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#AMAZING B-SPLINE MODELER

29 messages in this thread
#166977From: M. G. BATCHELORApr 27, 1995 12:33 AM
NOTICE**** ALL THOSE INTERESTED IN A 3DS-COMPATIBLE B-SPLINE MODELER **** Incredible Freeform B-Spline Modeling System with Export to 3DS4. Finally, a workstation-class Freeform B-Spline Modeling / Deformation System with flawless export to 3DS. Import variable resolution triangle meshes for use in the core 3DS system, or with other plug-ins such as BONES PRO, etc.. Or, import just the B-Spline LATTICE for use with the Yost Group's SKIN / SLICE routines! All lattices exported are completely compatible with SKIN / SLICE, thus the parametric surface can be re-created and animated in 3DS. Also, the parametric mapping coordinates are preserved for easy texture mapping. This modeling system is unlike anything you've ever seen on a PC. As a bonus, a very thorough book about Spline Modeling, which is part of a larger book on using this modeling system, will be available soon, and will be included with the modeling system. A sample rendering, a mesh, extensive documentation, and a screen grab of the main interface is being uploaded to the library here. CHECK IT OUT! COMMENTS: RealGirl.zip (uploaded to IMAGES section) ============ …long story short, I've been working with a company which is about to release an amazing, very complete B-Spline modeler, and a book I'm writing on B-Spline modeling with specifics related to this package. You may be interested to know that polymeshes can be flawlessly exported to 3DS. But, what's really interesting is that the *lattice* can be exported, and RE-SKINNED and parametrically mapped in 3DS using YG's SKIN/SLICE routines ! RealGirl.jpg is 4 views of a racy female mesh in lingerie, which was produced using this system in *one day*. The mesh is pretty simple for a human mesh (only 6500 or so vertex lattice), but is quite effective. The lattice was re-skinned with SKIN.axp, and the "lingerie" and other mapping demonstrates the precise parametric mapping you can apply in 3DS. **Anyone offended by a female mesh in lingerie should avoid this upload.** An extensive text document is included which explains this new product. The CONTENTS.txt/wri document included with REALGIRL.ZIP is a one-page summary of the Table of Contents for the book, and the EXCERPTS.txt/wri document are selected passages from just the *introduction* to the book.They are provided in Windows Write format (best), or plain ASCII text formatted for the 3DS text editor at 800×600. A grab of the main interface screen that I created is also included, but you can create your own if you like. GirlMesh.zip (uploaded to MESH/PROJECT FILES section) ============ GirlMesh.zip is the actual 3DS Skin lattice mesh project after importing and applying Skin.axp. Note that the mesh was not really built to be animated, requires YG's SKIN.axp, and does not include the maps (sorry). But you should check it out. Here's a little blurb, but *much* more in the upload: The program includes a workstation-class quadric B-Spline Modeling & Deformation System, unlike anything ever to appear on the PC platform….in some cases, on any platform. And, the meshes can be exported to 3D Studio as std. triangle meshes, or export just the spline mesh' s CONTROL LATTICE for use with the Yost Group's SKIN & SLICE routines! Yes, the exported control lattices are completely compatible with Skin & Slice, allowing re-creation of the parametric surface within 3D Studio. Use SKIN to read the lattice and generate a B-Spline or Catmull-Rom Surface, and use SLICE to re-create the cross-sections. The cross-sections can then be linked to a dummy skeleton, and animated with Inverse Kinematics, or via the conventional Foward Kinematics system. No need to worry about texture mapping these imported lattices, as parametric mapping coordinates can be applied with a single mouse-click, which results in surface contour mapping as if the mesh was lofted in 3D Studio with mapping coordinates on. You have complete control over the desired resolution for the exported mesh or lattice. You can even specify whether the SLICE routine will re-create horizontal or vertical cross-sections. Since the lattices are composed of a minimum amount of vertices, further refinement in 3D Studio is made much easier. If you like, you can also export just individual cross-sections for import into the Editor, or the 2D Shaper. You can use the exported meshes, with optimizations applied inside the program, as an ideally structured object for applying Digimation s BONES PRO deformations, via a user-defined skeltonal control structure. There are other features which assist one in easily creating contour strings of spheres for Metaballs, and other such desireable procedures. Constuct 3D freeform curves quickly and easily by placing control points or knot points. The curve is displayed as you construct it, or just display the control lattice. There are ample controls for defining the resolution of the mesh s rule lines, viewing knotpoints, curve direction, start point, etc.. Snap-to COG s, points, and grid assist in constructing precision models. Points can be defined interactively, from numeric input, or procedurally – using the native Programming Language. The extremely powerful and extensive Linear & Non-Linear Transformations & Deformations are quite unique, and so simple to operate. There are no special routines or other preparations such as FFD lattices, magnets, etc. which must be employed. Using just 2-3 mouse clicks, you can perform these operations on Curves, Meshes, or just Selected Control Points. The program' s asynchronous design allows zero wait-state operation, therefore starting new operations does not affect existing operations in the background. You can literally design your own interface, save variations for specialized situations, and re- load anytime as needed in a session. While the program includes a full-featured Raytracer, you also can produce scanline-speed, parametrically raytraced, smooth shaded object previews in seconds. This program also features a complete physics-driven Procedural Animation System, as well as Macro Recording, and a complete Programming Language. These features can be used to assist in modeling operations as well. For example, using control curves to define the profiles of a mesh, you can sweep a cross- section along these "rails" over time. A new cross-section will be created and positioned for every frame, which is constrained by the profile curves. This is similar to 3D Studio's Deform/Fit, but potentially more powerful. The program also includes a very complete set of Quadric Primitives, as well as a complex Compound Quadric generator. Boolean operations can be performed on these true mathematical solids, a B-Spline skin applied using the various Shrink-Wrapping methods, and then the mesh can be exported to 3D Studio in various ways. A bitmap, or the built-in Fractal Generator can be used as a Displacement Map to shape a B- Spline mesh. There are also procedural routines which can place a large number of objects on a surface, or to fill a volume defined by a surface. There are many more features too numerous to mention here, plus as mentioned, it includes a Physics-based Animation System, Materials Editor, sophisticated RayTracer, and a Programming Language. Coupling this fabulous Modeling System with flawless Export capabilities as mentioned above, with 3D Studio's very popular and powerful system, provides a combination which is hard to beat on any computer platform. 3D Studio users have requested such a system for some time, and finally…..it s available! OFF THE CUFF: I have been working very closely with this company, helping to develop this product and document it's use adequately. I'm going to be very honest with you…While the first version (2.50) available soon for $595 (including the book) is not perfect as specified, it is *almost* perfect, and completely blows away any modeling system on any non-SGI platform. There is a full-credit upgrade to 3.xx, which takes another step toward perfection for just a little more money, and work on 4.xx will commence this summer, and will included NURBS. It is my goal to achieve **better than** ALIAS-quality spline modeling on a PC with 3DS geometry compatibility, and by the time 4.xx is released, I believe that goal will be achieved. It's pretty incredible right now, and features much more than I'll attempt to mention here. DOWNLOAD THE FILES, AND CHECK IT ALL OUT! For specific pricing, availability, etc., contact Adam Godfrey @ CIS 73544,3103 Or, I'd be glad to accept inquiries or E-Mail myself, regarding the *content* of the software or the book. Regards, Bill Batchelor (M.G. Batchelor @ CIS 71532,1214)
#167011From: ALAN IGLESIASApr 27, 1995 9:11 AM
Sounds wonderful, Bill! Can't wait to check it out… -Alan
#167037From: M. G. BATCHELORApr 27, 1995 12:16 PM
Thanks Alan. Let me know what you think. BILL
#167361From: krazy imagesApr 29, 1995 4:58 PM
"Can't wait to check it out…" What? the program or the image of the girl on lingerie? My question is: why a girl on lingerie? If you want a female, because of the curves or whatever, why don't get a model of a greek statue without the lingerie. Boy, isn't this forum getting _strange_ or what? ana /krazy images
#167465From: ALAN IGLESIASApr 30, 1995 11:59 AM
Actually, Ana, I was talking about the program, but now that you mention it…<g> Seriously, I just don't know the answer to your question "Why a girl on lingerie?" I guess everyone has their own idea of how to illustrate the capabilities of any particular media. As long as it is within forum guidelines, I suppose there won't be any official exception taken. -Alan
#167481From: James M. MurphyApr 30, 1995 1:38 PM
PMJI, Alan, Ana; Just an observation but men make up the bulk of 3D Studio Users, This is neither right or wrong, it's just a fact. I think I could get mostly everyone to agree that men and women react differently to visual stimulation. Men are highly stimulated visually. I would think that may also have a lot to do with the sucess of the Victoria's Secret mail-order folks. Women in general realize this and those that do pay attention to this type of advertising, react by purchasing the product.. I'd like to point out that I haven't had the chance to download this girl on lingerie image so I'm speaking about these types of images in general. Also that my 22 year old daughter still receives her mail here, so no wise cracks about the Victoria's Secret Magazine. <BG> So who'd you like to see in a pair of Speed O's Ana? <GR&D> Murph'
#167490From: M. G. BATCHELORApr 30, 1995 2:17 PM
Hey Alan/Ana, PMJI, and I didn't see what led up to this message: << Seriously, I just don't know the answer to your question "Why a girl on lingerie?" I guess everyone has their own idea of how to illustrate the capabilities of any particular media. >> I most sincerely apologize if I offended anyone – male or female – with the upload. Here's why it exists: Realsoft wanted a mapped example, my time is all taken up with the book, I threw the thing together and said "how can I show complex parametric mapping QUICKLY which help to mask seams, what fits this particular mesh, and what can I do to attract additional attention <g>. My wife had a Victoria's Secrets catalog laying out on the coffee table at the time, I looked through it for makeup ideas since I'm a TERRIBLE artist, and Voila!….I decided the lingerie was an ideal solution for the 3-item criteria. Considering about 120 d/l's in a few days, I guess the LAST CRITERIA ITEM (attract additional attention) was a pretty good guess <ggg>. Regards & apologies, BILL
#167535From: krazy imagesApr 30, 1995 7:30 PM
I was only teasing you, Alan. I don't mind what they use for their demos at all. As a firmly believer in freedom and anarchy, I don't care at all my friend. If you don't like it, don't look at it or don't buy it. But for sure, don't burn it, ok? <g> ana /krazy images
#167537From: M. G. BATCHELORApr 30, 1995 7:49 PM
PMJI Anna, but as I pointed out in the message to Alan, I put clothes on the model to demonstrate that you could still use more complex mapping on the re-skinned geometry import. I could have done this by making her a superhero or something, but that's been done before. The other points are spelled out in the message to Alan. Plus, I had to do the whole da** thing in a day. The fact that it may appeal to the purient interests of most males, is a complete coincidence <ggg>. BILL
#167555From: krazy imagesApr 30, 1995 10:36 PM
Bill, really, I don't mind about this at all. I was just joking with Alan. If you want to illustrate the virtues of the modeler with position number 134 in the Kamasutra, that's your choice. My only concern is for anybody (in this case you) that post any kind of material that a group of puritans could call it inmoral. I hate to see when a bunch of moralist get against anyone for the most stupid things you can think of. Specially when most of these moralist groups are just sexual repressed hypocritical "ladies and gentlemen" with too much free time in their hands and some misunderstandings about what religion is. You have done well with that bottom warning, even for a thing as stupid as a computer generated nude. These days, nobody knows for what and from whom could come the lawsuits 🙂 "Beeeeebare! Beeeebare of the monster!" (<-Bela Lugosi's voice) <g> ana /krazy images ps.Boy, am I being too hard these days or it is just my imagination (or the fact that I have seen Natural Born Killers, Nikita and The Professional in just one night yesterday) <g>?
#167569From: alec jasonMay 1, 1995 2:47 AM
Oye Ana, Como es que sabes tu de la posicion 134? Creeia yo que El Caudillo quemo todos esos libros degenerativas. <g> Alec Jason
#167622From: M. G. BATCHELORMay 1, 1995 12:15 PM
<< Natural Born Killers, Nikita and The Professional in just one night >> That'll do it, for sure <g>. I'm just joking around with you too, Ana. 🙂 Regards, BILL
#167761From: krazy imagesMay 1, 1995 11:39 PM
After seeing all these three movies in a row… well, it would be better if you don't make any jokes about me <bg> Elektra (aka ana /krazy images 😉
#167775From: M. G. BATCHELORMay 2, 1995 12:56 AM
<< After seeing all these three movies in a row… well, it would be better if you don't make any jokes about me <bg> >> YIKES!!!! I'm outta' here……………………….<g> BILL
#167844From: John StetzerMay 2, 1995 11:29 AM
>>After seeing all these three movies in a row… well, it would be better if you don't make any jokes about me <bg> Not even something like, "What would she be like after seeing the Toxic Avenger, Blades, and The Monster in the Closet, all in a row?" ;^). >>I am going to get a few new animes soon Know of any good newer anime? Since the move to my current location 1 1/2 years ago I've sort of been cut off from anime. The last thing I saw that I really liked was Porco Rosso. John Stetzer JWS
#168084From: krazy imagesMay 3, 1995 5:21 PM
Well, Troma films great but not quite as esoteric as NBK. There so much to talk about that movie, so many things going on regarding our society and behaviour. Or you can take it as a big dark joke. Whatever you want 🙂 Porco Rosso is way cool. I don't know yet what they are sending me [from Spain] but they have told me the movies are a real delight. ana /krazy images
#167595From: ALAN IGLESIASMay 1, 1995 10:17 AM
I had a feeling you were kidding around, Ana, but there was no obvious clue, and I certainly did not want to assume anything. Go ahead and tease all you want — I guess I deserve it after that "fantasies" comment last week.<g> Actually, I'm working on modeling a Japanese/Manga/Anime-type girl, so I'm as guilty as anyone of enjoying semi-naked women. Oh well, we all have our own stimuli, don't we? >>If you don't like it, don't look at it or don't buy it.<< Yeah, I'd go along with that! -Alan
#167760From: krazy imagesMay 1, 1995 11:39 PM
Alan, I am going to get a few new animes soon. I hope they will release the new Katsuhiro Otomo's movie on video soon, since I lost my opportunity of seeing it in the theater. BTW, saw the ad for poser on macworld. Maybe you should want to take a look at it. I am going to buy it, so if you want I can send you an image to show you what this toy can do. Let me know if you want it. ana /krazy images
#167776From: ALAN IGLESIASMay 2, 1995 1:03 AM
I'm using "Devil Hunter Yohko" for my Anime Girl model, Ana. I worked on her all day today and made some decent progess. Hmm…what's this toy you are talking about? Is it some sort of animation armature? -Alan
#167834From: krazy imagesMay 2, 1995 10:42 AM
I was talking about a software toy from Fractal Design. It is called Poser and althought right now it is only for the PowerMac, maybe we are going to see it for Windoze soon. From the screenshots I have seen, it is pretty amazing. I can send you a few JPEGs if you want to take a look at it. ana /krazy images
#167982From: ALAN IGLESIASMay 3, 1995 2:07 AM
Poser? Haven't a clue what that mught be. Coming from FD, though, I could only imagine. I'd love to see a jpg! I appreciate it Ana, -Alan
#168096From: krazy imagesMay 3, 1995 7:19 PM
Two JPEGs are on their way. I have an Acrobat file with includes screenshots of the program itself, hot it works, etc. but is is half megabyte. They don't have it in Fractal's forum, but maybe I can upload it here (what do you think sirs? take 5/want ads library?). If they release it for Windoze (if you don't have a Mac to run it now), certainly this is is a tool that 3DS animators won't want to be without (hey, maybe they are going to hire Gus and make it an IPAS out of it <bg>). Also it will work great as a 24 hour model if you want to just draw or paint human figure (and you don't have a clue about anatomy). It seems to be a gorgeous piece of software. ana /krazy images
#168013From: David RhotenMay 3, 1995 8:55 AM
Anna: I believe someone in FRACTAL or whatever the GO word is for the Painter Users Group forum is these days, said that FD told them that no PC version was planned. Dave
#168094From: krazy imagesMay 3, 1995 7:19 PM
Yes, I just read that in the Acrobat press release. The thing export DXFs though, and these could be used with 3DS. After seeing the PRs and the screenshots (I am going to recieve it in two weeks), I feel lucky to have PowerMacs. ana /krazy images
#167028From: Brendan GallagherApr 27, 1995 10:25 AM
Bill, This sounds quite exciting !!! Spring is a cool time to get news like this. Everything is blooming, all the little critters are just showing up in the yard, and you get that feeling like it's time to redefine the medium and create with a vengance !!! Sounds like this offering might make that it bit easier. ( I think I may have gotten too much oxygen on my run this morning) Anyway, good luck with your writing and I'll be waiting to hear a release date. Brendan G.
#167038From: M. G. BATCHELORApr 27, 1995 12:17 PM
Thanks Brendan, let me know what you think. BILL
#167067From: CSA/CAApr 27, 1995 3:00 PM
Bill, Is this the program from Seamless? Started out for ship-lofting in Canada, recently merged w/another co. under this new name? Kevin Krell – Computer Support Associates
#167077From: M. G. BATCHELORApr 27, 1995 3:54 PM
Hi Kevin, Nope. Please d/l the info from the libraries. Then E-Mail me if you're interested, and if I can answer any questions for you. Thanks, BILL
#167111From: Tim j. MillerApr 27, 1995 10:18 PM
What's this wonder program called? Curious. Tim Miller