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#Master Morphers?

24 messages in this thread
#99502From: Terry HutchensMay 1, 1994 8:33 PM
Oh, to all the animation masters out there…would you be so kind to lend me a little of your wisdom? I'm trying some simple morphing for a presentation in a couple of weeks. I'm taking one company logo and morphing it into another. All the symbols and letters, I've morphed just fine except for two particular letters. I'm trying to morph an O into a C and an R into an S. The inside of the O and R I'm shrinking down to something very small, but it seems that the remaining vertices get a little twisted and don't form the exact shape of the letter they should be morphing to. Any suggestions? I think I'm following all the rules: Both shapes contain the same number of vertices. The shape steps remain the same. The path contains the same number of vertices. The path step setting remains the same. The Tween button remains unchanged. The Optimization option is off. The Weld Vertices option is off. Thanks! Terry
#99516From: John TissavaryMay 1, 1994 11:38 PM
I've always subscribed to the idea of doing 2D morphing for logos and stuff like that. There are a number of good 2D morph packages out there, Elastic Reality on SGI or MAC being the best, IMHO, and they allow you an amazing degree of control and realism (with a little practice you'll never know it was a 2D image manipulation) far easier and more efficently than 3DS morphing. John Tissavary (LUNA cie)
#99524From: David StinnettMay 2, 1994 1:22 AM
John, This is a quote from the latest "3D Artist", talking about NAB… "…ASDG previewed Elastic Reality for Windows…". Do you know about this? I thought I remember you mentioning that you asked them about a Win version at NAB and didn't get a real answer. David
#99529From: John TissavaryMay 2, 1994 2:05 AM
I know, I just saw that in 3D Artist this afternoon. I didn't notice Elastic Reality for Windows (then, I wasn't looking too close, maybe I missed it?), and the sales guy I talked to didn't give me a real answer. But it makes perfect sense that they come out with one for windows. I'm really amazed that so many companies don't come out immediately with windos stuff, like Aldus/CoSA Aftereffects, ASDG's Abekas=>PC interface, Elastic Reality, etc… Is there that much more of a MAC animation market? I don't know that many shops using MACs for anything more that DTP and file managment on SGI networks. John Tissavary (LUNA cie)
#99664From: David StinnettMay 3, 1994 12:02 AM
The Mac first, Windows later philosophy that so many software companies seem to have is extremely irritating. Even when the stuff finally makes it to the PC, alot of the time its permenently a full version behind… just when you catch up to the mac version after months of waiting, a new mac upgrade comes out. It drives me nuts! David
#99671From: John TissavaryMay 3, 1994 1:18 AM
I get pretty frustrated with that MAC then PC stuff, too. I think Elastic Reality for the MAC goes for under $500. John Tissavary (LUNA cie)
#99731From: David StinnettMay 3, 1994 2:05 PM
I thought it was something like $795 list, but maybe they dropped the price, or I just might of heard it wrong in the first place. David
#99745From: John TissavaryMay 3, 1994 3:32 PM
You could be right. I was over at a guy's house who had it, and he spewed something like $495, but maybe that's what he payed for it, or maybe it's an old price, or maybe my gray cell count is lower than I though <g>. John Tissavary (LUNA cie)
#99568From: May 2, 1994 10:51 AM
David: I had a talk with Perry, the President of ASDG, who gave me a demo of Elastic Reality on Windoze – it should be done Real Soon Now! Until it is, my favorite by far is Blackbelt's Winimages:Morph. It includes animated morphing, also. Greg Pyros
#99665From: David StinnettMay 3, 1994 12:02 AM
Hi Greg, Glad to hear its coming out soon. Of course, I won't be able to get it until a project requires it unless the price comes down from what I think its gonna be. I agree with you on the blackbelt package, I've got it (as a matter of fact, I got it from you !). David
#100009From: Terry HutchensMay 4, 1994 8:53 PM
John, Actually, from a front view in 2D, all the letters and parts of the logos morph perfectly. It's only with a couple of letters in 3D that I have the problem. I want to fly the camera around the 3D morphing, so with 2D I don't get the effect I'm looking for. Seems like perhaps it should only be another guideline or rule that I'm missing, but I don't seem to be able to figure it out. I mean letters are fairly simple objects…seems like it might be a nightmare to morph some of the more complex ones. Thanks anyway! Terry
#100015From: John TissavaryMay 4, 1994 10:09 PM
There is a better way, and it is morphing of dissimilar vertex count objects. I believe someone is working on an IPAS to do this, and I know this feature is availble in other packages. Basically it decimates the vertices in the object (pulverizes it), then builds them into the next object. Pretty cool. John Tissavary (LUNA cie)
#100474From: Terry HutchensMay 7, 1994 9:02 PM
It's not available right now though, eh?
#100109From: Yost GroupMay 5, 1994 10:28 AM
>>Seems like perhaps it should only be another guideline or rule that I'm missing…<< I think John's already addressed this. The problem you're having has to do with attempting to morph between an object with a hole in it (such as an R or and e) and one without a hole. (Or is it the other way around.) That type of setup just doesn't work well with morphing. Try morphing a torus into a cylinder and you'll see. As has been mentioned, you can "cheat" this by creating the R with a slice so it's not really closed. I'd probably use a combination of morphing and a cross-fade in Video Post. In other words, begin with the legit R, and then cross-fade to the sliced R just before the morph. – Jack
#100475From: Terry HutchensMay 7, 1994 9:06 PM
Actually, I have tried putting a tiny hole in the letters to morph into the center part of the "R" and "A", but the vertices in 3D just don't behave. I haven't used Video Post yet, but have done cross-fading with Animator Pro. I'm not taking this to video, but using the PC direct for this presentation. Is there much to that technique? Thanks!
#100502From: Yost GroupMay 8, 1994 11:10 AM
>> Is there much to that technique?<< Assuming you're talking about the Video Post crossfade, you basically render the first part of the animation with one object, the second with another, and then cross fade between them. However, there are others on this forum who are experts on the use of Video Post and can, no doubt, give you detailed instructions. (Any volunteers?) – Jack
#100283From: Michele BousquetMay 6, 1994 10:40 AM
I missed the first part of your message. I've spent a lot of time working on how to morph 3D letters and numbers so I might be able to help you. Please repeat the question and I'll give it a try. Michele
#100473From: Terry HutchensMay 7, 1994 9:02 PM
I'm trying to morph one company logo into another for a presentation next week. Basically it's a couple of letters I'm having problems with. I'm trying to morph an "S" into an "A", with little success. Since the "A" has a hole in it, I thought I'd put a tiny unnoticable hole into the "S" and it would morph into the center part of the "A". I've followed all the rules (same vertices, shape steps, etc.), and from a 2D perspective everything looks cool. But from the camera view, some of the vertices in 3D get twisted. Trying to do the same thing with a "C" and an "R". Any ideas? Terry
#100613From: Michele BousquetMay 9, 1994 9:16 AM
One quick fix for morphing letters problems is to try morphing backward. For example, instead of morphing from the S to the A, try morphing from the A to the S. If it works without pinching, just use that animation in reverse. (If you don't know how to reverse the animation just ask — the technique differs depending on whether you're making a flic or recording to video.) I once did an animation of a morphing countdown, 9 8 7 6 etc. It worked pretty well as I used a straight shape like a 1 as the base, and in my mind I twisted it like a tube to make the numbers, and placed the vertices on the shapes accordingly. I made the 8 as one tube, just curved around without any holes. I tried a variety of ways to make it with holes as you did and none of them worked, so I don't recommend this. Just make the A as one shape. I'm sure you already checked that the "first" vertices are aligned, but I thought I'd mention it again just in case. Let me know if any of these things help (or not)… if you still don't get the results you want let me know and I'll try it on this end. Michele PS. By the way this is all covered in my book Morphing & Animation, available from Greg Pyros. (I put this info in a book because so many of my students asked me this question.)
#101383From: Terry HutchensMay 12, 1994 8:43 PM
Michele, The morphing backwards seems to work better…still not perfect, but good enough for this purpose. As it turns out, the animation is now 56M large, but it looks pretty good. The problem now is that I only have a 486 with 16M RAM at home, where I've been working on this each night. My office PC is a Pentium with 32M RAM, but the animation will only run from disk at home. I'll take it into work tomorrow to see if 32M RAM will be enough. I wonder if I'll need 64M RAM instead? Is there some guideline that can tell us how much RAM we should have in our PCs based on animation size, or is it just as simple as "if you want it to all run in available RAM, make sure the size of the file is less than the PC's RAM"? I'm interested in your book. Is it published, or is Greg the only source? Terry
#101402From: May 12, 1994 11:49 PM
Terry: >> [book]… is Greg the only source? Maybe not, but he is the _best_ source! <bg> (714) 833-0334 Greg Pyros
#101686From: Michele BousquetMay 14, 1994 10:25 AM
The book is self-published. We prefer to sell individual copies through dealers though. The book is available from Opamp books in Los Angeles (800) 468-4322 and Digimation in Louisiana (800) 854-4496 as well as from Pyros. If you give me your address I will have someone send you a brochure if you like. There are three books in the series: Glass & Reflection, Shaping & Lofting and the one I told you about, Morphing & Animation. There are also three more books slated for release in July. Michele
#99653From: John K. JordanMay 2, 1994 11:04 PM
>>morphing O to C, etc., twisted vertices… Terry, As Mr Manual states on pg 8-61, morphing between two different objects can be "unpredictable." Not only do the vertex counts have to be the same (as you made sure of with your list of rules), but as the beginning positions of the vertices on the 1st object are simply moved to the relative positions of the "corresponding" vertices of the second object, the morph pair must also be *topologically* equivalent for a predictable morph. That is to say, morphing an object with a hole into one without a hole will probably end up with a small mess. The last time I did that ("E" to "e") I made an equivalent "e" with a fake hole (split at the right of the horizontal bar of the "e"). The morph caused the top horiz bar of the "E" to droop down and join up with the middle bar to give the appearance of a perfect "e". For the "O" to "C", you might try creating a split "O" and morph it into the "C". The "R" to "S" would be more challanging. Note that most people give up at this point and do some clever cross-fading between two partial morphs in VideoPost, i.e., perhaps starting from the end of your current morph attempt, dissolve to a perfect final logo. J K J
#100008From: Terry HutchensMay 4, 1994 8:49 PM
John, Sigh…I appreciate the feedback, and I've had pretty good success after a good amount of trial and error (moving vertices around to get them to be close "topologically"), but after a while of that, I was hoping that there was simply a better technique. Of course the cross-fading idea crossed my mind too, but I figured that if there was a better way, someone out there would have already figured it out. It must really be challenging then to morph much more complex objects than just simple letters! From the 2D perspective, these letters morph perfectly, but in 3D, it's another story. Oh well, back to the rockpile…