#Blob.DXF
12 messages in this thread
When I make an object in Blob Modeler and then import it to Imagine as a DXF
file, the object is faceted and ribbed. Does anyone know how I can make it
smooth in either program? I've tried (I think) all of the options but no matter
what I do, I can't make it smooth.
Thanks in advance,
-Joe-
Joseph:
Did you increase the detail level to the max? Also, when loading the
surface, use the largest smoothing angle.
Alfonso
Select the object, hit F7 and make sure you have "smooth" selected, by default
is off when you import a DXF (I think.)
Edgar.
Joe,
By default, Imagine Loads in a DXF file as faceted. Enter the Attributes
requestor and click on PHONG.
-GreG
Thank you guys! BTW, I don't know if anyone else uses Blob, but I think it's a
really terrific little program!
-Joe-
P.S. To GreG – I'll upload those TIF files either tomorrow or Saturday
(whenever I manage to get to it) and post a message with the details.
>>
BTW, I don't know if anyone else uses Blob, but I think it's a really terrific
little program!
<<
Joe,
It sure is. Alfonso did a bang-up job on it. The only quibble I have with it
is that the DXF output is not optimized, leaving overlapping faces and breaks
(disontinuous) adjoining faces. I don't this against Alf though, since the
program was designed to be used with POV & POLYRAY, which have BLOB primitives.
BTW, for anyone reading, BlobSculptor is a Metaball modeller. Imagine 4.0 is
expected to have metaball capabilities internally.
-GreG
P.S. Joe, what TIF files are you gonna upload? Do you mean the seemless image
maps?
GreG,
I'm going to upload 2 TIF files. I don't think they're seamless, but with what
I was able to do with them, they don't have to be. I better explain: I made
them using Kai's Power Tools (which uses a random seed generator for the
patterns so that the chances of coming up with the same pattern twice is not
very likely). I brought them into Imagine and applied them to primatives. I did
all kinds of things to them, (like changing the scale for example), and came up
with some really wild looking objects. And that's what makes me wonder about
their value. From the messages here, most users seem to work towards
re-creating "real world" objects and environments. These maps are geared more
towards an "off the wall" or abstract look.
I guess I'll just have to wait and see what people think. I'm uploading them
tomorrow so they should be available a few days after that, I guess.
-Joe-
Joe,
If you upload them Friday, they'll be processed on Monday. As for them being
"off the wall-ish", so what! You never know when you'll need a certain look.
-GreG
GreG,
I FINALLY got them uploaded. I had a very hard time. Compuserve kept cutting
out on me from their end. It took me a half a dozen attempts to finally get
them on.
They are BRUSH1.ZIP and BRUSH2.ZIP and as you say, they should probably be
available Monday (or Tuesday?). If you download them I'd like to hear any
comments you might have. Once you start to play with them, you can get some
pretty bizzare looking objects.
Oh yeah, the first one is a sort of liquid gold and the second is…I don't
know…the only thing it reminds me of is streaks of water on a window only the
streaks are blue. Yes? No? Maybe? I just have no idea how to describe it. Next
time, I'll have to make a better effort at describing it. They are 640 X 480
and 24 bit color.
-Joe-
Joe,
When the files are public I'll take a look. If anything, as you describe them
they might be good for reflection maps for metals.
-GreG
GreG,
There you go!
In any case, I don't think you regret downloading them because they turned out
to be smaller in size than I thought they would be. I'm not sure, but unzipped
I think they're only something like 760k. I was expecting a size more in the
range of 1 to 2 meg.
BTW, a while back there was a thread about mapping…never mind, I'll start a
new thread later.
-Joe-
>> there was a thread about mapping…never mind, I'll start a new thread
later.
Phewww! Bless you. <g>