CompuServe Thread

#AS alpha channels

2 messages in this thread
#167293From: Don HaywardApr 29, 1995 12:49 AM
I have been trying to use an existing alpha channel as a mask in Animator Studio without success so far. The only method I have found is "utilities/assemble mask/mask alpha channel". Using this method, the areas that should be opaque (white areas in the alpha channel) come in somewhere around 60% opaque and the areas that should be transparent (black areas in the alpha channel) vary according to the brightness of the image and probably average around 20% opaque. I hope that I am using the wrong function or that I just need to change a setting somewhere. I was really counting on Animator Studio to give me this capability. Any help is appreciated. Thanks Don Hayward
#167512From: Don HaywardApr 30, 1995 4:25 PM
Replying to my own message . . . By further studying this problem I have discovered that it occurs while creating selections from alpha channels as well as masks. And I was wrong about white areas of the alpha channel, they act as expected, producing a fully opaque mask or a full selection. The problem only occurs in black areas of the mask (and possibly intermediate shades of gray, I haven't determined this yet). The mask or selection is altered by the brightness in the main image. White areas in the image (over a black area in the alpha channel) produce a fully opaque mask or selection and darker levels of brightness produce less opaque masks and selections. Black areas in the image act as expected, producing a fully transparent mask or no selection. This is probably why this problem was missed. My guess is the developers and testers used a typical rendering with an alpha channel from 3D Studio to run tests with. The default is to render on a black background. These types of images produce a mask and selection as you would expect them to (except for possibly in the single row of antialiasing pixels where it would be impossible to see). To see the full effect of this problem try rendering an object in 3D Studio with an alpha channel and with a gradient from black to white as the background. I hope you can fix this soon. Thanks Don Hayward