CompuServe Thread

#Character mouth

4 messages in this thread
#167962From: david W. mennenohMay 2, 1995 10:24 PM
I'm searching for some good tips on character creation. Specifically how to go about creating a mouth. I'm doing a small (hopefully quick) job for a client that involves building a little monster. He's really pretty simple but I'm having some trouble with his mouth. Basically he's kind of a pac-man looking dude but with a little tail on top. Sort of resembles an upside down comma. His mouth has to be able to open and close. He'll also have arms and legs that I'll just boolean on and use smooth. (I think) Anyway, if anyone can give any advice I'd appreciate it. I'm thinking metaballs may make whort work of this but I don't yet have it. Any ideas? DM
#168053From: Jonas Ruikis [ADESK]May 3, 1995 2:26 PM
File Info for B-MONS.ZIP Section: IPAS Usage Contributor: 100353,134 Hi David, << that involves building a little monster. He's really pretty simple but I'm having some trouble with his mouth. Basically he's kind of a pac-man looking dude but with a little tail on top… >> Your description sounds all too much like this animation… Size: 231046 Submitted: 2/13/95 Type: Binary Accesses: 119 Title: bone-monster aniamtion by Glenn Melenhorst Keys: .FLC BONES-PRO GLENN MELENHORST IPAS SMOOTH Here's a piece of animation I created using bones-pro and smooth from Digimation I would appreciate any feedback on him… Glenn Melenhorst … Zephyr animation & Design
#168129From: david W. mennenohMay 3, 1995 10:22 PM
Jonas, I've seen Glenn's monster. It's nice. But it gives me absolutely no help whatsoever. Thanks. DM
#168219From: M. G. BATCHELORMay 4, 1995 12:36 PM
<< Jonas, I've seen Glenn's monster. It's nice. But it gives me absolutely no help whatsoever. Thanks. >> If I remember what you were trying to do (?), you should see Glenn's SkinKid (or something like that). Build a low-vert rectangular lattice, select some vert's in the mouth region, and pull them back into a mouth cavity….then skin & tweak. BILL