CompuServe Thread

#align script

4 messages in this thread
#165402From: Tim c BrananApr 18, 1995 12:48 PM
I tried out your align script. I don't have the Planet studio issue that describes this routine, so, pardon my ignorance, but what is this supposed to do? I tried it with several variables and it always dumped my objects at 0,0 in the world coordinate system, though it did alter their placement side to side a bit. Care to elaborate?
#165588From: Phillip L. MillerApr 19, 1995 9:10 AM
Align works according to the bounding box extents of the selected objects. What takes a little understanding is how the bounding box is calculated since it can be calculated according to local or world/screen space. If a selection of aligning objects is chosen their entire/group bounding box (in world) can be used. As a final ption, the pivot point can be used instead of the bounding box. The axes constraints allow you to lock selected axes from being effected while the accompanying delta offset allows you to align that distance form the target. Also, check the upper rigth hand corner of the dialog to ensure it's description of the Top viewport matches yours – if it doesn't, just click on the "-X-Z" to change it to "X-Y". And finally, while it's easy to understand the screen/world coordinates, the local coordinates of an object can only be seen with the Keyframer's Object Pivot command. This will show you how that object sees the world and what direction it sees as X,Y,Z. After your comments I think I'm going to revise the script with heavy notations and include a sample file, with instructions, for people to try out. The Planet Studio article should be out this week and should help to clear up more questions.
#165609From: Tim c BrananApr 19, 1995 10:43 AM
Thanks for the explanation. It clears things up a little.
#165820From: Phillip L. MillerApr 20, 1995 11:19 AM
Let me know if you have more problems. – Phil