CompuServe Thread

Implicit Surfaces

2 messages in this thread
#44705From: KEITH TROMERMay 26, 1993 11:14 AM
Does anyone out there know the definition of implicit surfaces? How do they relate to 3DS? I am thinking about taking course #25 at Siggraph…It souonds very interesting but I am unsure of what exactly an implicit surface is and how it will help me in the future. Thanks… -KT
#44918From: John DowdellMay 29, 1993 11:10 AM
You lucky dog you…that sounds like a hot course! Someone else could probably define it better, but implicit surfaces can be thought of as surfaces that are described by equations of forces, instead of being described explicitly as a collection of vertices. The user puts a couple of primitives in space, and specifies how strong their fields are. Primitives will "flow" towards each other, or repel each other, etc. Sometimes this is called "soft modeling," sometimes "blobby models," sometimes "metaballs"…number of variations, same basic approach. The course instructors are the people who've done much of the breaking research in this area — a great opportunity. I don't know of much work with implicit surfaces on Mac/Amiga/PC today — POV-RAY has an implementation of blobby objects, don't know the details — but there's much interest, good bet that it will be available sometime in the future. For more info, check out papers by the course instructors in recent SIGGRAPH journals. Regards, jd