#The Truth
9 messages in this thread
I am just starting to play with it and it is a nightmare sometimes. Maybe it is
because I am too much into the simplicity of the "3DS way of 3D" <g> but I
agree that the quality of renderman or, better said, the "style" of Renderman,
the final appareance of the whole image, the way it treats surfaces and
atmosphere, etc. is pretty unique. It has "something" but that something seems
to come at the price of speed (althought I was expecting slower performance).
Anyway, I am not happy to see Rman still holds the #1. I was expecting a "nope,
I like R5 better now" 🙂
ana /krazy images
Yup… Rman requires that you undergo the complete mutation… but it's worth
it if you're going for the absolute ultimate end result…. that top .01% of
quality.
– G
So your 3D book only require a .01% quality over the rest to put a renderer at
the top of the list? <g>
I think it is not a matter of quality, but of perception and personal
judgement. The finished art from Renderman just looks different, the same each
renderer in the market have a different "feeling" from the others. It just
happens that I really like the final quality of Renderman.
ana /krazy images
I didn't make my point clear enough in that last message. What I meant was
that there is a very small percentage of rendering jobs that actually requires
the things that renderman is best at. For the vast majority of rendering jobs,
it's overkill.
– G
From a technical standpoint, what does renderman do, that others don't? I have
seen a fair amount of stuff done with renderman, but I've never used it. I am
curious.
Basically, since it's a renderer description _language_, rather than a
close-ended renderer, it can do anything you care to tell it to — as long as
you're a C programmer. It's basically the Postscript of renderers.
– G
>>Basically, since it's a renderer description _language_, rather than a
close-ended renderer, it can do anything you care to tell it to — as long as
you're a C programmer. It's basically the Postscript of renderers.
– G<<<
I heard it was difficult to use, I guess that is why. Thanks for the info.
Gary,
Yep, Renderman has that "look" . It's a real shame that the pricey licensing
structure, CPU snobbishness, and moving target of core code prevented it from
becoming more widespread. Pixar's original evangelism was to make the Renderman
language as ubiquitous as Postscript . . . <heavy sigh> .
Bruce
The fact that it was architected for parallel processing hardware certainly
didn't help either. <g>
– G