CompuServe Thread

#spiral nebula?

9 messages in this thread
#9390From: David HofmannApr 3, 1995 12:15 PM
Hi, I need some advice or suggestions in general. I have to do a logo animation where the letters come out of a "nebula" (the Andromeda) and a starfield background. The nebula doesn't have to look real, but cool 🙂 Actally it should just be a spiral nebula. Since I'm not a space fan I haven't read the messages about these kind of effects too close (shame on me! <g>). I once found a small tutorial from Steve where he used a fog object added ghost and a bump texture that makes the density irregular. And of course the spiral should be animated. Last but not least it should use as little render time as possible because I have to render at a very high resolution (2k). any ideas are appreciated! -David PS: yes, I used confetty on a large (semi-)sphere for the starfield 🙂
#9391From: GreG tsadilasApr 3, 1995 12:53 PM
David, Ummmm…what does a spiral nebula look like? <g> If it's something that looks similar to a whirlingpool as seen from above, you can try placing the nebula.itx on a disk with several circle-sections to it, tack it to this default shape, then rotate the inner circles progressibely to "twist" the shape of the nebula.itx pattern. To animate this just animate the nebula.itx axis that is perpendicular to the surface of the disk. You can also use a tube for this to give it depth. Of course, this is all useless if thats not what a "spiral" nebula looks like! 🙂 -GreG
#9473From: David HofmannApr 4, 1995 2:16 PM
Hi Greg, thanks for the help. I'll try it. -David
#9508From: Sam J. BowlingApr 4, 1995 10:34 PM
>> you can try placing the nebula.itx on a disk with several circle-sections to it, tack it to this default shape, then rotate the inner circles progressibely to "twist" the shape of the nebula.itx pattern. << You can us bones to simplify this too. -Sam J. Bowling
#9511From: GreG tsadilasApr 4, 1995 10:55 PM
>> You can us bones to simplify this too. Umm, yes you can Sam. Thanks for showing me up. <g> Just goes to show you that you can do it a number of ways….just too many darn options to keep track of! 🙂 -GreG
#9515From: Sam J. BowlingApr 4, 1995 11:39 PM
>>> You can us bones to simplify this too. Umm, yes you can Sam. Thanks for showing me up. <g> << I just figured it would be easier to get a smooth twisting than by hand. Really I'm not trying to show you up. Really!<g> -Sam J. Bowling
#9437From: Gary BollenbachApr 3, 1995 11:10 PM
David, I haven't looked at an astronomy book in a few years, but I seem to remember that a spiral's arm system does not wind up because of gravity waves. I believe that in the accepted theory, a system of gravity waves, like the spokes of a wagon wheel, travels at a speed different than that of the arms themselves. As a gravity wave catches up with a given arm (if that's what it does), it perturbs the motion of successive stars along the arm, converting each star's spiral trajectory (to an approximation) into a merely circumferential one. In this way the galaxy's spiral shape is preserved through continuing revolutions. I would try something like the following. Make some arms with sort of airfoil cross sections, curved but irregular along their length. Punch a lot of little holes of just the right size <G> through the master shape. Copy the shape and scale it up slightly. Slip the smaller inside the larger. Copy the composite several times and arrange the arms in a spiral. The outer layer of each arm is a fog object, fog length pretty large, to let the inner show through. The inner layer of each arm is black. The inner arm gets a crumpled texture with the following exaggerated values. Noise 1M & Noise 2M : 15.0 Noise 2V & Noise 2V : 5.0 Bump adjust : 10.0 Bump colors : 255 all Dispersion : 0.4 Note the low dispersion. But I tried it on a default sphere and it looks cool. ( I don't think the opacity of the main object would be noticeable against your star field.) This makes it look like stars. But here is the main idea. Crumpled.itx is _not_ tacked. Instead it is allowed to slide around. As the 'stars' slide into the holes in the arm objects, they blink out. Others blink on somewhere else, giving the impression of scintillation. After all, a revolution of a spiral galaxy takes hundreds of millions of years to happen, and in that amount of time the ultra-blues, and even some super M's, would be popping like fireflies. regards, GB
#9474From: David HofmannApr 4, 1995 2:16 PM
Hi Gary, thanks for the detailed help. I will have to try a lot the next days. 🙂 -David …later just tried it, WOW this works better than I expected! It looks great, exactly what I wanted. thanks again! The only problem is that it takes very long to render, which means I'm in trouble because of the final render time.
#9512From: Gary BollenbachApr 4, 1995 11:11 PM
David, >> this works<< You mean it really worked? I'll have to try it sometime. >> it takes very long to render, which means I'm in trouble because of the final render time.<< Sorry. I was even thinking of some kind of DEFLTR deal originally, but discarded it because I thought it would make for 'astronomical' rendering times. <G> regards, GB