CompuServe Thread

#making water

11 messages in this thread
#165888From: Gregory MacNicolApr 20, 1995 6:28 PM
I'm writing an article for CGW on making realistic looking water. Does anyone have any expertice on this topic who would like to share any hints, insights or examples? My deadline is next week so a quick response would be appreciated.
#165981From: Michael BassierApr 21, 1995 2:15 AM
I made some water animations in 3DS and with RayMan. If the water doesn`t flow and you have to look through the water: make a plane with GRID, apply a (animated) bump map. Make the material very transparent, give it a (extreme) little touch of blue and make it a little bit reflective. Under the water plane place an other plane with a ground mapping (ocean ground or a ground of a swimming pool or whatever you want). You should make the ground mapping with a warping program like Elastic Reality. Than render a sequence of distorted images and use them as an animated ground mapping. Then you should use a projector light with the caustic flic to illuminate your ground mapping. This works fine for a lot of jobs. If you want really perfect water you need realistic refractions and multi reflections. You need a raytracer like RayMan (<g>)! You should buy RayMan (the 3D Studio raytracer). If you have it make the following additional to the things described above: give the water material a nice reflection map (for e.g. a sky). Then load the material into the RayMan material editor and set the REFLECTION MAP RATIO to 0.5. That means that RayMan reflects 50% of the reflection map and 50% of the 3D scene. Set the INDEX OF REFRACTION to 1.333 (or higher). Hope this gaves you some little tips… Michael
#166278From: Andrew ReidApr 23, 1995 8:26 AM
>> I made some water animations in 3DS and with RayMan. Does this imply that Rayman can render animations. I didn't think it could. Andrew.
#166367From: Mark YankeeApr 23, 1995 8:10 PM
Andrew, << Does this imply that Rayman can render animations. I didn't think it could. >> Michael is working on supporting animations in Rayman for r2. Mark
#166403From: Michael BassierApr 24, 1995 2:11 AM
You can make animations with RayMan Release 1 if you output any frame of your animation as a single 3DS file. Then render the images with the RayMan batch mode. BTW: I'm already using RayMan (pre- pre- alpha version) Release 2. Michael
#166595From: Andrew ReidApr 25, 1995 2:55 AM
Michael, Glad to hear animation is on the list for Rel 2. Rayman is a great product even without it! Can you share any more release 2 features? Andrew.
#166800From: Michael BassierApr 26, 1995 1:53 AM
Hi Andrew, >>Glad to hear animation is on the list for Rel 2. Rayman is a >>great product even without it! Thank you very much! >>Can you share any more release 2 features? Well, not all but a few: – ANIMATION RENDERING with special optimizations to reduce rendering times of course: field-rendering and motion blur – MUCH FASTER pure raytracing is up to 4 times faster A-Buffer (renders non reflective/transparent materials as fast as 3DS does) – LESS MEMORY REQUIREMENTS – BETTER IMAGE QUALITY – MORE 3DS FEATURES reading PRJ files, more mappings (even animated), softshadow settings can be different for each light… and much more… Michael
#166664From: Gregory MacNicolApr 25, 1995 1:17 PM
Great info. Thanks. I've never ray traced something like this. The time payment seems too extreem. But maybe it isn't. How much longer is ray tracing an image like this? Nevertheless, thanks for the details. Gregory
#166801From: Michael BassierApr 26, 1995 1:53 AM
Well, makeing images or even animations in this way pumps up the rendering time "a little bit". But it`s always the same: the better the image the more time it takes to render. But the image will be worth the time… Michael
#166021From: David RhotenApr 21, 1995 9:42 AM
Gregory: Download the file H2OBMP.ZIP from lib 2 — it was created by Dave Aguilar 76260,453 (so you might want to contact him). There is a little about how it was created in the lib description, and apparently it was created for the NAAUG telecourses. It looks pretty nice — the file includes both an animated bump map, and a flic showing it in an animated pool. Also, Ed Kellerman has done some weird/interesting fluid-y effects. Dave
#166277From: Andrew ReidApr 23, 1995 8:22 AM
Greg, Nothing to do with 3DS but there are a couple of articles in Computer Graphics Vol 20 No 4 (SIGGRAPH proceedings) about making realistic sea waves which do things like change direction to match the coast-line and change wavelength and shape with water-depth. Andrew.