#Bones
5 messages in this thread
GreG / Sam,
Got a question for the two of you if you've got the time and answer…
I'm trying to bone a shark. The question is, I'm not sure how to do it…
I've tried the exercise in the manual with the hand, but that really wasn't
discriptive enough for me to understand and learn the entire concept. (Sorry
Impulse, I'm too Analytical for brief explanations <g>)
I've gotten to the point where I lay down various axes using the Z ax to point
the direction of the bone, however I'm not sure how to group them and then
assign faces to each axis. I think the problem is coming in that I want
several seperate bones so I can move the head, midsection, tail and dorsal fins
seperatly. I went through D2I but, didn't really find anything that clicked in
my head. Any help you could give me, I would appreciate.!
Thanks and Take it Easy,
Doug
Doug,
Have you snagged my bones quickie tutorial that I posted some time ago? It'll
walk you though boning a cylinder, which would lend itself nicely towards being
applied to teh shark.
Let me know, and if you missed it I'll e-mail it to ya.
-GreG
GreG,
I would love to take a look at that tut. but I can't seem to find it.
DouGlaS
Douglas,
Check the Imagine section on Monday. I just uploaded it and it should be
available sometime late in the day.
-GreG
>>I'm trying to bone a shark.<<
I'm not sure I'd have said it that way <VBG>