Inviolate Cartoon Laws
6 messages in this thread
I would LOVE to do that! Let's start a storyboard/plot outline. Any
suggestions?
-Brian
Brian: Were you thinking of one long video that illustrated all 10 rules or a
series of 10 shorter ones that illustrated them one at a time? I was originally
thinking of the latter. For instance, you could use the bird from the
BIRDWALK.3DS file to illustrate #1 – it walks of the edge of something, looks
around, eventually looks down and then falls. The camera pans down to follow it
as it dissapears into the distance…
I was working on a good 3DS model of an anvil – I'll have to get back to
that…
Chris
P.S. Did you ever get your Fast Forward Video Bandit digital animation
recorder?
This is a good start for a story line. Since we all hate the bird… let's see
how much pain and injury we can inflict upon it. Falls off cliffs, smashed by
trains, smushed by anvils…I'm sure all the sick and degenerate members of the
forum can do much better than I can in comming up with ideas.
-Brian
>>P.S. Did you ever get your Fast Forward Video Bandit digital animation
recorder?
Huh? You must have gotten this part confused with someone else.
Brian: In some of the examples, you nead two characters. I was thinking of the
duck that is one of the demo geometries – it looks like the duck from "The
Bored Room" factory sequence. We also need something to drop from a building…
—>> How about a Newell Teapot?! <<—
I thought that ADesk was getting a Fast Forward Bandit box, but I don't
remember who said that. If anybody out there has had any experience with the
Bandit box, please let me know!
Chris
P.S. I've already melted the duck!
That pooor duck. awww…..
– G
But he(she?) melts into such a nice little yellow puddle! Unfortunately, the
beady little eyes end up floating above the pool of duck stuff, since they are
different objects. If I were doing it again (and I might!) I would have them
hang there while the duck melts and then drop into the puddle… <g>
Chris