CompuServe Thread

#3D People… lots-o-dem!

11 messages in this thread
#15305From: Mike MorrisonMay 18, 1992 9:34 AM
I tried the Cylinder idea last week. The problem is the peoples heads are more narrow that their bodies, so if you are at any angle other than 90 degrees, the heads start to disapear. I'm saving that one for our Friday the 13th game…<g> -MM
#15318From: Yost GroupMay 18, 1992 10:50 AM
So try cones. You could have thousands of cheering coneheads. 🙂 – J
#15411From: doug wolfgramMay 19, 1992 10:16 AM
Jack, I was rendering something yesterday and when I got closer than .5 inch (I was in architectural coords) with the camera it failed to render at all. Is this a bug? I can upload a small model which bombs… What I am doing is a 'pull back' with the camera and I want to start real close to reveal details of the image. It is texture-mapped by the way.
#15412From: Yost GroupMay 19, 1992 10:22 AM
You've got to reset your camera clipping, Doug, when you're that close. You can set it from the System Options dialog using Z-Clip-Near (page 3-11 of the Ref. Manual), or you can set it in the 3ds.set file. But, if it won't ruin things, I recommend scaling all of your geometry up so the distance isn't as close. Extreme camera clipping values sometimes cause weird problems. – J
#15435From: doug wolfgramMay 19, 1992 12:51 PM
Thanks Jack. I'll try that…
#15471From: Jeff RichardsonMay 19, 1992 11:19 PM
Like Jack says, the camera clipping plane is responsible, however, it can't be set to a value less than 1.0. I ran into the same scenario once. After that, I learned to always make sure that the scale of the scene would result in a range of coordinates large enough to avoid close camera/scene relationships. You may have to scale the entire model by 10 or some value, just to expand the coordinate range. -Jeff
#15504From: doug wolfgramMay 20, 1992 10:45 AM
Wrong! I set it to .01 yesterday and solved all the problems…
#15575From: Jeff RichardsonMay 21, 1992 12:37 AM
Ooooh, another change in version 2.0……I'll be setting mine down right now!! Sorry! -Jeff
#15593From: Yost GroupMay 21, 1992 10:23 AM
No change, you've always been able to set the camera clip below 1.0. – Jack
#15672From: Jeff RichardsonMay 21, 1992 11:57 PM
I thought I had tried setting it below 1.0 at one time and it didn't make a difference…….so I checked the I&P Guide just now for Release 1, and on page 22, "the range is from 1.0 to infinity". Was this maybe changed in 1.1 and I never noticed? -Jeff
#15445From: Mike MorrisonMay 19, 1992 3:50 PM
hmmm cones… not a bad idea. I'll have to see how few faces I can get away with…(pun intended). -MM