CompuServe Thread

#Amiga Game Support?

26 messages in this thread
#101661From: Richard EricksonMay 27, 1993 11:33 AM
It's good to hear you say things could change. With the shakeup about to happen with Pentium, Power PC, and Alpha, things just might change. It's never going be on par with MS platforms, but level with the Mac might just be an reacheable goal if handled right. Richard -> via the Amiga 1000 AutoPilot
#101709From: Josho/SOLMay 27, 1993 9:03 PM
Richard, This didn't occur to me until this afternoon, but there IS a precedent for Sierra reinstating support for a platform that, at one point or another, looked too unprofitable. At one point, we withdrew support for the Mac. Mac game sales were languishing badly (not just for Sierra, but for most domestic game companies) and we just couldn't justify the expense of the reprogramming. But we resumed Mac support quite awhile later, when Apple became more aggressive and released all the new Mac systems that brought Macs into many more homes. I have my fingers crossed that CBM does it right with the AGA systems (and that the public responds in kind). It could make all the difference. -Josh
#101778From: Richard EricksonMay 28, 1993 2:19 AM
Josh, Normally I would just expect CBM to stumble along as in the past, but they show a little life. On the technical side, they seem to be on the right track. It's the selling side that needs help. I am hoping that too will fall into place with the right people in place. Richard -> via the Amiga 1000 AutoPilot
#101848From: Steve SetzerMay 28, 1993 4:26 PM
Josh, I would like to applaud the fact that you are here in the amiga forums trying to keep a pulse on what is happening (that is what you are doing here right?) for SOL. The fact that you are dropping us (temporarily I hope), but continue to post here is encouraging and makes a bitter pill a little easier to swallow. …Steve ====>>> Motorola 68030 Inside <<<====
#101866From: Josho/SOLMay 28, 1993 7:10 PM
Steve, I'll be honest — I've not been here much. It wasn't until Peter and I messaged in the GAMAPUB Forum (and there were quite a few other Amiga-ites who've also left messages there in the past few weeks) that it occurred to me to stop in here (I've been here before, but not for a long time). But I'll make a point of stopping in on a more frequent basis than a couple of times a year. <g> I should point out that I'm NOT Sierra's "official" online rep. But I do work at Sierra, and have for a long time; I've been involved with a large number of products there and I'm a fierce company man (even though my opinions do NOT always jibe with the official party line!). –Josho
#102042From: Miguel ChavezMay 30, 1993 12:11 AM
If I may be allowed, it's nice to see your presence here as well, but one things is gnawing at my little head… this announcement of dropped Amiga development, is that as of NOW, I mean, is there anything that's just finishing up that will offered to us RSN? Did you guys do EOB III? I'm not sure if you did or not. I'd love to see it on my Amy. Miguel ——– AP, AP, and away!
#102137From: Josho/SOLMay 30, 1993 5:54 PM
Miguel, Actually, the news about dropping Amiga is many weeks old, I'd guess a couple of months. As far as I know, there's nothing at Sierra that's in the works that was in any way about to "make it in under the wire" or anything like that. Dynamix, TSN, and Brightstar all operate somewhat independently from Sierra's adventure game division. I'm unsure if Ken's decision about Amiga support affected all four publishing groups or just the Sierra label; therefore, it's possible that Dynamix might still have something up its sleeve for the Amiga. Bob? Since you're lurking, care to answer this one? –Josh
#102196From: Miguel ChavezMay 31, 1993 12:22 AM
Well, if I could ask another question: is it possible for an outside developer to "license" one of your game engines (I'm thinking of EOB) and use it to create a game for a platform you are not working on? For instance, let's say I have a great game idea for the new AGA Amigas and I can develop it quickly with your EOB game engine. I pay for development and everything except some marketing costs which you donate a coupla bucks to (since your Sierra label will still be used on the package somehow). How kosher is this kind of deal? Since you're not in the Amiga market, there's no chance of in-house competition and there would be a clause written that states if you re-enter the Amiga Market, you can etc., etc.. I'm really curious. Miguel ——– AP, AP, and away!
#102320From: Erik FlomMay 31, 1993 7:14 PM
If you're referring to Eye Of the Beholder, it was written by Westwood & Associates, and released by Strategic Simulations Inc., NOT Sierra. Erik Flom
#102344From: Josho/SOLMay 31, 1993 11:06 PM
Miguel, Er…I hate to say it, but EOB isn't one of ours. 😉 We *do* have a stable game engine — relatively stable, I guess — but as far as I know, it's never been licensed to an outside source for redevelopment on another platform. I'm sure that, like any competent business venture, it's never out of the question, just because it hasn't been done. But if you want EOB – Amiga, you'll have to talk to SSI!
#102359From: Miguel ChavezJun 1, 1993 1:16 AM
Yikes! Do I feel stupid! Of course… <running to a corner of the room and putting on his Dunce cap!> I guess you could substitute Leisure Suit Larry or Kings Quest… (trying to save face!) Ah, at least the gist of the question has been answered! (Sheesh, was that dumb dumb dumb!) Miguel ——– AP, AP, and away!
#102473From: Josho/SOLJun 1, 1993 10:04 PM
Miguel, Haha…no harm done!! You got LEISURE SUIT LARRY all right, you'd never believe some of the names they call it sometimes when they're not sure of the name…(LEISURE TIME LARRY, LEISURE LARRY, LARRY'S LEISURE SUIT…) –Josh
#102580From: Steve AhlstromJun 2, 1993 11:36 AM
Josh, I never purchased Leisure Suit Larry (or it's sequels) cuz I'd played it before — when it originally came out under the name of Softporn Adventure. LSL (I) was the identical game with graphics. -sja
#101975From: Jeff SegawaMay 29, 1993 1:53 PM
Josh, out of curiosity, in the case of the Mac, about how long after the release of the lower priced color Macs did it take for Sierra to decide to resume product development? And after the decision was made, how long did it take actual product to reach a lot of dealer's shelves? Believing that I do that FUN software is the real reason for spending one's own money on a computer, and that "productivity" software merely helps to rationalize the purchase, I feel plenty disappointed at not being able to indulge in Eco Quest or any of the other new titles. Yet, I'm also wary of the risk of unloading one's system too soon–I did this with my Mac II and shortly thereafter got a rude surprise when MORE GAMES starting hitting the market, including Space Quest IV! Wasn't until the other month that I finally got to play SQ4 and LL5 on my new Amiga 1200. I have been pretty much buying all of the older titles when I find them, but my stockpile is drying up!
#101992From: Josho/SOLMay 29, 1993 7:55 PM
Jeff, I don't remember exactly when the decision came to drop Mac support, and then to resurrect it again, but I believe it was between 1-2 years. After the decision was made to support it again, it probably took about 6 months to get product back on the shelves (albeit with certain restraints, such as: color Macs ONLY, hard drive required, and so on). Won't an AGA upgrade enable you to play MS-DOS VGA software on your current system? I know, it ain't an ideal way to play, but… –Josho
#102139From: Jonathan BlackwellMay 30, 1993 5:55 PM
You might want to note that Amigas can use either the AMAX or Emplant to run MAC software. The Emplant let's you run MAC software at full or faster speed than a real MAC with equal processor and it is in color and multitasks with the Amiga OS. -Jonathan
#102341From: Josho/SOLMay 31, 1993 11:06 PM
Jonathan, So it would be reasonable to assume that Mac versions of games, provided they adhered to the rules, would run quite nicely with Emplant…? Digitized audio and all? –Josh
#102505From: Jonathan BlackwellJun 1, 1993 11:46 PM
Yes, I have yet to try a game that didn't work. I am currently having fun with Falcon. -Jonathan
#102164From: Jeff SegawaMay 30, 1993 8:25 PM
"Won't an AGA upgrade enable you to play MS-DOS VGA software on your current system? I know, it ain't an ideal way to play, but…" That would be news to me. First time I've heard of such a thing, but then, I have only been fussing with Amigas for the past couple of months. I don't think I'd be willing to spend $30 (much less $60) to play games using unenhanced PC sound, however (and I assume this would be the case, since I've never heard of an IBM emulator for ANY system which also emulated Sound Blaster). I'm willing to wait in order to play the games the way they SHOULD be played–what's a couple of years? I do anticipate getting a higher-end RISC Mac in '94 or '95, so if the Amiga games are not back on track by then, maybe I'll see what Sierra has to offer for PowerPC/Mac–you folks ARE thinking of that one, right? 🙂
#102343From: Josho/SOLMay 31, 1993 11:06 PM
Jeff, Thinking of it? <g> We can hardly pry the existing Powerbooks around here from the hands of those few who've glommed them (like Al Lowe of LEISURE SUIT LARRY fame). –Josh
#102200From: Black Belt SystemsMay 31, 1993 12:23 AM
Josh, The Amiga AGA system is very unlike VGA in the sense that the 8-bit / 256 color mode is a _bitplane_ system, not a chunky-pixel system. That means that the gfx techniques used for VGA aren't, in general, appropriate for AGA use. Individual pixels must be written to 8 locations in memory, while masking previous information so it isn't affected; the overal efficiency is over 15 times lower under the AGA architecture for pixel-level techniques. Whole bitmaps are (relatively) easily moved using the Amiga's blitter, but that's a whole different programming style – and emulation of VGA under AGA means that things get "corner turned" to amke them work… read slow, not simply "not ideal". CBM knew that this architectural dichotomy would result in this problem (and others) but elected not to include corner-turning hardware in the AGA design. –Ben …via AutoPilot
#102321From: Erik FlomMay 31, 1993 7:14 PM
Yeesh, I had just assumed that C= would have supported the more common chunky pixels used by both the IBM & the Mac in the AGA chipset, but I guess they 'knew better', eh? Thanks, Erik Flom
#102441From: Black Belt SystemsJun 1, 1993 4:02 PM
It's a cost and complexity issue also – that may (or may not) have entered into the decision(s). –Ben …via AutoPilot
#102460From: Erik FlomJun 1, 1993 8:39 PM
It's too bad that they couldn't implement some kind of 640x480x1Byte/Pixel mode, if only to make life easier for people trying to port stuff over to the Amiga. (Oh, that's right . . . No one's porting stuff anyway, so why try to encourage them. :^( Thanks, Erik Flom
#102345From: Josho/SOLMay 31, 1993 11:06 PM
Ben, Hmmm, thanks for the (somewhat disappointing) news. As Jeff points out, though, another major problem is the sound, and AGA isn't going to do anything to help with that particular consideration. –Josh
#102138From: Jonathan BlackwellMay 30, 1993 5:55 PM
I'm running a couple of MAC games from Sierra on my Amiga. I use the Emplant which runs a MAC emulation of the MAC IIx at full speed in color and multitasks with AmigaDOS! -Jonathan