flic that does the opposite, making the second
sign opaque as it rotates into view.
– Jack
Jack,
That's another good suggestion. I'm going to try Kevin's idea about hidden
objects first; if it doesn't work, it's on to the opacity map!
Every time I work with 3-D Studio, I am reminded what a fine piece of work
it is… of course, I can't wait for version 2.0!
— Albert