Linking clumped spheres
4 messages in this thread
How can I link together a large amount of spheres in the Keyframer? These
spheres are clumped together so that it is very difficult to see what sphere is
what. I realize that the spheres should have been named their appropriate name
(example, cloud01, cloud02), but they are not named in that manner, therefore I
can't link them by name. Is there an easy fix for this, or will I need to
recreate these spheres in correct manner? (I think I just answered my own
question 🙂
-James Franssen
Hi James,
Couldn't you just go into the 3DEditor and rename them appropriately? Or are
they arranged in such a jumbled manner that picking them and keeping them
straight would be a mess?
Regards,
Brandon
DesignTec
>> Or are they arranged in such a jumbled manner that picking them and
keeping them straight would be a mess? <<
Yep, that's the problem. I'm trying some different things though, I'll have
to see what happens.
-James Franssen
Is there a logical criteria which can be applied for determining which spheres
should be linked to which spheres? If so, you could probably write a keyscript
to do the linking.
LAM