CompuServe Thread

#Idiots with pens

38 messages in this thread
#102721From: Paul LindMay 18, 1994 11:12 PM
In perusing the may issue of PC Graphics and Video, I was so excited about a new found PC Tool called Truespace that I just had to write and tell everyone about it. This is evidently a great new product that is "the first PC aplication to integrate professional 3d Modeling, rendering, and broadcast animation." Wow! I'm just giddy with enthusiasm. The clip goes on to say that the program reads 3D Studio files. Paul P.S. – Who are these ignorant as*holes who write this crap?
#102729From: M. G. BATCHELORMay 19, 1994 12:01 AM
Have you seen the Truspace ad that's focused on a comparison with 3DS ? It's amusing.
#102733From: Paul LindMay 19, 1994 12:05 AM
Unforunately I've been so busy, this is the first ad I've seen for the product. The animation software market seems to have many parallels to the desktop publishing market. 😐
#102769From: Evan Yares [WeirdTM]May 19, 1994 3:21 AM
I've got a copy of Truespace at the office. I really ought to pull the shrinkwrap off it.
#102810From: David RhotenMay 19, 1994 9:20 AM
I'd be interested to hear about the "painting directly on the 3d model" aspect (this IS the program that touts that ability, isn't it?). Let me know, if you would, what you think — I've seen a $499 introductory price in the ads.
#102870From: SyndesisMay 19, 1994 1:04 PM
Maybe you and Jerry Pournelle can get together and build a home with all the unopened, shrink-wrapped review-wares that pile up. 🙂
#102894From: Evan Yares [WeirdTM]May 19, 1994 3:45 PM
Only some of it stays wrapped. The Truespace just came in when I was really busy. It'll get loaded in the next week or two. Your CD has not been in its shrinkwrap for at least 9 months. FWIW, the difference between Jerry and me is that I actually know something about what I'm talking about. Evan
#102747From: rachel rosenthalMay 19, 1994 1:34 AM
paul-you are a riot…i love when you have time to pick up the paper. there _are_ alot of new litle bro and sis 3D programs and it seems "reading .3DS" is now The Feature to have…like "reads .DXF" … so it is kind of encouraging that 3DS is such a recognized standard…
#102871From: SyndesisMay 19, 1994 1:04 PM
trueSpace's maker, Caligari, has a long history of advertising support for file formats accompanied by many reports of problems. Other versions of their 3D program rely on Numerical Design's third-party renderer. I'm not sure if trueSpace does. Using the third-party renderer makes it hard for them to import foreign file formats.
#102990From: rachel rosenthalMay 20, 1994 2:07 AM
ohhhh that's the Caligari one….i talked to that guy along time ago, its spline based modeller? John, how does Alias 5 read a .dxf from 3DS? did windows you know what come ou t yet? will you please send a notice when it does??
#103015From: Paul LindMay 20, 1994 7:35 AM
rachel, PMJI, Alias 5 does a phenomenal job of reading in dxf files from 3DS and vice versa. We happen to do this 10-20 times a day. Paul
#103290From: rachel rosenthalMay 22, 1994 3:05 AM
oh thanks! that saves me alot of time and scouting around… i am becoming a cross platform mooch. of course Syndesis is going to solve my life's problems …its like finding ice with the hockey team, now.
#103022From: SyndesisMay 20, 1994 8:44 AM
I think the DXF converter is "sold separately" from Alias. These high-end packages often do that, for example, I think Wavefront's DXF translator is $1200 or so. InterChange for Windows is also beta-able… as they say out here on the prairie, I'm "chomping at the bit" to get it out. Trust me, when it's ready, I'll be trumpeting from the rooftops, and of course I'll send you a copy. I've always given away the translation software to the commercial modeling companies, it's good business. Your customers are my customers! As for Alias, we've recently added support for their relatively unknown quad/tri format. This lets us get into Alias with both hierarchy and texture names. It'll be part of InterChange for Windows. (But the bundling and pricing issues haven't resolved.)
#103291From: rachel rosenthalMay 22, 1994 3:09 AM
i am praying for it. good luck- "never hurry, never worry" -who said that? Charlote in Charlotte's Web?
#102959From: John K. JordanMay 19, 1994 11:36 PM
Hi there Rachel, how've you been? (I still love your little people!) Your comment about 3D programs "reading .3DS" caught my eye. I was at a Sense8 workshop last week when they told me their software is one of the few VR packages that will read .3DS files directly. So I pulled out a disk that just happened to have a DXF (created from 3DS) and a 3DS file. They read the DXF file just fine (it made colored objects and all), but choked on the 3DS file. Then the guy said, "You're not using release 3, are you? We don't support release 3." Yikes! Are you going to Siggraph this year? JKJ
#102989From: rachel rosenthalMay 20, 1994 1:59 AM
ha! that's great!!! boy i haven't laughed this hard in a long time…that guy probably had a nightmare about you!!! hope you are still yourself JKJ…fishin and 3dsing everything in the universe. i miss you!
#103025From: SyndesisMay 20, 1994 8:58 AM
I've added support for Sense8's version of the "nff" file format to InterChange for Windows.
#102751From: John TissavaryMay 19, 1994 1:43 AM
Maybe they, like me, tore ligaments in their ankles and got a Vicodin perscription before writing the article <g>.
#102789From: Accu-WeatherMay 19, 1994 7:41 AM
Giddy, eh? Just don't operate any heavy machinery till you calm down <g>.
#102869From: SyndesisMay 19, 1994 1:04 PM
Uncontrollled, dishonest marktroids?
#102967From: John N. JordanMay 20, 1994 12:18 AM
Idiots with pens… <g> They've been trying for quite a long time to get this thing out.. a year or longer, if memory serves.. It'll be interesting to see how it turned out. The 3D paint sounds useful. JNJ
#103105From: Heinz SchullerMay 20, 1994 6:47 PM
Adam Shiffman and I just finished writing an extensive review of trueSpace for the next issue of 3D artist. As an adjunct to the article, I'm creating a test suite for rendering benchmarks between trueSpace and 3DS r2 & r3, mostly to test the claim in the advert. I won't spoil the article, but let's just say that 3DS file support is not exactly complete. Creating an apples to apples speed comparison is extremely difficult considering that I basically had to rebuild my 3DS scene from scratch within trueSpace.
#103106From: Paul LindMay 20, 1994 6:58 PM
Is 3D Artist the Penwell publication or is it the independent paper publication. I believe one of them is called Computer Artist. We get close to thirty trade magazines but I know we don't get the black and white paper one.
#103126From: John EllisMay 20, 1994 11:05 PM
FWIW 3D Artist is the independent rag, but as of issue #14 it is now in "COLOR". <g> You might want to check it out just because so many "animators" read it and write for it. The author's of the articles don't get paid but do it for exposure and there's technique issues that are covered. Not any high end stuff but interesting non the less. Bill Allen is the editor and has done a lot to make it a staple specifically targeted to animators in the PC MAC AMIGA world. I think you'd find it worthwhile to subscribe, as I know you're interested in the pulse of the industry, and its another perspective. And it doesn't look so homegrown anymore. <g> Its also got a unique character to it; a bit more solid than some of the slick glossy faddish ones. It reflects the interests of the more dedicated animators. I'm sure you get more than you can possibly read but this one might give you a some insight where the other's don't. Like I said FWIW.
#103129From: Paul LindMay 20, 1994 11:37 PM
Very Interesting. Do you have a number for the subscription department? I've really grown tired of reading articles by people who know very little and profess much. It's gotten depressing to read bullsh*t written by people who have never seen or used the equipment they're reviewing. These days everyone wants to write about stuff they wish they had, instead of things that they own and use daily.
#103152From: John EllisMay 21, 1994 1:59 AM
>> It's gotten depressing to read bullsh*t written by people who have never seen or used the equipment they're reviewing. << You've gotten right to the heart of it. <g> Here's the number and address: Voice 505/982-3532 Fax & Voice 505/820-6929 Bill Allen P.O. Box 4787, Santa Fe, NM 87502 The current issue has a whole section devoted to contacts. Which is pretty useful in itself.
#103167From: Heinz SchullerMay 21, 1994 9:53 AM
John E. addressed your questions about 3D Artist most excellently. 🙂 ->I've really grown tired of reading articles by people who know very little ->and profess much. I know what you mean, check out the lame review of trueSpace in the latest InfoWorld. This guy apparently never got beyond loading up the sample files. I've been burned several times buying products that received some glowing review from a complete nitwit. I'm biased, but I really believe the quality of content in the 3D Artist reviews and how-to's greatly exceeds most trade magazines in the same market. The contributing writers to 3DA are not expert journalists, but real users expressing their candid views. And as John commented, it's not like we're busting to meet an issue deadline just to reel in a big check. <g> I personally would never submit a review before I thoroughly shake down a program. It wouldn't be fair to the readers or to the company who makes the product.
#103169From: Jonas Ruikis [ADESK]May 21, 1994 10:13 AM
<< The contributing writers to 3DA are not expert journalists, but real users expressing their candid views. >> I really get a kick out out of seeing articles written by our forum regulars in 3DA. (recently, Alan, Gary Yost….)
#103242From: Paul LindMay 21, 1994 7:34 PM
Thanks for the input, I'll definately take the opportunity to check out the next issue.
#103482From: SyndesisMay 23, 1994 1:13 PM
It's very difficult to compare the "same scene" between two rendering packages, especially if you can't load the same scene.
#103693From: Heinz SchullerMay 24, 1994 12:17 PM
Hi John, ->It's very difficult to compare the "same scene" between two rendering ->packages, especially if you can't load the same scene. You are correct. Since I posted that message I've solved my problems reading 3DS files in trueSpace and now have the geometry loading just fine. Unfortunately trueSpace ignores all the mapping, lights, camera, and animation info in 3DS files so I still have the laborious process of re-applying all my surface textures and recreating lights & camera info. However, I must also clarify that this review is not a product cross comparison, we only reference 3DS when speaking of the file support and rendering speed, which only comprises a brief portion of the overall text. -Heinz.
#104103From: SyndesisMay 26, 1994 11:05 AM
What did you do to make trueSpace properly load the 3DS files?
#104934From: Heinz SchullerMay 31, 1994 3:04 PM
Hi John, ->What did you do to make trueSpace properly load the 3DS files? Sorry for the delay, I was on vacation. Loading 3DS files seemed like a hit or miss situation until I just started saving everything in 3ds ascii format which it seems to like better. 7 out of 10 binary loads gave me the "Bad data format" message. Bad? I think not. 🙂 -Heinz Schuller Fly By Nite Studios
#105559From: Mark ChambersJun 3, 1994 8:05 AM
Heinz- Maybe I missed the beginning of this thread, but I'd really be interested in your comments on TrueSpace. Particularly the modeller. Is it really as easy and as powerful as it appears in the ads? Thanks, -Mark
#105671From: Heinz SchullerJun 3, 1994 6:56 PM
Hi Mark, ->I'd really be interested in your comments on TrueSpace. The next 3D Artist magazine will feature a review of trueSpace as written by myself and Adam Shiffman (sysop of TGA). The review will also include some approximate benchmarks between trueSpace & 3DS that test Caligari's claims in their ads. Alot of people have been asking me for comments (this will teach me to keep my big mouth shut <g>), but Bill Allen has sworn me to secrecy until the issue is published (should go to press very soon). This is the first time I've written an article on a product which has attracted alot of attention in a _very_ competitive market, and I've learned a few lessons along the way. What I *can* tell you is that you get what you pay for. 🙂 -Heinz.
#105954From: JMH CommunicationsJun 6, 1994 12:01 AM
How does one get a copy of 3D Artist. thanks JH
#106010From: Jonas Ruikis [ADESK]Jun 6, 1994 9:18 AM
Heinz, << where's 3D Artist ? >> Download 3d-mag.txt from the index and info section for their address and many more. jonas[adesk]
#106037From: David RhotenJun 6, 1994 10:41 AM
Download 3D-Mag.Txt (or 3DMAGS.TXT — I don't remember). I'm not even sure which lib it's in, since the forum re-structuring. You could search on the keyword MAGAZINE. It contains names addresses and $ for many 3D/3DS-related publications. Dave