select.p3d- Camera View?
5 messages in this thread
can this script be modified to use it from a camera view? I have a camera that
spins in a circle, and I'd like to know exactly what it can see and what it
can't of the land around it. It would be handy.
>> can this script be modified to use it from a camera view? I have a camera
that spins in a circle, and I'd like to know exactly what it can see and what
it can't of the land around it. It would be handy. <<
Well, yes. Why not? You've got access to all the relevant camera information:
location, FOV, direction…
<<<< >> can this script be modified to use it from a camera view? I have a
camera
that spins in a circle, and I'd like to know exactly what it can see and what
it can't of the land around it. It would be handy. <<
Well, yes. Why not? You've got access to all the relevant camera information:
location, FOV, direction…>>>>>
Would this be difficult, though, or just a matter of tweaking the settings of
the original script?
>> Would this be difficult, though, or just a matter of tweaking the
settings of the original script? <<
I expect it would be fairly laborious for anyone who had never dealt with
perspective transforms. Most of the information to do can be found in any good
(technical) 3D graphics book, but you still have to put it into action and then
tweak it to match 3D Studio's camera characteristics. Suggestions, Jonas?
Hi Martin,
<< Most of the information to do can be found in any good (technical) 3D
graphics book.. >>
That's my understanding of cameras and 3DS… The only addition info can be
found by searching the Software dev kit section of the library with a keyword
"camera".
jonas[adesk]