CompuServe Thread

select.p3d- Camera View?

5 messages in this thread
#166672From: Tim c BrananApr 25, 1995 2:11 PM
can this script be modified to use it from a camera view? I have a camera that spins in a circle, and I'd like to know exactly what it can see and what it can't of the land around it. It would be handy.
#167532From: Martin Doudoroff/KUBApr 30, 1995 7:22 PM
>> can this script be modified to use it from a camera view? I have a camera that spins in a circle, and I'd like to know exactly what it can see and what it can't of the land around it. It would be handy. << Well, yes. Why not? You've got access to all the relevant camera information: location, FOV, direction…
#167539From: Tim c BrananApr 30, 1995 8:36 PM
<<<< >> can this script be modified to use it from a camera view? I have a camera that spins in a circle, and I'd like to know exactly what it can see and what it can't of the land around it. It would be handy. << Well, yes. Why not? You've got access to all the relevant camera information: location, FOV, direction…>>>>> Would this be difficult, though, or just a matter of tweaking the settings of the original script?
#167832From: Martin Doudoroff/KUBMay 2, 1995 10:15 AM
>> Would this be difficult, though, or just a matter of tweaking the settings of the original script? << I expect it would be fairly laborious for anyone who had never dealt with perspective transforms. Most of the information to do can be found in any good (technical) 3D graphics book, but you still have to put it into action and then tweak it to match 3D Studio's camera characteristics. Suggestions, Jonas?
#167945From: Jonas Ruikis [ADESK]May 2, 1995 9:49 PM
Hi Martin, << Most of the information to do can be found in any good (technical) 3D graphics book.. >> That's my understanding of cameras and 3DS… The only addition info can be found by searching the Software dev kit section of the library with a keyword "camera". jonas[adesk]