CompuServe Thread

#ANI TGA problems

9 messages in this thread
#168406From: Scott WomackMay 5, 1995 2:53 PM
I just recieved my copy of Animator Studio. Unfortunately, I am having real trouble with it. It has taken more than an hour a this point attempting to load a sequence of tga files created with 3D Studio, an has not completed it yet. What gives? the machine I'm using is a Pentium 90 w/ 64 meg of ram. It appears to be "converting" each individual tga file. Is his because they were created in 3DS wih he conversion turned on? This is definately no good. -Scott
#168541From: Jeremy Hubbell [Adesk]May 6, 1995 11:09 AM
Scott, Resolution of those .TGA files plays a big part in how fast Animator Studio loads them as well as the number of files. Animator will load all of the files so that you can work with them as an animation. If Animator Studio takes too long to load the .TGA files, here's what you can do to save time: 1. Reduce the resolution of the .TGA files. 2. Work with smaller segments of the .TGA files at a time. Hope this helps. Jh
#168567From: Scott WomackMay 6, 1995 2:09 PM
Thanks Jeremy. the resoluion of the files is 512 x 486. They are part of an animation intended for video tape. This resolion does not seem very high. I did rerender some of these files in a "non-compressed" state from 3DS r4. They seem to load alot faster (a few minutes). Shouldn't a little more attention been paid to make it work better wih 3DS? This is a large segment of your potential market. -Scott
#168676From: Jeremy Hubbell [Adesk]May 7, 1995 11:13 AM
Video output is a interesting issue since it usually contains fairly high resolution files for Windows(not for DOS). However, resolution is not so much the issue as the number of files you are loading at that resolution. Each file takes more of your physical RAM and then into virtual memory. This is the only way that Animator Studio can work with sequential images as an animation. As an experiment, try rendering out those frames to 320×240 .TGA files (compressed or uncompressed)and loading them into Animator Studo. I bet you'll notice a significant increase in performance! Jh
#168714From: Scott WomackMay 7, 1995 4:59 PM
Thanks Jeremy, I'll give i a try. -Scott
#169010From: mark schneiderMay 8, 1995 10:02 PM
The resolution of those file is pretty small, it seems that the program will be quite slow at doing tasks like this, geez, not looking forward to that. ahh. Mark. At what you were saying, I would of thought those file were 1024×768, that would have been more like it.
#169760From: Scott WomackMay 12, 1995 8:32 AM
Mark, those files are set up for video work. With all the hoop-la about video in windows, I would have thought that a 640×480 size would have been set up as the standard, instead of 300×200. Maybe the fact that 3DStudio r5 will be NT only will allow the use of AVI files. I am still somewhat disappointed in Animator Studio though. -Scott
#169853From: mark schneiderMay 12, 1995 7:01 PM
Hi Scott, geez, 320×200, actually they should ban this resolution! god, 4 or 5 years ago the original Animator was running at this resolution. Good work should not even be wasted at this resolution. (gasp) I'm a fan of those computer games like Doom, Dark Forces, etc, the only thing that still sucks is that they run at 320×200 and the graphics still suck for 1995, eventhough making those games at 640×480 would need new and faster computers to run it. Oh well, I guess we will see with Ani Studio!, I'm sure though, by the next version it will be completely redone to get the best speed out of it as possible. (Build and learn), all in all Adesk puts out some amazing good stuff. Mark In Montreal.
#171118From: Scott WomackMay 21, 1995 6:30 AM
Yea Mark, I agree, all in all Adesk's stuff is excellent. -Scott