#CLAY modeling
25 messages in this thread
I'd like to see some clay modeling in the future.
Anybody share this opinion?
Hi Peter,
<< ..clay modelling.. >>
metaballs offers something similar to this. Have you seen…
File Info for METAP2.JPG
Section: IPAS Usage Contributor: 71333,2025 Size: 175160
Submitted: 3/9/95 Type: JPEG Accesses: 276
Title: Human torso made with MetaReyes 2.0
Keys: 3DS METABALLS METAREYES
Female nude made by Jose Maria de Espona using MetaReyes 2.0.The model has
120 Metaballs with painted bump & color maps. The image is direct render output
without further retouch.The whole model is included with MetaReyes 2.0 as an
example. It took 6 hours to model.
Product is distributed through Schreiber Instruments.
Jonas,
I think he is talking about something like NURBS rather than metaballs. I will
define metaballs more something like high density fluid modelling 🙂 As for my
definition of clay modelling, check out Pixel Putty Solo from the Valis Group
(maybe Adesk could convince them to port this extraordinary Mac modeller as an
IPAS… it is not polygon based so I don't know if it could work).
ana /krazy images
<< << ..clay modelling.. >>
<<metaballs offers something similar to this. Have you seen…\
Im an expert at modeling clay ( I can model anything ) and I really
think metaballs is not similar. The thing thats great about clay is
the ability to push it, smooth it, and impress into it using any
object as a tool. Its so directly intuitive compared to any computer
modeling tool. The thinking processes required to be adept at the
various computer modeling techniques are convoluted compared to clay
modeling. The computer tools including fit and metaballs are amazing
but primitive compared to the manipulation of clay. I cant begin to
imagine the programming that would be required to get closer to this
kind of ease and functionality in modeling so Im not complaining about
the present tools, just pointing out their difficulties.
Ed
Hi Edward,
All I can say is that the name of SoftImage's metaball package is
META-CLAY and that of course real CLAY is a fluid. If you think metaball
modelling is primitive , think about the 6 hours it took to model the
female torso of METAP2.JPG and the 2 days involved in modelling the T-REX you
can find in TREXMB.ZIP in IPAS USAGE LIBRARY. With real clay a model suited for
digitizing should be 50 or 60 centimeters high . It would need an solid frame
and would take many days only to dry. (and of course , once it drys … it cant
move! <g>)
-Javi
PMJI, but what I think Edward is getting at is that, for many of us, modeling
with our hands is more intuitive and easier than trying to mouse (or keyboard)
an object into shape. As you know, I own MetaReyes, and I do think it's a
great product (really looking forward to 2.0!) but I am also concerned about
the modeling process.
I think it would be the greatest help (and a good sales tool!!) if
Jose could write a detailed description (perhaps complete with
intermediate screen shots, or some such) of how he does create such
wonderful models. I'm not suggesting that everyone can have his
talent, but even a lesson from the master would give us some ideas.
When I sit down and start placing the balls on the screen, I really
don't have a good idea on how to get muscle definition (in both the
girl and T-Rex this is particularly significant), for example. Now,
I realize that once 2.0 is out and we have those models we can
examine them and that will help, but I still think some words from
your master modeler would be appreciated.
Kyle has provided some good tips (I subscripted to Planet Studio just to read
his article!) but we can't have too much information.
Hello Mike,
Yes , I am sure it is quite different to work with a computer than doing it
with real material. I didnt want to look extremist! I just wanted to point out
that the closest thing available on a computer to clay modelling is (from
my point of view) metaballs. Regarding Jose Maria models we will do those step
by step descriptions. In fact they will be published in two major computer
graphics magazines (One for the human torso and the other for the T-REX.) One
or both of them will be included with release 2.0 as tutorials.
-Javi
Thanks, looking forward to seeing those articles (make sure you let us know
which magazines!! — I've having trouble keeping up with my reading).
<< If you think metaball modelling is primitive>>
Not primitive but convoluted and unintuitive. Like most of the folks
on this forum I live on the computer, having given up getting my
hands dirty with clay, paint and other materials. The productivity
gain is of course more than substantial. There are a few areas where
computer tools have a ways to go however amazing they are. For
example nearly everyone who works in 2d digital cel type animation
starts with paper and pencil because its still more efficient. Maybe
Wacom will come out with a tablet that has a screen on it that will
change that. Modeling is obviously an area that is still developing.
Its my impression that lots of professional modeling is done with
digitizers which are more expensive than software solutions. How
could they sell these digitizers if modeling on the computer was
easier? Also I think your examples rely on the phenomonal skill of
the guy that did the woman and dynasour and dont represent the time
it would take most of your customers to do comprable models.
Dont get me wrong, I own your product ( I will check out the models you
mention when I get r2 ) and other amazing products like meshpaint. But they are
amazing like the early cameras were, much faster than painting but they cost a
bundle, weighed a ton, and required lots of training to use. Now we just point
and click. In that sense everything we use now to create digital output is
primitive.
The truth is that I love all you programmers that facilitate my work but I
wont be satisfied till I can just think it to make it happen (G). Of course the
Krell didnt survive it.
Ed
>> The truth is that I love all you programmers that facilitate my work but I
wont be satisfied till I can just think it to make it happen (G). Of course the
Krell didnt survive it. <<
I beleive that when Bio-Feedback was in it's infancy..this would be
the early 70's somebody actually gave a Moog Synthisizer Concert at
Carnige Hall hooked up with a Bio-FeedBack device EEG machine. So if
we Really wanted to do this, it' would be possible….By the Way, my
Autogenic Systems Model 120 EEG "AKA BrainWave Machine" is packed
away in the Closet, perhaps someone would care to make me an
offer…It Originally sold for $5,000. Any Takers? Murph'
Jim
What an image you suggest!!
At present, people using computers in the same room will have a slightly
Zombied look in semi-darkness whilst modeling in some other world!!
Connect modelers to Brainwave machines? This would mean people using computers
in the same room
all asleep, snoring, drooling on their shirts whilst modeling in the ALPHA
STATE!! What is happening to
us? Modeling needs to be physically painfull to help us appreciate our
processes and not be so….oh
wimpy!!!!!!?? I guess maybe instead of creating the perfect Alpha tone, the
same mechanism could electro-stimulate muscles and our best modelers could look
like Arnold! (or "Ice")
No, the Alpha State isn't where DEC is Mfgd but I believe that New Mexico,
especially around Santa Fe, is rapidly becoming a truly Alpha state!! Where
else can you find people like the retired actor who bought a thirty mile
section of a railway to run his full-size deisel locomotive just for fun and
etc…………
Some people move there just because it is an energy center of some kind! The
Indians wondered about
the Wachitchu in the mid 1800's……
What do they think about him now!!!!………ZZZZZZZZZZZZZSnortzzzzzzzzzzz, the
sound of the creative mind!
Gary( I need a vacation!!)Angle
Gary: <asleep, snoring, drooling on their shirts whilst modeling> PMJI, but
there must be a hidden video camera somewhere in my studio. Jeffrey (moving
towards DEC ALPHA STATE)
So…..I hear Ya' Met Matt?
Murph'
Jim
This is week 3 after the first intro, Thanks to you!!
Meeting Matt is a different experience!!! A complete surprize! Each
humble explanation of his endevours caused me to have to retrieve my chin from
the floor. After haunting this forum for so long then having to face the grim
reality
in my area of endevour, his office is a mecca!
His render jungle is really amazing but hardly in my lowly price range. He
really
puts the Alpha back in Alpha State!!! <G> Thank, Gary
I knew you'd like Meeting with him.
Hang in there…thing's are just starting to get interesting.
Murph'
Jim
You seem to be every where w/ the right thing to say!! Thanks, Gary
Ed,
Some of us made it from the 50's to now. Monsters from the ID?
Kevin Krell – Computer Support Associates
<<Some of us made it from the 50's to now. Monsters from the ID?
One of my all time favorite movies. The effects hold up even today. I noticed
that the great scene where they cross the bridge looking down 20 miles into the
machine was lifted by babylon5 for the planets auto defense system.
As a Krell it must have required great restraint on your part to avoid the
monsters from the id.
Ed
> I noticed that the great scene where they cross the bridge looking down 20
miles into the machine was lifted by babylon5 for the planets auto defense
system. <
I thought that too! (I was wondering if I was the only one who noticed! <g>)
— James — Choreo Motion —
>>Its my impression that lots of professional modeling is done with
>>digitizers which are more expensive than software solutions
>>How could they sell these digitizers if modeling on the computer was
>>easier?
I dont know. But the dinosaurs from Jurassic Park did cost a lot. A lot
of money to create the real sculptures. A lot of money for the digitizing
hardware and software. Why did they do it so ? . Just a question of talent You
point out ? Do you mean that the best company of the world , with 400 people in
production tasks doesnt have talented people ? Thats why
we can make a T-REX with a 66 mhz PC without additional hardware ?
I think they didnt choose metaballs because workstation Metaballs are B-A-D.
With the Metaball softwares I know it would be almost impossible to create
T-REX . We do have a polhemus digitizer and we used to digitize clay models
made by Jose Maria (He is really good with clay) . One thing I can tell you for
sure. WE WONT DO IT ANYMORE.
>> Also I think your examples rely on the phenomonal skill of the guy that >>
did the woman and dynasour …
Thats a good one! How could it be otherwise? Caravaggios are good
because they were done by Caravaggio. I suppose the paintbrushes didnt paint by
their own <g>! Thank god Metaballs are not creative, they are simply a tool and
they only reflect what is inside to be reflected.
-Javi
Thanks for your good work on your product. I look foward to the upgrade.
Ed
"Thank god Metaballs are not creative, they are simply a tool and they only
reflect what is inside to be reflected."
Que poetico, Javi 🙂
ana /krazy images
Hola Ana.
Si hay poesia en la frase achacala a mi insuficuente conocimiento del
Ingles. Algo asi como poesia aleatoria (aunque asi componia musica
Jonh Cage …) <g>
-Javi
PD.- Despues de este rollo que te he soltado , espero que hables
Espanol como parecia por tu mensaje…
Poesia aleatoria, dada, que mas da <bg> El caso es que te ha quedado muy bien.
En esto de la calidad y la creatividad estoy contigo. El mercado esta lleno de
autentica porqueria, principalmente porque la gente con programas 3D se creen
que los conocimientos tecnicos lo son todo (y ni siquiera eso: preguntales algo
sobre el uso del color, tecnicas de iluminacion, fotografia, movimiento,
energia kinetica… "ni idea, oye") Y luego esta el tema que tu apuntabas de la
cretividad. Una pena, la verdad.
ana /krazy images
Hey Ana –
Do me a favor? When you post in Spanish will you put a translation in also? <G>
I can get through some French but am sorely lacking in Spanish. Think I'd
better get a CD for multiple language dictionaires. I've always wanted to make
the time to learn more than English – and Southern and Yankee don't count! I'm
both.
Anne