#Strength Mapping
8 messages in this thread
Jonas,
In the materials editor, you know how there's a strength slider for each map?
How 'bout the ability to use a grayscale image or flic for it instead? This
could help to create some great effects, and just one more layer of complexity
for your materials!
thanks
-Kyle
If you are using R3 or later you should check out the use of the Mask
slot next to each map. Masks should give you what you are looking
for.
Steven,
I'm very familiar with the masking abilities, I just thought it would be cool
to have say, a b&w solid mask, for a section. then deal with the strength based
on some animated flic. I guess, you could do that already, if you cut out the
offending area of the animated map with the mask, then aplied it, but this
would alleviate that step, and would allow you to NOT have sn extrodinary
amount of 'processed' mask flics – because you could use the same one for a
number or slots, with differend cut out masks for each. but anyway, it was
just another late_night_thought. <g>
-Kyle
<<.. Masks should give you what you are looking for… >>
ah.. the intensity of of the pixels in the masking bitmap work like the
intensity of the Amount slider… pg. 9-45..
>>a strength slider for each map? How 'bout the ability to use a grayscale
image >>or flic for it instead?
Isn't that what the MASK image does? Or am I misunderstanding you?
– Ron
<< Or am I misunderstanding you?>>
no, I don't think so. and you're right – I'm now picking my brain up off of
the floor and putting it back in my head <g>
Kyle << I'm picking my brain up off of the floor and putting it back in my
head>> Animated opacity mapping in combination with % slider does wonders. In
addition, several variations mapped to identical models and morphed can really
cause collateral damage to the viewer (YEA!!!!) Anyway, leave your brain on the
floor… gives it more room to grow <LOL>
<< leave your brain on the floor… gives it more room to grow>>
🙂