CompuServe Thread

#Bones Pro export mesh?

4 messages in this thread
#165668From: Carlton NewtonApr 19, 1995 4:14 PM
Am I correct in assuming that I can use Bones Pro to animate the deformation of a mesh, and then using "snapshot" save out to the 3D Editor one deformed mesh that I could further refine? Carlton
#165701From: Tim c BrananApr 19, 1995 7:39 PM
You can't use snapshot to get a copy of the deformed mesh, but you can do it by saving a "*.GEO" file from the bones pro KXP, and then loading up the bones pro PXP in the 3d editor, loading the .geo file, and running the PXP. (or something very close to this. I tried it a couple of times about a month ago)
#165703From: Mike KelleyApr 19, 1995 7:54 PM
You can't use Snapshot — Snapshot won't work on an AXP (which Bones Pro is). However, they've included a way to do this, and it's quite easy (it's in the Bones Pro manual, so if you already have the product you can look it up — otherwise, just assume that you can buy the product knowing the capability is there). I understand the new Bones Pro will create morph targets over a range, and name them by frame (for easy morphing!). Since I prefer to use BP without morphs this doesn't excite me all that much.
#165710From: Carlton NewtonApr 19, 1995 8:28 PM
Thanks Mike and Tim. I wanted to make sure of that option before I purchased the program. Carlton