CompuServe Thread

#Gamma

21 messages in this thread
#100556From: Joseph M. WilsonMay 8, 1994 10:17 PM
Hi Greg, Just got your book, and I must say, it's very impressive (good pic too! <g>). Required reading for any animator, IMHO — I've got a question about gamma. If I set my display gamma where the two grey squares match, and adjust everything to give the best possible output there (on the monitor), then set the output file to 2.2 (for the PAR) am I going to get the right output? I don't have a good NTSC monitor, only a small TV/monitor to check the PAR output so I can't really trust what I'm seeing.
#100586From: May 9, 1994 1:33 AM
John: Glad you like the book (and the picture!) You are using the same settings that we are, so I would venture to say that your output is moving in the right direction! Pick up an SVHS monitor at your local electronics superstore to hook up to the PAR to really see what you have been creating! Greg Pyros
#100651From: Joseph M. WilsonMay 9, 1994 10:41 AM
Greg- Sounds good but I'm still confused about one point — When I had the (computer) monitor set for 2.2 gamma, the picture looked correct, but when I switched it back to 1.25 (where the grey boxes say the gamma should be) the picture was too dark (on the computer monitor). Output file gamma is still set to 2.2. My question is, should I keep the computer monitor set at 1.25 gamma and use it as the control monitor and trust the output file gamma to be correct (to the PAR)? Am I going to get (on the PAR) what I am looking at on the (computer) monitor? One more question…when I tried rendering with fields to the PAR, I had no luck (as a matter of fact, when it didn't work, I switched back to rendering frames, but the PAR distorted every frame until I rebooted). Is there something special I need to know about this operation? –John
#100746From: John TissavaryMay 9, 1994 6:20 PM
You have a composite, NTSC monitor (Television set), and NTSC has built in gamma correction, by nature. Therefore, you cannot trust the grey boxes to give you correct gamma on your TV (unless you're using your computer's RGB monitor, in which case the TV will be even MORE different). If you are using your computer monitor, then calibrate the monitor gamma there to output images as close as possible to what you see on a GOOD monitor or TV set. You should at least rent a decent monitor for a day and get your system calibrated. There's just no way to do that with a television set (is your TV calibrated properly…) Mainly, what you want from monitor gamma, is to match final output as closely as possible with what you see on your monitor. Keep in mind that the bandwidth on computer monitors (and that they are non-interlaced, for the most part) is so much higher than TV and video, that you'll never get quite the same output. John Tissavary (LUNA cie)
#100764From: Joseph M. WilsonMay 9, 1994 9:43 PM
Hey John! Good to hear from you — I'm not sure I'm getting my question worded properly — It is (has been) my understanding that if I calibrate my computer monitor with the grey boxes (which ends up at 1.25, by the way), this will give me a gamma-corrected reference with which I should make all of my adjustments (lighting, etc.). If I then set my output file gamma (when outputting to the PAR) to 2.2 (NTSC level?) will I be getting the same picture? If I am understanding you correctly, you're saying that I should be doing this the other way around — by renting a monitor, calibrating it, (how?) then adjusting the computer monitor to match — Please excuse my density — I still don't have a complete grasp on this thing (obviously! <bg>) I appreciate your help! –John
#100769From: Yost GroupMay 9, 1994 10:20 PM
The rule of thumb is to set your computer monitor gamma to where the grey boxes match, and then do some tests to the PAR with the same scene (I've used a rendered grey-scale) with various file output gamma between 1.8 and 2.2 (dark to light). Some folks like the darker look 1.8 gives them, even though technically, 2.2 is optimal NTSC gamma. – G
#100868From: david W. mennenohMay 10, 1994 11:54 AM
Gary, Since you're obviously using the PAR and infamous for being picky about video quality I was wondering if I could get your thoughts on its output. I was told by someone here in Milwaukee the other day that the PAR's output is "soft" and not nearly as good as going single frame to BetaSP. Since the PAR can do component I thought it should be very close if not just as good. Any thoughts? Dave Mennenoh
#100896From: Yost GroupMay 10, 1994 12:34 PM
Obviously using the PAR? Me? I'm the last of the video snobs, David. When I need to go to video, Jamie renders it up in the lab and we convert the frames to Abekas format using the ASDG software and then send it off to PVR, downtown. They either put it on D1 or (now) Digital Betacam. – G
#100949From: david W. mennenohMay 10, 1994 6:49 PM
You just mentioned the PAR in a message to someone and I assumed that you were using one. Never assume I guess… Have you seen the output from one? Dave Mennenoh
#101011From: Yost GroupMay 11, 1994 1:49 AM
Actually, no. Jamie's got one up in the lab, but it didn't come with a hard disk, and things have been so busy that he hasn't had the chance to get one and install it. I sense that he's on the verge, however… (the Siggraph tape is coming up fast, and it'll be great to use for tests) – G
#101264From: Carl AndersonMay 12, 1994 9:17 AM
Well Gary congrats for being a "video snob"! Actually I am interested in a comparison of the PAR with component and other component output. Here we use a LVR 3000 for output and then edit on M II tape, tryng to keep it all in component form. Most of the stuff I see on the forum seems geared to the VHS crowd using the PAR. One other question now, exactally how would I go about finding if the LVR does gamma correction? I've been using a setting of 1.8 and getting reasonable resultsusing a Targa +64 framebuffer. Carl
#100913From: ALAN IGLESIASMay 10, 1994 2:15 PM
Even though the PAR "does component", David, keep in mind that this is a function of the frame buffer and scan converter, not the amount of JPEG compression used, which is also important in determining the all-around quality of a PAR-output animation. Your person in Milwaukee could very well be reffering to artifacts of JPEG compression, bandwidth of the CAV video signal, or perhaps both when he called it "soft". As the amount of compression used can vary between using different hard disks, and the actual characteristics of the animation's frames, blanket statements about the level of quality you can expect to get from the PAR are a little unrealistic, I think. The best way to really compare would be to do the *same animation* frame-by-frame to BetaSP, and then to the PAR, CAV to BetaSP. Do some complicated, and some simple frames. Make sure the PAR is operating at it's highest Block Limit setting at all times. Then sit down and A/B the two versions. It may be readily apparent just how much quality difference there is. If it isn't so apparent, you know the PAR is doing a pretty good job! I haven't gotten a chance to do this, David, so I just don't know how much of a difference you will find. I plan to make this sort of comparison in the near future. -Alan
#100950From: david W. mennenohMay 10, 1994 6:49 PM
Thanks Alan, but your reply didn't really give me anything to go on. I will never (for a long time anyway) be able to do a comparison between BetaSP and the PAR. I was hoping that someone using one could give me their impressions of it vs. single frame. When you get the chance to do this, I'd really like to hear your thoughts on it. Oh, on the game companies paying for well done .fli's. I believe you're right about that and I'm sure MartinF could attest to that also, but it was just a thought about the student version. I really think there shouldn't be a student version. Schools should just buy the full blown version and keep good security measures. As MichelleB stated about the school that has all the dongles inside the cases. That makes perfect sense to me – the cases can be locked and the CPU's can be locked to the tables they're on. Dave Mennenoh
#101006From: ALAN IGLESIASMay 11, 1994 12:48 AM
David, if I get the chance to make this comparison, I promise to share my findings (or opinions, as it were) with yourself and the forum in general. There is a chance that I will be able to do this soon. We'll see. As 80-90% of all my work in 1993 was game-related (AEGIS, Deadzone, etc.) I can tell you from personal experience that .FLx files are VERY popular with the game companies. As to the idea of stricter security standards at schools, it is a nice idea, but impossible due to the fact that Adesk sells educational (full-blown) copies to LOTS of individuals (students, teachers, etc.) as well as the institutions themselves. So the best school-security in the world could never keep the educational software out of "public" hands. -Alan
#100879From: Joseph M. WilsonMay 10, 1994 11:59 AM
Thanks for your help — That makes sense.
#100771From: John TissavaryMay 9, 1994 10:29 PM
When you said you were calibrating your monitor you didn't specify your computer monitor. For instance, I never render to my computer monitor, it doesn't do me any good since my stuff goes out to videotape and the two just look so different. But if you're calibrating your computer monitor, then yes… the gray boxes should match (as much as possible). Your file output gamma should be what looks good. This is where you'll really benefit from a video reference monitor. If you use 2.2 as gamma, you'll get a fairly "hot" (bright, lower contrast) look, 1.8 will be less hot, more neutral, 1.5 will be darkish and contrasty. Think of gamma as a curve of electricity – the higher the value the more juice you're cranking into the picture (mostly the mid-range). I use output gamma 1.8 most of the time, but others have different preferences, and I'll crank that value up if I want a "hotter" picture. John Tissavary (LUNA cie)
#100880From: Joseph M. WilsonMay 10, 1994 12:00 PM
Thanks, John — That clears up a lot!
#100867From: david W. mennenohMay 10, 1994 11:54 AM
Joseph, PMJI, but I haven't noticed anyone say anything about this yet. But, you need to put the editor into a 24bit graphics mode to adjust the gamma correctly. Leaving it at the 256 color mode will not give you the proper gamma. I had the exact same thing happen to me, but when I put it to 24bit the gamma looked about perfect at 1.8. Dave Mennenoh
#100889From: Joseph M. WilsonMay 10, 1994 12:20 PM
Thanks David (or is it Dave?) — I hadn't considered that, and it makes a lot of sense –John
#100951From: david W. mennenohMay 10, 1994 6:49 PM
Glad to help Joseph (or is it Joe?) <g> Dave Mennenoh
#101119From: Joseph M. WilsonMay 11, 1994 2:33 PM
John, actually — <bg> –John Wilson