#lofted screw threads?
12 messages in this thread
hi all. been having trouble creating realistic screw threads. i've tried to do
this in the lofter by lofting a triangle around a helix path but the shape gets
rotated as it travel around the path. any suggestions? thnks, bill lundeen
75720,554.
William,
PMJI, try changing the 3ds.set parameter thus:
loft-banking=off
ah hah! thanks, i'll try that. sounds like it will work. so many
parameters! so few brain cells!
>>but the shape gets rotated as it travel around the path<<
I think Martin Foster answers this in the next message. If you still
get banked lofts after fixing the 3ds.set file as Martin recommends,
let us know…
Jim
William,
<< screw threads.. >>
I saw Nik Grant do this recently. Maybe he'll jump in today..Nik?
jonas[adesk]
Will,
>> been having trouble creating realistic screw threads. i've tried to do this
in the lofter<<
Will … I wouldn't do screw threads in the lofter. I would use bump mapping.
Have you tried this approach?
Ang
Ang,
nope didnt think of that! i used bump mapping in the same scene for
another effect but somehow didn't think to use it for the threads.
thanks, i'll try it out.
bill.
Bill: I've done screw threads with a bump map and it looked pretty good. I
found that a bump map with a series of vertical lines (actually vertical
greyscale gradients) worked better than one with diagonal lines intended to
create the spiral thread. I was having trouble with aliasing on the diagonal
lines and I found that a map that had parallel lines wouldn't show the
aliasing, but at any angle away from dead on axis the grooves look like spirals
anyway.
Chris
Chris,
>> I found that a bump map with a series of vertical lines (actually vertical
greyscale gradients) worked better than one with diagonal lines intended to
create the spiral thread.<<
Good suggestion … wise modeling approach .. I like it!
Ang
To paraphrase a famous comedian, accuracy is the key – when you can fake that,
you've got it made…
Chris
thanks for the great info. ive got lots of new things to try now! later.
Good Luck!
Chris