#3ds2 to RIB converter
5 messages in this thread
Does anyone know of the location of a convertion file that would
convert .3DS files to RIB files that I can render with
AutoShade/Renderman. A friend with 3DS2 says a readme doc mentions
that a prgm like that is out there somewhere but I can't seem to find
it. Any pointers to it would be helpful. I can also be reached at
jhusted@halcyon.com also.
While the readme file did indeed mention that we were working on such
a translator, it was never completed or released to the public.
We will eventually add support for exporting Renderman files to InterChange, my
company's 3D file format conversion program. We've avoided it for several
reasons. Most importantly, Renderman is NOT a speed demon when it comes to
rendering triangle-based models with thousands of polygons. Even if we could
perform the conversion for you today, you may not be happy tomorrow when your
rendering is only 2 percent complete. 🙂
On the other hand, if you have any comments regarding how you'd like to see 3DS
materials and sub-objects mapped to Renderman, please forward these ideas to
me, and I'll add them to the "request list" for this converter.
So far, we've found that a lot of hard-core Renderman users do a lot of
hand-tweaking of their scenes in text editors. Is this true for you?
How 'bout converting the other way? I'd sure love to import Typestry models
into 3DS.
Ian.
In theory, it's possible. However, like translating generalized EPS
or PostScript into other formats, it would require a full parser for
the language. In this case, Renderman. It would be much easier for
Pixar to add some kind of 3D export to Typestry, but they must have
some reasons to avoid that.