#relective material
11 messages in this thread
Does anyone have a decent relective material they want to share? P.S. Is it
illigle to share user-made materials?, if so… ignore this message. <g>
-Ben
Ben,
I don't think it's illegal to share materials you've made with anyone – maybe
just inadvisable <G>. You can describe in a little more detail what effect you
are looking for and maybe we can describe some settings and/or make a
suggestion.
>>I don't think it's illegal to share materials you've made with anyone – maybe
just inadvisable <G>. You can describe in a little more detail what effect you
are looking for and maybe we can describe some settings and/or make a
suggestion. <<
Well, Martin, thanks for the reply….
What I want is a material thats just like a mirror – or one similar to the
marble floor in 3DStudios WaveLogo animation. Do you know the one? I just
want a material to reflect the images of the objects around it.
I hope you can help.
-Ben
Ben,
<< reflective materials >>
see 9-37 to 0-39 in the R2 manual or…..
see 9-63 in the r3 manual…
This ability is built in to 3ds and tutorial #12 walks you through it very
nicely..
jonas[adesk]
Ben,
>> What I want is a material thats just like a mirror <<
like Jonas said, that's covered very nicely in the tutorials. Check them out.
Easy! Do the flat mirror reflection tutorial in the Tutorial Guide that comes
with 3DS!
Just on materials….Has anyone been able to model a convincing Diamond??
Stuart,
a convincing diamond wouldn't be hard to _model_ in 3ds, it'd be just really
awkward to _render_ convincingly without the benefit of refraction. Not
impossible, though, since it sounds like some of the forum members have come up
with a workaround. I'll defer to them since I haven't come up with one.
Yeah…Modelling one was the easy bit!
Yeah, I guess my message was a little misleading. Modelling a diamond take
about 2 minutes, getting it to render even vaguely convincingly……..mmmmmmm
you can seperate each cut of the dimond into an element and apply a slightly
differant flat reflective map to each element with a slight amount of blur and
magnification.
or you can build a complete 3d envirnoment with the dimond where ever
it is supposed to be and render the seen with automatic reflection on for the
dimond.
maybe this can work?
ara