CompuServe Thread

#cash cow

19 messages in this thread
#195462From: Gabe J. FederMay 2, 1995 8:37 AM
The C64 will be a cash cow for them. It should be easy to produce, and (Not-so-bold prediction) it will sell well in China.
#195505From: Don Curtis/SYSOPMay 2, 1995 5:07 PM
You make a BIG assumption….that the C=64 can be modified to work with Chinese characters.
#195697From: Gabe J. FederMay 4, 1995 12:18 PM
Sprites baby, sprites! –Gabe
#195872From: Don Curtis/SYSOPMay 6, 1995 12:45 AM
Gabe, Think…I don't know if the C=64 has sprites…but let's assume it does. How many? Enough to do a screen full of characters…I think not. Don
#195905From: Jim ButterfieldMay 6, 1995 10:20 AM
Yes, the C64 has eight sprites ("movable object blocks") which size out at 24 x 21 pixels; with these dimensions, you might pack more than one character into a sprite. The count of 8 sprites is not a hard limitation. By using raster interrupts, sprites can be reused several times within a screen. This gobbles up processor time, of course. Re-using sprites is difficult to do in game situations where the objects may wander anywhere on the screen (the bookkeeping gets tedious), but it's convenient for text displays where visual material is clearly separated into horizontal strips. It's also good for games like FROGGER (if you can remember that far back). –Jim
#196006From: Don Curtis/SYSOPMay 7, 1995 12:27 AM
Jim, You bet I remember FROGGER…I did some work with Russ Wetmore, and if memory serves me right…he wrote FROGGER for the Atari. And speaking of Atari, it had sprites also…and they could be reused also…but I don't think (and it's been a LONG time) you could re-use them enought to get a screen full of Chinese characters. But I could be wrong too. Don
#196034From: Jim ButterfieldMay 7, 1995 8:03 AM
As I recall, the Atari sprites were much smaller, but you could get more of them. Great for bullets and other missiles… –Jim
#196040From: Peter WadeMay 7, 1995 9:31 AM
Raster interrupts let you re-use sprites in different vertical positions but AFAIK you are still limited to eight on any horizontal line. I think the original idea was to use them to extend the character set. I don't think they are really relevent for that, surely the best idea is to draw the characters in graphics mode. Then you can have as many characters as you allocate memory for. Peter Wade Autopiloting from London, England
#196151From: Jim ButterfieldMay 8, 1995 8:20 AM
>> AFAIK you are still limited to eight [sprites] on any horizontal [raster] line … Yes, that's generally true, although more have been created in "ghost" mode by flipping on the interlace signal… >>I think the original idea was to use them to extend the character set … Doubt it. The concept of a "movable object block", or sprite, allows an object to pass across a background with no need to refresh the background picture to make it reappear. It could be argued that such a general concept has wide application: for example, to create a mouse pointer or a modest-sized "requester box" over a background screen. But I think that the chip design was almost totally aimed at game usage: things to shoot at, and missiles to do the shooting. Commodore targeted the VIC-II chip for sales into the video game market, not just for the 64. –Jim
#196311From: Peter WadeMay 9, 1995 4:18 PM
I think we are talking at cross purposes here, I actually meant the original idea in this thread. I agree that the designers of the C64 probably had games in mind when they added the sprites but someone was suggesting in this thread that sprites could be used to implement the chinese character set on the C64. Atari made it perfectly obvious what THEY intended their sprites for when they called them "Player/Missile Graphics". I beleive that some PC graphics cards are getting advanced enough to have a hardware sprite now. Peter Wade Autopiloting from London, England
#196361From: Robert ComerMay 9, 1995 11:13 PM
"I beleive that some PC graphics cards are getting advanced enough to have a hardware sprite now." I haven't seen any more than one sprite. (For the mouse cursor.) Bob Comer — Cheyenne, WY USA Team OS/2
#195909From: Robert ComerMay 6, 1995 10:43 AM
I thnk the 64 had 7 sprites… Bob Comer — Cheyenne, WY USA Team OS/2
#196204From: Gabe J. FederMay 8, 1995 4:36 PM
C64 has sprites; the technology originated with the Atari's if I am not mistaken (I know, that name is dangerously close to blasphemy, ah well…) and was extended to the Amiga. Hardware definition is for 16 sprites (I Think…) although some clever programmers increased it to 256. If you keep it simple, and use big characters….. Maybe it will work, maybe not. I guess we have beaten this to death… –Gabe
#196263From: Black Belt SystemsMay 9, 1995 1:07 AM
You are mistaken. 🙂 Sprites originated in custom game machines at arcade vendors – of which Atari was certainly one, but not the first, nor were they typically first with any technology. They mostly modified what was out there. Vector game hardware is a good example – Asteroids, Omega Race… then Atari. Bally-Midway had sprite based game hardware before Atari ever woke up. Pacman and other similar hardware are good examples of true sprite-oriented computers. Of course they had main bitplane display hardware as well, but sprites were key to many of the moderately early arcade games. (I used to be a Bally/Midway games programmer, y'know…) –Ben …via AutoPilot
#195534From: Christopher LapriseMay 2, 1995 10:20 PM
"The C64 will be a cash cow for them. It should be easy to produce, and (Not-so-bold prediction) it will sell well in China." I don't think so. I can't see the Chinese adopting an English interface (the Japanese, perhaps tentatively, but not the Chinese). Though more expensive to make, a better computer would help keep the training curve and costs down by using Chinese characters.
#195566From: Jim ButterfieldMay 3, 1995 6:43 AM
Perhaps it was due to an inventory stocking problem, but for several months Commodore Canada shipped all its 64 units complete with a Kanakata keyboard (I'm going back quite a while, about 10 years or so). Don't know much on the subject, but since Kanakata is a Japanese font, would a comparable facility be possible for Chinese?
#195638From: Steve AhlstromMay 3, 1995 9:55 PM
There is no "kanakata" … there is katakana and hiragana — one is used strictly for the spelling of non-Japanese works and the other is outgrown by about 3rd grade. Kanji, the same ideograms the Chinese use, altho the meanings are different in many cases, is the main "alphabet" of the language and consists of thousands of symbols.
#195782From: SyndesisMay 5, 1995 8:46 AM
You still use hiragana for particles in everyday writing, of course. I think the Chinese term for "kanji" is "han", isn't it?
#195574From: MARTIN SKOWRONSKIMay 3, 1995 10:05 AM
Chris, << I can't see the Chinese adopting an English interface>> I think you might be surprised. There are quite a few closet capitalists in China. They realize that the future of China lies in establishing strong trade relations with the West. Chinese business will need computers which are English capable. As employees of these business's purchase computers for their own personal use, compatability with work will be a factor in deciding which system to buy. Whichever computer ESCOM chooses to sell in China, I hope that they take the time to find out exactly where their market will be and what the needs of that market are. Cheers, Marty ProActive Images Inc. "WE BECOME WHAT WE THINK ABOUT ALL DAY LONG" – RW EMERSON