CompuServe Thread

#Networking? HW Sizes?

5 messages in this thread
#169933From: Greg WoznicaMay 13, 1995 2:46 PM
Hi All/Autodesk On P22-23 in r3/4 Users Guide in relation to Networking Hardware requirements it says "all systems should have the same anout of RAM…" Well I have a DX4 with 32 megs a 66 with 16 megs and I'm planning on a P100 with 32 megs, will this case me problems? I wish to use Novell as my network software, (Is this a wise choice?). And will the machines different speeds and technology (PCI/Vesa) also case untold hassle. It also states in the same chapter that the file server will have to have massive HD capacity, I was planning on 1 GIG, (I reneder 256 flcs not targa's) will this be enough? Any help on this purchasing desicions would be helpful, My dealer is also working on the problem for me Greg 🙂
#170079From: Robert C. RitgerMay 14, 1995 10:58 PM
Greg: /_______________________From your message________________________\\ "all systems should have the same anout of RAM…" __________________________________________________________________ As long as you understand what pitfalls may be in store this isn't as big a problem as the manual might appear to suggest. Your computers with 16 megs of RAM will swap to disk sooner than the ones with 32 MB, not the end of the world. However, if you use large shadow maps and lots of texture maps you may get to the point where your 16 mb machine doesn't have enough RAM to even load all of these bitmap files to do the rendering, IOW, your machine will crash. On the bright side, I have only had this occur with machines with 8 MB. /_______________________From your message________________________\\ I wish to use Novell as my network software, (Is this a wise choice?). __________________________________________________________________ I use Novell, works fine. /_______________________From your message________________________\\ And will the machines different speeds and technology (PCI/Vesa) also case untold hassle. __________________________________________________________________ Nope, just render times will vary a bit. /_______________________From your message________________________\\ I was planning on 1 GIG, (I reneder 256 flcs not targa's) will this be enough? __________________________________________________________________ OOPS! Net-rendering cannot create a flic file in one shot, you must first create individual sequential bitmap files (.tga's will do) or render your flic files in segments with each segment rendered on a dedicated machine. Once you have individual tga's you could composite them into a flic by using an IFL file. A 1 GB drive is not a lot of space, you'll have to do some calculations to see if this can fit the bill for you. I would highly recommend downloading the library file "Confessions of a Network Renderer." Best of luck in your purchases, looks like you're making most of the right moves. Posting the question here on the forum was a superior move as you'll probably get all kinds of help. Bob
#170082From: Greg WoznicaMay 14, 1995 11:54 PM
Bob Thanks for the help, I have been told to invest in an extra 16meg for the other machine, as for the TGA's into flic problem hopefully when I purchase "studio" this will save the problem as I can join TGA's (1 GIG's) worth, together for down loading through a targa card to U-mat (yep, I've decided to go whole hog on the expenditure, and cough up for a targa card and D.A.T. machine for storage) One more question do you use a Targa Card or PCA, my dealer and several other users have pointed me at digimations PCA device in stead of a targa card do you use either, As far as my limited knowledge goes I understand that PCA devices do not have the same quality as a Frame by Frame targa card is this true and what do you use, Anyones comments on Frame-by Frame verses PCA is welcome Thanx Greg 🙂
#170160From: Carlton NewtonMay 15, 1995 5:58 PM
Hi Greg- PMJI – I know I'm coming late to this thread, but being a relative newcomer to 3DS I'm finding your questions similar to many I've recently had. Robert got you some good info. What caught my eye was the Targa board discussion. Are you planning to go to the U-matic frame by frame? The reason I ask is that I have a Targa+64 that I play flics through and what I've discovered is that 640×480 flics (especially animations that have a lot of pixels changing from frame to frame – like an architectural walkthrough) tear and just dont play very fast, even when loaded in a RAM player like AniPro. 24 bit targas into something like the PAR board are really the way to go to acheive the clarity, color,and animation control that 3DS is capable of. Unless, of course (very big grin), you are making flics specifically for some computer play back animation applications. Like I say, I don't really know your applications, but if you are new to 3DS I'd recommend your making some flics first and seeing if the flic format is really good enough for you. If you plan on single frame animation with the U-matic I'm wondering why you've chosen it instead of something like the PAR. Carlton (having a blast with 3DS)
#170184From: Robert C. RitgerMay 15, 1995 9:59 PM
Greg: The expense in going to frame by frame to a U-matic would not be worth it to me both in money spent and time spent in producing a video tape. Carlton offered the same advice I would offer, the PAR. Check out the FAQ in the library on the new DPS PVR which will soon replace the PAR. O.K. I feel stupid, what is a PCA? Before you dump a ton of money into a frame accurate solution it would be worth checking out a tape from the folks at DPS. Bob