CompuServe Thread

Complex chamfers

7 messages in this thread
#170402From: Jerome R. KaliszMay 16, 1995 9:13 PM
I would like to know how most little modeling tweeks like chamfering on complex curves is accomplished by most other users here. A perfect example of what I'm talking about is chamfered text. You see it all the time, yet the creation of such chamfers manually for such curves could be intensive. Is there a means of doing this more easily than is readily apparent? Just a quickie question… -JK
#170837From: Brandon BartlettMay 18, 1995 8:09 PM
Hi Jerome, >>A perfect example of what I'm talking about is chamfered text. You see it all the time, yet the creation of such chamfers manually for such curves could be intensive.<< Loft each letter of the text independently. In the 3D Lofter, use the DEFORM / BEVEL command to set up a bevel (or chamfer) at the front and back, or beginning and end, of your path for the text. Once each letter has been acceptably lofted into the 3D editor, you can attach them all back together as one object.
#170854From: Jerome R. KaliszMay 18, 1995 9:07 PM
>>Loft each letter of the text independently. In the 3D Lofter, use the DEFORM / BEVEL command to set up a bevel (or chamfer) at the front and back, or beginning and end, of your path for the text. Hmm. I would have thought that would have simply created a chamfer around the bounding box, not around the complex curves of the shape you imported. UNLESS, of course, you're talking about doing something with using the outline of the letter AS a path to create the bevel itself… I'll have to play around with closed paths a little more to make that work. Is this what you mean? I appreciate the help! -JK
#171057From: Brandon BartlettMay 20, 1995 1:55 PM
>>Hmm. I would have thought that would have simply created a chamfer around the bounding box, not around the complex curves of the shape you imported.<< Nope, because I have done this before. Just create a straight path perpendicular to the shape for the letter, then assign a small bevel to each end of the path. The only problem is when you have too large a bevel and the letter outline shape has too small an enclosed angle (such as the tail end of an S). Just try it and see what happens. Best Regards, Brandon DesignTec
#171146From: Jerome R. KaliszMay 21, 1995 1:39 PM
Yes, I tried it, and saw how it worked. I'm still playing around with 3DS's lofting capabilities, to get an intrinsic feel for how it "thinks". The lofter seems to be one of 3DS's great strengths.
#171369From: Brandon BartlettMay 22, 1995 10:37 PM
>>I'm still playing around with 3DS's lofting capabilities, to get an intrinsic feel for how it "thinks". The lofter seems to be one of 3DS's great strengths.<< Oh yeah, its amazing. I have been using 3DS for a couple years now, and still learn new things about how to use the Lofter every time I sit down in front of the screen. Its power is only limited by our imaginations. Glad I was of some assistance.
#171545From: Jerome R. KaliszMay 23, 1995 6:58 PM
Yes, the lofter has great power… if we can get booleans to work well to compliment the power of the lofter, 3DS will be an outstanding modeling tool! As powerful as the lofter is, it seemss I consistently run into geometries which NEED booleans, and just can't be done in the lofter, but meet with ill fates at the mercy of surface intersection math 😉 I appreciate the 2 cents! -JK