New LightWave Book
8 messages in this thread
Motion Blur Publishing is pleased to announce publication and immediate
availability of its new book, LightWave Organic Modeling. From the author of
The Imagine Companion, this book teaches you all about modeling with spline
curves and patches with four in-depth tutorials. Start with a simple four-sided
patch and proceed to creating a seamless human hand. There are also tips and
techniques in the 94-page book. To order, send check or money order for $19.95
to: Motion Blur Publishing 915A Stambaugh St. Redwood City, CA 94063
Sorry, no credit card orders. For further info, call 415-364-2009.
– David Duberman
Hi David!
This is exactly what I've been needing. The money's on the way. I've been
struggling with splines for the past several days. I'm modeling a Honda CR250
motocrosser. It's been challenging and I'm learning a lot about spline
modeling. One thing I seem to be having trouble with is what looks like seams
between the patches, even when using smoothing in Layout. Your book will
hopefully shed some light on what I'm doing wrong.
Thanks a bunch!
–>Doyle Calvert Synergistic MultiMedia
Doyle,
Which new book are you referring to, (VT Book)? I missed your parent
message.
Burning the Midnight Toast
Patrick White
Seams between your patches? Seams to me you might be forgetting to merge
your points after the patch. Also make sure that your splines are
smoothed across one another before you patch your cage.
GT
PMFBI
If the Spline Cage thing doesn't work for you, try Freeform. A demo exists
on CIS but the real thing from Fori Owurowa is worth its weight in
gold-pressed latinum.(718-996-1842)enigm@dorsai.dorsai.org. 1.6 is the
latest version. Cheap fast and good. Really good.
Joe Clasen
Joe's DB&G
Seams between patches>> Also make sure that all of the points along the
seam are sharing polygon corners otherwise they could cause a seam…
JG
I think I wrote an article about that….
GT
Thanks, Doyle. Sounds like you're neglecting to merge the points after creating
patches. As long as you line up the polygons, this should eliminate seams.
– David Duberman