CompuServe Thread

Air brushed decal

19 messages in this thread
#98833From: Tom FloraApr 26, 1994 8:52 PM
Hello all, One of our animators is having an unusual problem, perhaps someone has a suggestion? When applying a bitmapped decal to an object, the background color of the bitmap is bleeding into the image around the edges. For example, in Adobe Photoshop, we create a bitmap and spraypaint the words "Kilroy was here" in blue (or any other color) on a white or black background. This bitmap is brought in the the Materials Editor, and then applied to an object (a "brick wall"). This does not happen when the decal has a clean, straight edge (i.e., when it is created as text or with a line drawing tool). Any suggestions for applying fuzzy-edged decals? Thanks in advance! Tom
#98873From: Angelo Guarino [DTI Inc]Apr 27, 1994 8:36 AM
Tom, There is a parameter called Texture Blur .. which blurs all of the bit maps. If you don't want this effect .. you have to change select a lower number. Ang
#99416From: Tom FloraApr 30, 1994 5:13 PM
Ang, Thanks much for the tip, it's exactly the parameter that my animator hadn't yet located in the documentation. Another slope on the 3DStudio learning curve successfully scaled, thanks to you! Tom!
#99587From: Angelo Guarino [DTI Inc]May 2, 1994 1:35 PM
Tom, >> thanks to you!<< My pleasure. Ang
#98892From: Yost GroupApr 27, 1994 10:25 AM
I don't use Photoshop much, though I've fooled around with Photostyler. The problem you're having is probably due to the lack of a true alpha channel from the Photoshop image. Your spray paint is probably generating intermediate color pixels and, since only the background is clear with Decal, you're not getting a smooth effect. If you have the budget, I'd recommend getting Altamira Composer so you can create your paint effects with full alpha control and decal with true transparency rather than using the "upper-left-pixel" technique that clears only a single color. – Jack
#99001From: Angelo Guarino [DTI Inc]Apr 28, 1994 8:22 AM
Jack, Another powerful product that will also do this is HiResQFX (object oriented draw and paint). Ang
#99620From: david W. mennenohMay 2, 1994 7:03 PM
Jack, Photoshop does support the Alpha channel. Just FYI. Dave Mennenoh
#99666From: Yost GroupMay 3, 1994 1:04 AM
If it's anything like Photostyler (and I think it is), the alpha channel is treated as a separate mask and I found it pretty awkward to control. In Composer, every image carries its own alpha channel at all times, and most functions deal with the RGB channels _and_ the alpha channel. Also, if Photoshop is like Photostyler, they jumble the pixels to soften edges rather than employing the alpha channel, so the anti-aliasing is sort of a "cheat." – J
#99685From: david W. mennenohMay 3, 1994 8:02 AM
Thanks for the info Jack. Composer seems like a great package. What are your thoughts on how it compares to Painter 2.0 with the X2 extensions? I talked with a rep from Fractal Design the other day and asked the same question of him. Biased as he was he seemed to think Painter was a better overall product. I think you are right as far as how Photoshop treats the alpha channel, I will take a close look at it today. Dave Mennenoh
#99700From: Yost GroupMay 3, 1994 10:16 AM
I think Painter is one of the best "paint" programs, with excellent paint-like effects. But when it comes to manipulating multiple images, even with the X2 extensions, it doesn't come close to Composer. But I'm also biased. Nevertheles, Composer has a lot more "graphic/draw" features than most other packages. That is, it combines paint and draw functions, along with image processing stuff. Since it was designed from the beginning to work with multiple images, so there are Align functions and homing commands, etc. to place the images accurately. Composer also has a family of what they call "texture" commands that I haven't seen on any other package. Essentially, they let you transfer different pixel values (such as RGB, or alpha, or intensity, or saturation) from one image to an overlapping image. For example, you can use the intensity of one image to alter, say, the saturation of another. These are powerfull tools and, once you get the hand of them, you can do amazing stuff. – J
#99873From: Accu-WeatherMay 4, 1994 7:31 AM
PMJI Fauve Matisse has a texture function which is like bump mapping in 3DS. I suspect this is different from Composer but interesting nonetheless. I saw FM advertised for $150 bundled w/ one of Kai's packages. FM has the floating object capability that the X2 extension allows in Painter. Pretty powerful for the cash.
#99899From: Yost GroupMay 4, 1994 10:14 AM
I've heard good things about Fauve Matisse. Maybe one of these days I'll get the time to check it out. – J
#99918From: david W. mennenohMay 4, 1994 1:08 PM
Thanks for the info on composer Jack. I'll definately look into getting it (I'm sure the manuals are good <g>). Dave Mennenoh
#100028From: May 4, 1994 11:00 PM
Dave: Saw your message to Jack – we have 10 copies of Composer in stock, and would love to move one out! (hint, hint!) Greg (714) 833-0334
#100068From: david W. mennenohMay 5, 1994 7:09 AM
Greg, Gosh, I'd love to get Composer, and when I can afford it I will get it from you. I just moved to Milwaukee and am still looking for a job so I can't drop the money to get Composer. Anyway, I hope things are going good out there. I can't wait to see the project you guys just wrapped up – sounds really cool. Dave Mennenoh
#100101From: May 5, 1994 10:12 AM
Dave: So what are you doing in Milwaukee? Animation, I hope? Actually, the work on our big project is just getting going. All the live portions are done, and the off-line is being completed. We should be able to go full steam next week. Greg Pyros
#100150From: James M. MurphyMay 5, 1994 2:54 PM
David, >> I just moved to Milwaukee << See Ya' made it! How's it going? Did you hear anything about that project? Murph'
#100266From: Scott KildallMay 6, 1994 9:16 AM
Hi Jack, Hope this doesn't "read" funny, but fyi, Photoshop has classically hip methods of alpha control. The RGB channels have feathered edges, as do the alphas… one of the strengths of Photoshop is the ability it affords to manipulate any number of alpha channels with the full range of image-processing controls available in the RGB channels. This approach is quite different from the "seen-but-not-heard" alphas in Composer and Painter. All three programs allow for applying, to various degrees, the values of any channel to operations in any other channel of any other image with the same pixel dimensions. To use the intensity of one channel to control the saturation of another, just apply one channel as a selection mask to the other and adjust saturation. From what I've seen, Photoshop excels at channel operations, Composer at multi-image placement, and Painter at texturing. Photoshop and Painter (Composer too?) also accept the same plug-ins, such as Kai's Power Tools or the varied additions from Xaos Tools. Photoshop's generally conceded to be the *the* program that brought alpha-channel compositing to the desktop. Interestingly, the program grew out of work done by the Knoll Brothers at Industrial Light & Magic… the classic work on alphas was also done by folks affiliated with ILM, Tom Porter and Tom Duff of Pixar, in their 1984 SIGGRAPH paper. And this leads us around to Alvy Ray Smith of Altamira again…. <g> But, yes, Photoshop definitely does use true alpha channel ops… es muy cool, amigo! <g> Regards, John Dowdell Macromedia Tech Support
#100277From: Yost GroupMay 6, 1994 10:11 AM
Guess that's what comes from using its Photostyler clone instead of the real thing. Thanks for the correction, John. – J