CompuServe Thread

talent search 4 MetroLgt

4 messages in this thread
#165468From: MARTIN G FOSTERApr 18, 1995 5:49 PM
dear all talented individuals, looking for some more extremely talented (world class) 3d studio artists to join our motley crew at MetroLight. Exciting projects, excellent team spirit and working conditions. Needed immediately for 2-month broadcast project starting May 1st. Indicate availability. On-site contract or full-time employment possibilities. Rush demo reels (or sample images) and resumes to: Martin Foster MetroLight Studios, 5724 West 3rd St, Suite 400 Los Angeles, Ca 90036 please no phone calls.
#165891From: Gregory MacNicolApr 20, 1995 6:39 PM
Martin, Could you tell me some more details about the job. I'm interested but I'd like to know essential details. Could you call me? 408-459-0880. Thanks. – Gregory MacNicol
#165898From: MARTIN G FOSTERApr 20, 1995 8:06 PM
Greg, >> I'm interested but I'd like to know essential details. Could you call me? 408-459-0880.<< thanks for your interest. The best I can do is answer simple questions via e-mail – hiring talent is just a small part of what I do and we're in heavy production right now.
#166667From: Gregory MacNicolApr 25, 1995 1:37 PM
Martin, OK. I most certainly understand. Here's a summary: I've been doing computer animation for 15 years, I have my own animation facility (PC, Mac, SGI, motion picture film recorder), I've been creating interactive cable TV animation for the last 2 years, and focus only on very high quality image quality. The ITV job will end soon, so, I'm looking for new work. I can jump into the scene on May 22 when this job ends. While I've done a ton of programming, modeling, motion scripting, polishing, harware design, interactive topology, and art direction, my best skills are combining them into an aestheticly pleasing, 1st rate animation. I can send you a resume, and lots of slides, but my demo reel is years old and makes me feel like I'm looking at TV from the 60s. I'm getting close to finihing my 3rd book on computer graphics and special effects but that should have no confict with my "regular" work. Any interest? Let me know. Gregory