CompuServe Thread

#Blob.DXF

12 messages in this thread
#12143From: JOSEPH P. VICASMay 16, 1995 6:29 PM
When I make an object in Blob Modeler and then import it to Imagine as a DXF file, the object is faceted and ribbed. Does anyone know how I can make it smooth in either program? I've tried (I think) all of the options but no matter what I do, I can't make it smooth. Thanks in advance, -Joe-
#12147From: Alfonso HermidaMay 16, 1995 7:39 PM
Joseph: Did you increase the detail level to the max? Also, when loading the surface, use the largest smoothing angle. Alfonso
#12156From: EdgarMay 16, 1995 10:57 PM
Select the object, hit F7 and make sure you have "smooth" selected, by default is off when you import a DXF (I think.) Edgar.
#12162From: GreG tsadilasMay 16, 1995 11:26 PM
Joe, By default, Imagine Loads in a DXF file as faceted. Enter the Attributes requestor and click on PHONG. -GreG
#12223From: JOSEPH P. VICASMay 17, 1995 8:15 PM
Thank you guys! BTW, I don't know if anyone else uses Blob, but I think it's a really terrific little program! -Joe- P.S. To GreG – I'll upload those TIF files either tomorrow or Saturday (whenever I manage to get to it) and post a message with the details.
#12226From: GreG tsadilasMay 17, 1995 10:04 PM
>> BTW, I don't know if anyone else uses Blob, but I think it's a really terrific little program! << Joe, It sure is. Alfonso did a bang-up job on it. The only quibble I have with it is that the DXF output is not optimized, leaving overlapping faces and breaks (disontinuous) adjoining faces. I don't this against Alf though, since the program was designed to be used with POV & POLYRAY, which have BLOB primitives. BTW, for anyone reading, BlobSculptor is a Metaball modeller. Imagine 4.0 is expected to have metaball capabilities internally. -GreG P.S. Joe, what TIF files are you gonna upload? Do you mean the seemless image maps?
#12279From: JOSEPH P. VICASMay 18, 1995 8:04 PM
GreG, I'm going to upload 2 TIF files. I don't think they're seamless, but with what I was able to do with them, they don't have to be. I better explain: I made them using Kai's Power Tools (which uses a random seed generator for the patterns so that the chances of coming up with the same pattern twice is not very likely). I brought them into Imagine and applied them to primatives. I did all kinds of things to them, (like changing the scale for example), and came up with some really wild looking objects. And that's what makes me wonder about their value. From the messages here, most users seem to work towards re-creating "real world" objects and environments. These maps are geared more towards an "off the wall" or abstract look. I guess I'll just have to wait and see what people think. I'm uploading them tomorrow so they should be available a few days after that, I guess. -Joe-
#12290From: GreG tsadilasMay 18, 1995 11:20 PM
Joe, If you upload them Friday, they'll be processed on Monday. As for them being "off the wall-ish", so what! You never know when you'll need a certain look. -GreG
#12335From: JOSEPH P. VICASMay 19, 1995 3:47 PM
GreG, I FINALLY got them uploaded. I had a very hard time. Compuserve kept cutting out on me from their end. It took me a half a dozen attempts to finally get them on. They are BRUSH1.ZIP and BRUSH2.ZIP and as you say, they should probably be available Monday (or Tuesday?). If you download them I'd like to hear any comments you might have. Once you start to play with them, you can get some pretty bizzare looking objects. Oh yeah, the first one is a sort of liquid gold and the second is…I don't know…the only thing it reminds me of is streaks of water on a window only the streaks are blue. Yes? No? Maybe? I just have no idea how to describe it. Next time, I'll have to make a better effort at describing it. They are 640 X 480 and 24 bit color. -Joe-
#12362From: GreG tsadilasMay 19, 1995 10:04 PM
Joe, When the files are public I'll take a look. If anything, as you describe them they might be good for reflection maps for metals. -GreG
#12388From: JOSEPH P. VICASMay 20, 1995 2:24 PM
GreG, There you go! In any case, I don't think you regret downloading them because they turned out to be smaller in size than I thought they would be. I'm not sure, but unzipped I think they're only something like 760k. I was expecting a size more in the range of 1 to 2 meg. BTW, a while back there was a thread about mapping…never mind, I'll start a new thread later. -Joe-
#12405From: GreG tsadilasMay 20, 1995 11:07 PM
>> there was a thread about mapping…never mind, I'll start a new thread later. Phewww! Bless you. <g>