CompuServe Thread

POV/Vivid conversions

4 messages in this thread
#21201From: SyndesisMay 2, 1993 5:07 PM
Syndesis Corporation makes InterChange Plus, a system of translators for many 3D modeling formats such as DXF, 3D Studio, Wavefront, LightWave, Imagine, Sculpt, and many others. We're the "Hijaak" of 3D translations. InterChange Plus is available on the Amiga now; we hope to be shipping the Windows version later this year. As a demonstration of our translation tools, we're producing a CDROM called the "Syndesis 3D-ROM". It will be ready at the end of this month. It is a collection of more than 500 3D models, all translated to several of the formats we support, such as DXF and 3D Studio. We've got most of the data ready for the first volume, but we want to explore supporting POV and Vivid for future discs. Our translator's internal database keeps a hierarchy of sub-objects (parent-child, brother-sister, etc.) Each sub-object is composed of polygons. (They could be triangles or more complex polygons; we have subroutines to reduce to triangles.) Each polygon indexes into a table of surfaces, each surface includes a name, a color, a reflected color, a transmitted (filter) color, a specular color, a Kd diffuse coefficient for ambient color, glossiness for shininess, a Ks specularity coefficient, a refraction index, bits for luminous, wireframe and smooth settings. Each sub-object has a name, too. I'd like to start a thread to discuss how we might best translate our internal database to POV and Vivid formats. Read action !
#21224From: Stephen CoyMay 3, 1993 12:47 AM
The translation to Vivid should be fairly simple. The only possible problem I can see is that Vivid's input format tends to group primitives with the same surface definition. This shouldn't be much of a problem. Translating the other way may be more challenging. Feel free to contact me directly for help/questions/input, etc. My home number is (206)641-8615 or I can be emailed here. Stephen Coy Read action !reply Enter reply. (/EXIT when done) Within a sub-object, it's not hard for me to traverse the list of polygons searching for facessimilarly-sucolored faces, and output them sa as a group.in a series. I'll look at the Vivid docs. /post Message # 21239 posted
#21239From: SyndesisMay 3, 1993 8:09 AM
Within a sub-object, it's not hard for me to traverse the list of polygons searching for similarly-colored faces, and output them in a series. I'll look at the Vivid docs. There is 1 Reply. Read action !
#21351From: Chris YoungMay 4, 1993 3:48 PM
The same issue might arrise in POV-Ray. If you do.. union { object {… texture {…}} object {… texture {…}} object {… texture {…}} object {… texture {…}} } it makes seperate copies of the texture for each object. If you do… union { object {…} object {…} object {…} object {…} texture {…} } it shares the texture among them all. Read action !