#smoothing groups
4 messages in this thread
In regard to smoothing, after looking at the manual, I realize that I can
smooth adjacent edges by having the same smoothing group number. However, is
there a way to adjust the amount of smoothing. Sort of like adjust the radius
of the smoothing.
I am thinking of computer keyboard keys. The interface between the top surface
and the tapered sides has a very small radius (smoothing), but the interface
between the four sides has a very large radius (compared to the top). Any
suggestions here are welcome.
Thanks,
Dennis
Dennis,
As far as I know, smoothing groups won't help out wiht that… they only define
whether adjacent faces are rendered with gouraud (or higher) shading, or are
rendered with flat shading. The best would be to model it in the Lofter.
<<I realize that I can smooth adjacent edges by having the same smoothing group
number. However, is there a way to adjust the amount of smoothing>>
Dennis,
Different smoothing groups can have a different edge angle above which there is
no smoothing applied to the surface. Check out Chapter 7 in the reference
manual, the topic of smoothing is covered pretty heavily.
-brian
Brian;
>> Check out Chapter 7
Thanks,
Dennis